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"Current Contests & Events" Rules and Approvals (Re-Opened)

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About te 8 monts ting, k, if its too long ill cange it, i (now) ave a good ASM knoweldge, so i know wats going on.

Te epic boss ting, im just reffering to a boss, its not obligatory for it to be really epic.

About te not well tougt ting, if its necessary, ill tink it better so its more clearly.


Super Desu World
Here's an idea that if approved I'd like to launch after the secret santa event. Perhaps in January.

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Chocolate From Scratch


This contest will have you creating a chocolate level completely from scratch. There will be a set number of rounds, at the end of which, the contestant will have formed a completely chocolate level.

Prizes

Yes, I'm including a nice prize for the winner in this.

The winner will get any item(s) they please off of the Wii Shop channel amounting to no more than 1000 Wii Points (which can be from both Virtual Console and WiiWare).

Alternativly they can have any games on Steam that they please amounting to no more than £8 (GBP). This could include some fantastic titles such as Terarria or Cave Story+.

The prizes will be paid for out of my own pocket and I'll require the winner's Steam ID or Wii Code. Note that the chosen prizes must be available in the UK. The prize can only be claimed for up to a month after the winner is announced (this is for my benifit of not having to wait with money aside for the winner).

Structure

The contest will be divided into seperate rounds all lasting a set amount of time. These rounds will be things such as music, graphics, etc. Failure to meet a round deadline and submit your work means that you cannot use any chocolate resources for that round. You will have to submit your content for the other rounds to ensure there is no cheating and nothing is changed between then and the final round.

Entry

Signups for entry will last 3 weeks from the date the thread is posted. You will not be able to sign up for the contest after this. There will be a maximum of 20 slots unless the competition proves to be popular in which case it will be increased accordingly.

Rounds

It is advised you have a level plan before rounds begin.

Legend
Current round
Completed rounds
Rounds not started

Here are the list of rounds:

Round 1: Graphics
You must hand draw yourself graphics for your level (as many tilesets as you wish). You may not rip, copy, or use anyone else's or any game's graphics. You may not use anything you've previously submitted to the graphics section. After you are done, you must upload an in game screenshot showing off all your graphics as well as a bin file, custom pallete (if required), map16 pages, and the area that each tileset will be used for.

Judges:
-
-
-

Each judge will score your graphics out of 10 making this catagory worth 30 points. You will be judged on visual appeal of the graphics and how well they suite their purpose.

Time given: 1 week

Round 2: Music
You will be required to compose (read: not port from another game) a song (or more than one song if you desire) for your level. The song must be your own composition and must not be in the music section at the time of the competition. When you submit it, you must provide your TXTs and SPCs in a ZIP along with and BNK or BRRs you may be using. You must state what sort of area each song will be used for.

Judges:
- marioVSshadow
- Moose
- imamelia

Judges will score your music out of 10 each making this section worth 30 points. You will be judged on how fitting your song is to your desired area and general appeal of the song.

Time given: 2 weeks

Round 3: ASM
You must code sprites, blocks, and whatever else you wish to use for your level. Note, you may use ASM on the site if you wish since ASM is limited to very few users compared to other corners of hacking however you cannot claim these as your own and you will not be scored for this round. All those who do wish to code ASM for their level will get judged, usual rules apply for them. They must submit any ASM they complete along with any CFGs they may need. Any custom graphics you wish to use MUST have been submitted in the first round. They must provide any ExGFX they may prepare for them, state what sort of ASM it is (ie block, sprite, level) and provide descriptions for each.

Judges:
- imamelia
-
-

Judges will score all the ASM out of 10 each making this section worth 30 points. You will be judged on general functionality of the ASM.

Time given: 3 weeks

Round 4: Overworld
You will have to design a basic overworld for your level. Any custom graphics or music you wish to use MUST have been submitted in their relevant rounds. Your overworld must start you on the tile of what will be your level. If there are any after level events that occur upon level completion you must have a level where the end is at the begining so these can be judged. You must submit an IPS containing your overworld.

Judges:
- Maxodex
-
-

Judges will score your overworld out of 10 each making this section worth 30 points. You will be marked on asthetics and functionality.

Time given: 1 week

Round 5: Level
This is where everyhing you've created will be put together in your level. It must be a minimum of 20 screens and a maximum of 70 (I'm being very generous for lengths). If you've been unable to finish any rounds, this is the round to make up your marks in. Once you have completed your level you must submit a finished IPS containing your final submission.

