Banner
Views: 785,402,309
Time:
16 users online: Adriel_Isaque, Alex_X8, Dark Prince, Darkbloom, ExONightZ, Flippn'Fences,  FPzero, Gabriel Ultimato, Green Jerry, lx5, MegaSonic1999, mysticalsong, Pink Gold Peach, TheMorganah, willbert, Yosh1PrisMa - Guests: 41 - Bots: 215 Users: 41,065 (1,543 active)
Latest: Luiz123
Tip: When you're about to release your hack, make a patch first, patch it to a clean ROM, and then test that. This way, you are testing both the hack AND the patch.Not logged in.
Ask anything about SMW Hacking - 2019 Edition
Forum Index - SMW Hacking - SMW Hacking Help - Ask anything about SMW Hacking - 2019 Edition
Pages: « 1 2265 266 267 268 »
Howdy, I have a question about HDMA here:

So im using an HDMA gradient in one of my levels, whenever mario dies and respawns (fast retry) you can see the gradient during the black screen. There is a patch to make that not happen

https://www.smwcentral.net/?p=section&a=details&id=20357

However, I cant use this patch as it goes global for every level causing problems with some uberasm (and also overworld color glitches when you trigger the earthquake event)

Is there a way to use this patch as uberasm so I can run the HDMA and the fix in library together?
How do you convert patches to uberasm so its only used in one level

--------------------
--------------------------------
My new rom hack!
Name:Super Mario Endless World
World 1: 100%
World 2: 60%
World 3: 2%
World 4: 2%
World 5: 2%
World 6: 2%
World 7: 2%
World 8: 2%

Im basing the graphics around the new super mario bros series but loosely so it will be different, if youve got any ideas then PM me!!!!

Also thinking about making an actual game out of this rom hack, as in one you dint have to emulate and just runs, if anyone would like me to do this then let me know


Depends on what the patch is doing. With UberASM, you can not modify existing code, only add code, and not all patches can be converted to UberASM because of that.

For patches which do modify code, usually an alternative is to just add a level check switch, like this:

Code
Hijack:
	LDA $010B
	CMP #$xxxx	; the level to run the new code in
	BNE OldCode
	; insert the patch's modified code here
	RTL

OldCode:
	; insert the original code the patch overwrote here
	RTL


Either way, you're going to have to know ASM in order to figure out the best approach.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
I need some help how do i convert xkas patches to asar and sa-1 since im trying the use the maeio exgfx patch that is for xkas
I have a question regarding extended sprites; can they be made edible by yoshi?
Ok, so i want to try making a metroidvania hack and i need the powerups to be permanent. like i need to keep a mushroom or cape when i die and never lose them. any way for me to do that?
Is there any way to do a celeste styled screen scroll for only one level? Im trying to add a celeste level to my hack as an easter egg

--------------------
--------------------------------
My new rom hack!
Name:Super Mario Endless World
World 1: 100%
World 2: 60%
World 3: 2%
World 4: 2%
World 5: 2%
World 6: 2%
World 7: 2%
World 8: 2%

Im basing the graphics around the new super mario bros series but loosely so it will be different, if youve got any ideas then PM me!!!!

Also thinking about making an actual game out of this rom hack, as in one you dint have to emulate and just runs, if anyone would like me to do this then let me know


Are you looking for this UberASM code?

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
You might be able to use the Retry Patch to keep your powerups. I believe it has that option.
This might not necessarily be a hacking question per se, but it's close enough and I couldn't think of a better place to ask it.

I've decided to get into contributing to the SRM database. It's not much, I know, but I'd like to have some purpose around here rather than just participating in the occasional GD discussion. However, I thought of a potential problem I might have, so I figured I'd ask about it now rather than deal with it the hard way down the road.

When I play SMW levels, it seems as though I only get the "save?" prompt whenever I complete a castle level or a ghost house level. If that's the case, then does that mean that if I were to make an SRM, I would HAVE to beat one of those levels last? Because if I gets all of those levels out of the way and then realize I forgot a normal level, it sounds to me like I'll have screwed myself over because those levels won't add themselves to the SRM file if I can't save the game, and won't get the title screen changed.

Am I right about that, or am I mistaken in some way? I haven't played much of the original SMW in a long time, so I have a feeling I'm missing something here that will get rid of this dilemma.

--------------------
Science teachers are too afraid to teach their students about the element of surprise.

Believe it or not, I actually am (attempting to) work on a hack. Just very slowly.


Yes, generally the solution there is to just go back to a previously-beaten ghost house/castle and re-complete it, which will re-show the save prompt.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Ah all right, I didn’t realize that I would get it again if I went back and beat those levels a second time. Thanks Thomas.

--------------------
Science teachers are too afraid to teach their students about the element of surprise.

Believe it or not, I actually am (attempting to) work on a hack. Just very slowly.
Do you reckon 'Multiple Songs on Main Map' would work on submaps too?

I've been looking at the .asm file and can't see any reason why not, with my uninitiated eyes.


Originally posted by Conal
Do you reckon 'Multiple Songs on Main Map' would work on submaps too?

I've been looking at the .asm file and can't see any reason why not, with my uninitiated eyes.


Lines 38-40 and 55-57; they are responsible for checking if Mario is actually on the main map. Not sure why, but I think altering it is a bad idea, since you'd mess with the freeRAM updating, thus compromising the whole "music change" part of the patch.

--------------------


Signed Major Flare, a.k.a Br OW Hacker.


Hey!
I'm currently working on a level for BLDC, and I was wondering what "merge tiles" meant.
Are we allowed to use the 8x8 editor to make slopes/decorations/etc.?
Thanks for the help.
~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~
Remember to always backup your files! || Bird up!
ok this may be a dumb question, but how do i make layer 3 clouds? in a bunch of vldc levels they have a transparent version of the cloud BG scrolling in front of the foreground and i have no clue how to create that in the layer 3 editor
I just saw in the ROM map an adress allowing me to change the width of Mario's hitbox. Haven't tested yet, but I assume I can do for example 10 pixels, and it will be Mario's hitbox.

But is there any way to do it for vertical hitbox? Like for example, if you want small Mario to have an hitbox of his graphics, instead of having the hat hving no hitbox? So that would be something like a 22 pixels high hitbox

--------------------
Super Mario Pants World by Romano338 - Playthough
Luigi's Lost Levels by Romano338 - Playthough
Baby Kaizo World by Romano338 [Cancelled] playthrough
Pro tip: Use a gui.

--------------------
Okay, my layout looks ugly.
Originally posted by MarioFanGamer
Pro tip: Use a gui.

Thanks, that's a neat little tool

--------------------
Super Mario Pants World by Romano338 - Playthough
Luigi's Lost Levels by Romano338 - Playthough
Baby Kaizo World by Romano338 [Cancelled] playthrough
Im sorry, but i really need to know. Im trying to make my levels more ivisually interesting
Pages: « 1 2265 266 267 268 »
Forum Index - SMW Hacking - SMW Hacking Help - Ask anything about SMW Hacking - 2019 Edition

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented