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Ask anything about SMW Hacking - 2019 Edition
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Originally posted by alchemist_b
so how do i change the starting position, cause no matter where i put yoshis house of the sprites, it always starts at the same place where the house used to be..

Make sure to start from an empty save file (one that says "empty", not 0). A lot of changes on the overworld don't take effect until you do.

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perfect, hahah i didnt even think about that, thank you guys!!!
How do I remove the thing on the intro so I can put a text box without it playing the music and putting me on the overworld?

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I'm working on several ROM hacks currently. It's kind of hard.
You can easily remove the Display Level Message 1 sprite from level C5 and place a message box there. Unfortunately, your starting position on the overworld may look wonky regardless of where Mario is placed, and I have no clue if there's a fix to that.
However, if you still want to keep the sprite but don't want to be warped immediately, you can apply the following patch with Asar:

Code
org $05B189
db $EA,$EA
Yeah, but in the intro level (C5/1C5) when Mario enters a textbox he can't exit it until after the music ends or a certain amount of time passes. I want to remove that and the Welcome! music or whatever it's called in-game.

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I'm working on several ROM hacks currently. It's kind of hard.
In that case,

Code
org $009725
db $9C,$FB,$1D

This patch lets you change the intro music with Lunar Magic (which you can't for some reason). If you're using AMK, simply changing it through #lm{music} will do.

Also, the other patch I mentioned should kill the waiting (I think).
Asar doesn't work and I couldn't find a snespurify download. Is there another way without patches?

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I'm working on several ROM hacks currently. It's kind of hard.
What errors Asar gives out, though?
hey everyone, i was gonna ask about a music adding problem as well but i see theres a program someones using called romis add music, im using addmusicK i keep getting this error everytime i press run 'File: A Horse with No Name/a_horse_with_no_name.txt Line: 22:
The specified sample was not included in this song.' with every ong i try to add.
should i be using a different program or am i overlooking something here, ive expanded the rom all the tutorials were simple to follow. im stumped.

Thanks!!
Originally posted by alchemist_b
i see theres a program someones using called romis add music, im using addmusicK

Do use AddmusicK, Romi's Addmusic is a really ancient tool we no longer support.

Quote
'File: A Horse with No Name/a_horse_with_no_name.txt Line: 22:
The specified sample was not included in this song.'

I'm not sure if that's it by the wording of the error, but... did you remember to put the samples in AMK's samples folder? In this particular song's case, you should paste the folder that comes with the port as it is in the samples folder, since it grabs them from a subdirectory.
ive had some other errors but playing around with file placement is working.

thamks!
hey all!
so i cant seem to figure out why when i pass a level on my hack it wont allow me to go to the next level. ive enabled the direction after normal exit is used. im sure its something simple again that im missing, the goal tape is set to activate normal exit.
Have you set up an event? Even without a visual event all levels need one set in the initial level settings to allow you to move after the goal.
nope i have not, ill have to watch some vids on how to do that.

Thanks!
Where is the Map16 tile for the top of horizontal pipe with exit enabled?

Thanks in advance.
137 and 138, You can just hover your mouse over them and it'll tell you what they are you know.

Ignore that I was thinking vertical. Horizontal pipes don't have a top portion only a bottom tile.
Hey, I'm pretty new to rom hacking and stuff, and just had a problem I coudn't find any answers to online. I'm having a small visual glitch in the overworld map, and don't know how to fix it
Well, the problem is, where there would be a shadow from the world map into the background, there are only some random (terrain?) tiles
It looks like you have tiles from the overworld border (0xD4 and 0xD5). Those look like they're free to overwrite but they are not, at least with the vanilla border.

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Okay, my layout looks ugly.
So how should I fix this exactly? It's kind of funny to me since I didn't change any graphics beside Mario and the big boos, so I guess I fucked it up at some point
Just check out GFX29 from your and from an unmodified ROM. If they differ then yes, you did make changes to it.

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Okay, my layout looks ugly.
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