This doesn't deserve its own thread. The transparency effect that comes with level mode 1F for instance, sometimes messes with sprite priority, i.e. sprites can go behind layer 1. That happens all the time the item comes down from the item reserve box, and it's especially unfortunate with layer 1 water, as the sprites behind water can no longer be seen but are still there. Is there any way to fix this?
Check out
my hack thread (Taomb)
my twitch (irregular schedule)

Exits done: >50, Overworld: 99.8%
Play through Taomb Demo 3
Taomb is almost finished. It will definitely be relased in 2025 after 17 years of work!
Check out
my hack thread (Taomb)
my twitch (irregular schedule)

Exits done: >50, Overworld: 99.8%
Play through Taomb Demo 3
Taomb is almost finished. It will definitely be relased in 2025 after 17 years of work!