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Tip: If you place too many sprites on the same screen, it will slow the game down. You can use the SA-1 Pack to reduce this slowdown, allowing more sprites on screen if required.
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^ he prolly has that set already, just wants the camera to scroll with mario at all times. in this case, apply this patch:

Originally posted by patch
header : lorom
org $00F878
db $80 ;$D0


save as a text file with .asm extension and patch it to your rom with asar
For some reason, the exanimation in lunar magic is not going (the coins are not spinning, the animated water surface is not animating, etc.). I suspect that I accidentally turned off exanimation (if that's even possible). If so, anybody know how to turn it back on?
Press 6

alternatively, go to View -> Animation, make sure it's checked.

if it's only disabled in 1 level, then open up #lm{aniset}
What's the keyboard shortcut for increasing/decreasing Z-Order?
It's the mouse's "rolling thing" (right now can't remember how it's called).

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if you dont feel like using the mouse wheel (since thats not really a keyboard shortcut #smw{¬_¬} ), then just use "-" for decreasing z-order and "=" for increasing it

also MonkeyMan, it helps to take a good look at LM's menus:

Originally posted by Ladida
^ he prolly has that set already, just wants the camera to scroll with mario at all times. in this case, apply this patch:

Originally posted by patch
header : lorom
org $00F878
db $80 ;$D0


save as a text file with .asm extension and patch it to your rom with asar



that's exactly what i needed! thanks.

EDIT: now i can't figure out how to get two different tileset specific sprites to look right. i looked up some tutorials but i'm still way confused. i want to use the thwomp (sp4 03) and the timed carrot lift (sp4 20) in the same level. all help is appreciated!

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~signature~
Originally posted by cynderfyre

EDIT: now i can't figure out how to get two different tileset specific sprites to look right. i looked up some tutorials but i'm still way confused. i want to use the thwomp (sp4 03) and the timed carrot lift (sp4 20) in the same level. all help is appreciated!

You'll need to use YY-CHR to combine them. Thwomp and Lift don't overlap, so there shouldn't be a problem.

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Let's milk Sunny Milk. Then she'll have enough money to fund Sunny Milk Real Estate.
Everypony's digging with a shovel
Originally posted by Wiimeiser
You'll need to use YY-CHR to combine them. Thwomp and Lift don't overlap, so there shouldn't be a problem.


but how? i can get yy-chr open and look at the different tile sets, and the seem fine there, but i don't know at all what i'm supposed to do to get them to look right in the actual level.

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~signature~
You would copy one into the other, save (Save As) the edited GFX file as ExGFXxx.bin in the ExGraphics folder (create one if you have not already), press #lm{insexgfx} and then press #lm{sgfxby} and set the graphics you created in the appropriate spot.

xx --> Replace with any number from 80-FFF
okay thanks. so i did all that, and when i went to look in lunar magic, the sprite still looked all messed up. when i reopened the exgfx file in yy chr, the sprite i had pasted into it and saved was gone; it was just the regular tile set, as if i hadn't done anything. so i'm not sure what happened.

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~signature~
In lunar magic, which is the background: layer 1 or layer 3?


The background is Layer 2. Layer 1 is the foreground, and Layer 3 is a special layer that handles things like the status bar or the water in levels such as Yoshi's Island 4.

Note that, while the background is always Layer 2, the term "layer 2 level" refers to a level that treats Layer 2 like the foreground (see Donut Plains 2).

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
I have extra space in my ExGFX80 file:



and I would like to add a little green grass to decorate my beach sand, but is that dangerous? How badly will it mess my already-inserted ExGFX if I attempted to re-insert ExGFX80 into lunar magic?
reinserting exgfx will not do anything bad, and it is in fact common practice (internally, the exgfx is compressed to a different size and possibly moved by lm, but that's not important).

just make sure nothing is actually using the empty space (such as that rock)
Some levels have it so a message appears as soon as you enter a level, without a message box. How do you do that?

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Legacy custom music
A site where you can watch my YT videos AND be able to hit that dislike where your dislike will be visible to other people and not have to rely on a browser extension

With the message generator (sprite 19). To prevent it from taking you to weird places in the overworld, install the SHIFT+F8 fix. Remember that your intro level will be 1C5 instead of C5 if done so.

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Is there a way to slow down ExAnimation in Lunar Magic, so I can observe the tile set animation frames more closely?


You can disable the animation (press 6 or #lm{ani}, or go to "View > Animation") and then press Ctrl+6 (or go to "View > Next Animated Frame") to cycle through the animation frames.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Does anyone know from the top of their head what the Act As setting has to be set to in order to get a purple triangle to work properly?

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