roughly 4 months ago I started working on a puzzle hack, I wanted it to be like Keytastrophe: Rebirth Edition, levels with chocolate mechanics and weird interactions with the addition of a few levels that required light vanilla glitches and the likes. Then my ambition for the project started growing, I wanted to make something that would stand out, my original aim was to have roughly 45 levels and it was a solo project. I soon realized that I needed some help to realise my full idea, so I stopped working on it and started searching for a partner to make it a reality. So now the hack has become a collaboration project.
Enough with the backstory, let’s get to the real deal:
For now, there are only 2 people working on the project, Atari2.0
(me), I do mostly level design and I keep the log of everything (levels used etc), sometimes I dwell into simple asm. The co-leader of the project is dtothefourth
, an asm expert, author of many asm heavy levels, sprites and patches. He also wrote an SMB2 editor/patcher
from scratch, I highly encourage to check out his Patreon
and his site
for more info. His roles in the project are mostly level design and asm.
Since the project got stopped for a while, when I was thinking about what to do with it, I don’t have much to show for now, everything is still to be developed, but this in my opinion is the best time to search for new people interested, after all… the sheet is blank, ready to be filled with all of the ideas! Me and dtothefourth are going to be very busy for the time being and we decided to start working on the hack after Summer Games Done Quick is finished, since we’re going to have more time to work on it (for example in my case, I will have finished all my university exams for the year).
Sooo… after stating all of this, I’m opening the collaboration to everyone who wants to enter, I’m opening it now even if the work on it will start in roughly 1 month because it will give me more time to set up everything to be ready for more people.
We are mainly searching for more people to do graphics and music
, but everyone who can do level design and asm is welcome to join as well. If you feel like you can help in any way, just send me a private message here or in Discord saying why you think you’d be a good addition to the team or and I’ll carefully examine every single message.
The original project had only 45 levels in it but since I’ve opened it as a collaboration, it will most likely expand. I would still like to keep the total under 70, to easily manage everything.
The name for now is “Insomnia”, however it may change depending on how it evolves, there’s currently no plot or story to follow but it might exist later in development.
Thanks to everyone who reads this post and considers checking out the project. I will post updates on everything here, however as said in the previous paragraphs, for now I don’t really have anything to show cause the project is still in the idea development phase. “Applications” for every role (level design, asm, music and graphics, with a special care to the last 2 ones) will remain open up until the project will start his main phase, so roughly the 1st week of July.