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Ask anything about SMW Hacking - 2019 Edition
Forum Index - SMW Hacking - SMW Hacking Help - Ask anything about SMW Hacking - 2019 Edition
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I have a problem that isn't really about my hack, but I don't know where else to ask this. My computer suddenly stopped playing songs correctly from my zsnes. It still plays the music, but there is this really annoying ringing that comes out of all the channel #0s. If anyone can tell me what I could do to fix this, I would appreciate it.
Are colors 83, 93, A3, and B3 on the overworld used for anything?
83 - Used by Mario (Used for his shoes and basically the outline for his face to his feet)
93 - Used by Overworld Koopa Kids
A3 - Used by Mario OW Sprite
B3 - Used by Luigi OW Sprite
I change my layout every 4-5 months
I'm making a hack now, but I need to disable looking up. Is there any way I can do that with a simple hex edit or so? I've been busy with that on myself (looking at the ROM map, or should I look at the RAM map) but didn't find it. Help me?
Code
051CB	$00:CFCB	1 byte	Physics	Change from [F0] to [80] to disable looking up.


A simple Ctrl+F helped with that. I haven't tested it yet but it should work.
Originally posted by MSAhm3d59113
Originally posted by the ROM map
051CB | $00:CFCB | 1 byte
Change from [F0] to [80] to disable looking up.


A simple Ctrl+F helped with that. I haven't tested it yet but it should work.

Thanks, although I don't find it within translhextion... Where is it exactly, since I went to the adress...

yczedit: Fixed table stretch. Your layout's small textbox width doesn't really agree well with code tags...
Did you go to the address x051CB?
If no, do that.

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<blm> zsnes users are the flatearthers of emulation
Oh, i forgot the x at the beginning. I forgot it was hex D=. Anyway, thanks you two! ^_^
Hey I just learned how to insert custom sprites sort of. Is there a way to be able to use multiple inserted sprites instead of just one?

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My Youtube Channel for Hacking and Gaming.
Yes, there is. In your list with sprites, you can put more than one, of course. Just keep notice of what GFX files they use and what slot. You can, although, mix sprite GFX from different files. As long as your sprites you pick don't affect other sprites' GFX in your level. Hope I make any sence at all, I'm kind off tired you know...
Hi. I've recently tried SMBx, and I like the idea of mixing elements from all SMB games. I was wondering if it would be possible to make a hack where you can pull grass patches to get items, like in SMB 2? Thanks!
There is I believe a way to do that. Within sprite tool, there is the mario2 GFX file, and that includes those berry-thingies whatever they are. But yeah, it is actually possible, you only got to figure out how, since I can't get them to work...
Originally posted by Sperry
I was wondering if it would be possible to make a hack where you can pull grass patches to get items, like in SMB 2? Thanks!

Yes, it's possible with the help of this custom block.
Hello!

Can someoen please tell me whether or not there are a fixed number of useable exit tiles and star/pipe exits on the overworld?

That is, do I have to work with however many Nintendo put in the game (without, of course some fancy asm stuff or whatnot), or can I use an infinite number of connections (exit tiles, star/pipe tiles) simply by pasting them on the overworld and/or one of the submaps and then connecting them?

Thanks in advance!
Originally posted by GravityxHammah
Yes, there is. In your list with sprites, you can put more than one, of course. Just keep notice of what GFX files they use and what slot. You can, although, mix sprite GFX from different files. As long as your sprites you pick don't affect other sprites' GFX in your level. Hope I make any sence at all, I'm kind off tired you know...


It made since for the most part =P

Do I check and mix sprites with YYCHR?

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My Youtube Channel for Hacking and Gaming.
Originally posted by Dezsi
Hello!

Can someoen please tell me whether or not there are a fixed number of useable exit tiles and star/pipe exits on the overworld?

That is, do I have to work with however many Nintendo put in the game (without, of course some fancy asm stuff or whatnot), or can I use an infinite number of connections (exit tiles, star/pipe tiles) simply by pasting them on the overworld and/or one of the submaps and then connecting them?

Thanks in advance!

You have to work with how many it gives you, adding more exits would require ASM Knowledge.
I change my layout every 4-5 months
Originally posted by EvilGuy0613
Originally posted by GravityxHammah
Yes, there is. In your list with sprites, you can put more than one, of course. Just keep notice of what GFX files they use and what slot. You can, although, mix sprite GFX from different files. As long as your sprites you pick don't affect other sprites' GFX in your level. Hope I make any sence at all, I'm kind off tired you know...


It made since for the most part =P

Do I check and mix sprites with YYCHR?

Yes, you can do it with that. I use it for my sprite mixing, so yeah, it's possible. I'm glad I made sence for the biggest part, but yeah, I almost have no sleep. xD
Can I still use .bnk files even if I'm using AddmusicM?
IIRC, No, but i may be wrong. Just try and see if it will work (I've seen some AMM Music Files from the japanese and some of them use $E5 so i think you can use .bnks)
I change my layout every 4-5 months
Originally posted by Ramp202
Originally posted by Dezsi
Hello!

Can someoen please tell me whether or not there are a fixed number of useable exit tiles and star/pipe exits on the overworld?

That is, do I have to work with however many Nintendo put in the game (without, of course some fancy asm stuff or whatnot), or can I use an infinite number of connections (exit tiles, star/pipe tiles) simply by pasting them on the overworld and/or one of the submaps and then connecting them?

Thanks in advance!

You have to work with how many it gives you, adding more exits would require ASM Knowledge.


Thank you. Are the stars and pipes interchangeable? So, if I want to have one more star connection I can remove two pipes and add two stars, right?
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