Originally posted by ChrillePan
I insert this sprite to use in my levels:
If I add this in a non-castle level the sprites looks like crap.
If I want to bypass my GFX for that, I already use all of the slots given by pressing the
Any other way to fix that?
Thanks in advance!
If you open the "Add Sprites" window in a castle level you can see that the grafics for the fireball are stored in slot SP3 in GFX file 12:
So, you can open that in YYCHR and find out that the grafics have to be exactly here:
You can then copy these tiles into the exact (!) same spot in your current SP3 file. If you have a normal GFX file right now I recommend to save it as ExGFX and put that in your SP3 slot. So this won't affect other levels.
Then you can use the normal fireball and you don't have to use the disassembly (unless you want to modify something ASM-wise). To do so you have to uncheck the cloud, marked in the first picture.
Be aware that whatever sprite's grafics were in that spot, will "look like crap" afterwards. If you happen to need that sprite also, you have to remap the grafics to a different spot/slot. But I don't know how to do that.