Judges:
-
-
-
-
-
-

Each judge will score the final submission out of 20 making this round worth 120 points.

Time given: 3 weeks.

Other Information and Rules

After all rounds are completed, the round 5 judges will have 3 weeks to score the final levels. After this, each contestant's score will be totalled and the winner revealed. The judges comments will also be submitted for all to see.

The winner then is required to get in contact with me via PM or any other method of contact with me they may have to discuss prizes. They have a month upon announcing the winner to claim.

You can start round prematurly if you so wish to but you may not continue work on them, or remove them from the online host you're hosting them with, after the round is complete.

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And... That will basically be first post. My hands hurt now.
SMWC's official dentist since 2011.

YouTube - Threads - Bluesky
Hi! May I make a contest?

Name: Telinc's Level Designer Contest

Deadline: 24th January 2012

Prizes: The person who gets the 2nd place will be invited to make a guest level in my hack. The person who gets 1st place will be invited to make my hack with me!

Rules/Description:
RULES:
1. The level must be a reasonable length.
->The level must not be 2 screens, nor 1F screens!

2. The level must have a good start.
->Don't make the start to be a complicated puzzle.

3. The level must not be too gimmicky.
->The level must not have an HDMA gradient with the combination of some counters and ASM-ish work.

4. The level mustn't be linear!
->Make at least one bonus room.
-->The bonus room must NOT feature something like 10 moons in a row!

5. The level must have fitting music!
->Don't make a forest with the Bowser music.

DESCRIPTION:
Every hacker may showoff his standard level design.

Judge pointers:
Pallet: XX/10 - Is the pallet good?
Music: XX/10 - How is the level music?
Difficulty: XX/10 - Is the level too difficult or too easy?
Fun: XX/10 - How fun is the level?
Graphics: XX/10 - Are the graphics good?
Length: XX/10 - Is the level too long or too short?
Overall: XX/60

Judges:
1 - Telinc1
2 - X
3 - X
4 - X
5 - X
nico2167: I just don't think the contest will work out. It's very vague and additionally, I have a hard time understanding you. I assume English is not your first language. If it is, please type clearer.

telinc1: While the rules overall need a little polish, they aren't bad, however, the reason for your contest is of concern. You're basically just making a contest with the hopes that someone will participate and want to be your partner in making a hack. First off, I don't foresee many people participating because most people have their own hacks and can't be bothered with doing one with someone else in addition to theirs. Second, you could just as easily find a person to help you with your hack just by asking around the forums. Basically, I don't think you need a whole contest just to get someone to work with you on your hack.

mVs: The idea is very interesting and I can see you've put a lot of thought into every part of the rules. My only thought is that the requirements to do everything yourself will cause there to be a small number of entrants, since not everyone is decently proficient at graphics, ASM, and music. If you don't mind that possibility, I think you have a rather solid contest idea.
Here is a tweaked version of my contest!

Name: Telinc's Level Designer Contest v1.2

Deadline: 24th January 2012

Prizes: If you get 3rd place, you will be congtaulated. If you get 2nd, you will have the chance to learn basic ActionScript 2, and if you get 1st, you will have the chance to learn basic and intermidate ActionScript 2! If you win 1st or 2nd, but don't want the prize, just send me a PM. However, if want your prize, then again PM me, so we can do the work.

Rules/Description:
RULES:
1. The level must be a reasonable length.
->The level must not be 2 screens, nor 1F screens!

2. The level must have a good start.
->Don't make the start to be a complicated puzzle.

3. The level must not be too gimmicky.
->The level must not have an HDMA gradient with the combination of some counters and ASM-ish work.

4. The level mustn't be linear!
->Make at least one bonus room.
-->The bonus room must NOT feature something like 10 moons in a row!

5. The level must have fitting music!
->Don't make a forest with the Bowser music.

6. Stick on one graphics choice!
->Don't make a Yoshi's Island styled cartoony cave, which is followed by an area with detailed Metroid grphics.

7. The time must be good.
->Don't make the counter go crazy via putting 1000 seconds in it.
-->Don't make the timer to display 50 from the beginning!

8. Be careful about what and where you place.
->Even if the camera is set to "Vertical Scroll at Will", it will refuse to scroll if Mario is in the air after bouncing on an enemy.
-->This will result him being offscreen. The camera's gonna follow him when he touches something solid.

9. Even if you have traps, don't overuse them.
->Traps are allowed, but overusing them is -3 points for each.

DESCRIPTION:
Every hacker may showoff his standard level design. He can make any type of level, without water levels. The winner's going to be asked does he want to learn ActionScript 2!

Judge pointers:
Pallet: XX/10 - Is the pallet good?
Music: XX/10 - How is the level music?
Difficulty: XX/10 - Is the level too difficult or too easy?
Fun: XX/10 - How fun is the level?
Graphics: XX/10 - Are the graphics good?
Length: XX/10 - Is the level too long or too short?
Time: X/5 - Is the time enough?
Overall: XX/60

Judges:
1 - Telinc1
2 - X
3 - X
4 - X
5 - X
Alright I'll start it up at some point in January (probably mid January). I'll get some judges together for now. Also I anticipated the issue of not everyone knowing how to code or port or whatever which is why all rounds are optional and why the level design round scores the most points. It's also why I'm allowing ASM resources to be used freely.

Also, to anyone reading this, I'll be asking around but if you want to be a judge in a round, simply PM me. I'd prefer you to have some experience in your chosen round and you obviously cannot enter if you choose to judge.
SMWC's official dentist since 2011.

YouTube - Threads - Bluesky
telinc1: I have other problems with your contest now. The contest doesn't really have a point aside from "make a level", which isn't a bad thing, but you also have a bunch of arbitrary rules against certain things. Like, why is level length a factor? What makes for "a good start?" Why can the level have HDMA or ASM but not both? Why are designers forced to make a bonus room? What qualifies as a trap and why is it a bad thing to use them more than 3 times? Biggest one I noticed was why can't contestants make underwater levels? You go on to say that contestants can use their usual style but that's not possible if you're putting arbitrary limitations on them.

I don't really think you fully understand what goes into a contest's rules. I'm going to say no to this contest. Read up on how some previous level design contests have worked in the past and maybe you can submit a different idea later.
I looked over approved contests and read up FirePhoenix's post, so here is the 3rd Revision!

Name: Telinc's Level Designer Contest v1.3

Deadline: 24th January 2012 (It may change)

Prizes: If you get 3rd place, you will be congratulated. If you get 2nd, you will have the chance to learn basic ActionScript 2, and if you get 1st, you will have the chance to learn basic and intermidate ActionScript 2! If you win 1st or 2nd, but don't want the prize, just send me a PM. However, if want your prize, then again PM me, so we can do the work.

Rules/Description:
RULES:
1. The level must be a reasonable length.
->The level must not be 2 screens, nor 1F screens!

2. The level must have fitting music!
->Don't make a forest with the Bowser music.

3. Stick on one graphics choice!
->Don't make a Yoshi's Island styled cartoony cave, which is followed by an area with detailed Metroid grphics.

4. The time must be good.
->Don't make the counter go crazy via putting 1000 seconds in it.
-->Don't make the timer to display 50 from the beginning!

5. Be careful about what and where you place.
->Even if the camera is set to "Vertical Scroll at Will", it will refuse to scroll if Mario is in the air after bouncing on an enemy.
-->This will result him being offscreen. The camera's gonna follow him when he touches something solid.

6. Even if you have traps, don't overuse them.
->Traps are allowed, but overusing them is -3 points for each.
-->Traps are anything like offscreen Thowmps that you don't see, enter the pipe without expecting that there is a room filled with Munchers below it, etc.

7. Don't make a Kaizo Level.
->Submitting a Kaizo Level will get you insta-disqualified.

DESCRIPTION:
Every hacker may showoff his standard level design. He can make any type of level. The winner's going to be asked does he want to learn ActionScript 2!

Judge pointers:
Pallete: XX/10 - Is the pallete good?
Music: XX/10 - How is the level music?
Difficulty: XX/10 - Is the level too difficult or too easy?
Fun: XX/10 - How fun is the level?
Graphics: XX/10 - Are the graphics good?
Time: X/5 - Is the time enough?
Overall: XX/60

Judges:
1 - Telinc1
2 - X
3 - X
4 - X
5 - X
I still think the contest has a few oddities but there's nothing really wrong with it anymore, so I guess you can go ahead and post it.
I think judging length wouldn't be such a good idea. I mean, 1F screens is short to some people, and it would be unfair to people that like making longer levels. I can see where you're going with 2 screens and such though. I'd fix that if I were you but it's your contest, so don't judge me do what you wish with it.
soundcloud / bandcamp / twitter / buy/stream my EP / buy my touhou music / buy my NEW album!!!
Contest Request Go!


Originally posted by My Idea for the thread!

Welcome to the SMW Boss Making Contest!

In this contest contestants make a Boss and a Boss Room (Not a whole level just the a boss room!).

Rules

• No Kaizo. No exceptions.

• No Levels, this is not a hack or a level contest, you can make a boss room just not a whole level.

• No using pre-existing bosses, aka no Iggy, Morton, Bowser, Lemmy, etc.!(You can still make a battle against them but it has to be custom!)

• Custom GFX aloud but not needed!

• Include a Boss.

• Make it look appealing, we don't want an ugly piece o' crap submitted!

• Have a way for the player to get some kind of item, nobody likes always being Small Mario!

• No downloading a boss from the site/stealing from another hack.

• No obvious level edits.

Making the Boss

Using ASM
You can make a boss coded from ASM.

Using Boss Making Tools
You can use any boss making tools.

Other
I can't think of any other ways of making one but If you can the bravo to you!

Judging

The Boss Room
Does it look appealing?
Does the Music fit?
Is it too hard?
Does it have any glitches/cutoff?

The Boss
Is its GFX appealing?
Is it too hard?
Is it too easy?
Does it have any glitches?

Applying to be a judge
Just post and ask to be a judge.

Submitting
Upload your Level to the file to the file bin, Drop Box, etc. and post a link to it in this thread with at least one screenshot.

Prizes
Sorry, there will be no prizes. #w{=(}

Members

Judges
EvilDonuts






Contestants












Due Date:
(Date will be set if contest gets excepted!)

Words are like Bacon. You'll understand someday.
I suppose it's okay but I can't see many people making a boss for a contest without a prize. Bosses are hard to make and with no prize, there's little incentive to compete. Is there nothing you could offer as a prize?
Originally posted by FirePhoenix
I suppose it's okay but I can't see many people making a boss for a contest without a prize. Bosses are hard to make and with no prize, there's little incentive to compete. Is there nothing you could offer as a prize?


I don't know anything I could give, I would have no way of giving anything if I could. I'm open to ideas...
Words are like Bacon. You'll understand someday.
It doesn't need to be a physical object that you send to someone, is there nothing you could do on the board? Steam gifts? Something like that?
Originally posted by FirePhoenix
It doesn't need to be a physical object that you send to someone, is there nothing you could do on the board? Steam gifts? Something like that?


I was going to have the winner whitelisted on my brothers Minecraft Classic Server but you can only access it from his computer.

And I can't give steam things because I'm broke
#w{=(}.

EDIT: Would a set of ExGFX work, one not posted to the site made by me?
Words are like Bacon. You'll understand someday.
You could certainly offer to draw some exgfx for the winner, sure.
Originally posted by FirePhoenix
You could certainly offer to draw some exgfx for the winner, sure.


So can I post the contest thread now?
Words are like Bacon. You'll understand someday.
Yeah sure go ahead.
Originally posted by Idea for a contest

The ExGFX-less Level contest!

Basically you make a level using anything from custom sprites to ASM gimmicks, WITHOUT using graphics that weren't in the original SMW.


Rules:

-Your level cannot use custom or ripped graphics. No exeptions.

-NO KAIZO.

-No glitchy graphics.

Judges:

-PokefreakofBACON
-
-
-

(post to apply to be a judge)

Entries:

-
-
-
-
-
-
-


Judging:

Level design
Enemies well placed /10
Variety in ground (no flat boring-ness) /10
Difficulty /10

Custom sprites (N/A if none)
Match graphics well /10
They WORK /10

ASM (N/A if none)
Works well /10
Used well /10
Matches environment /10

Custom music (N/A if none)
Matches the environment /10
Sounds good /10

Overall
Awesomeness /10

Post your levels here!

Deadline:
To be decided


Good?
I used to use this site a lot back in like, 2011. Hopefully you don't remember me.
I've something for ask about this:

Originally posted by PokerfreakofBACON's idea
-Your level cannot use custom or ripped graphics. No exeptions.


Hey, we can't use anything like a chomp or venus fire trap GFX? If not, your contest will be limited to simple custom sprites that use only the SMW graphics. If they're allowed, this is a good idea and I'll make part of this ^^
It's easily the best thing I've done
So why the empty numb?
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