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Tip: Try sketching out ideas for overworlds and levels. Even if they don't manage to fit into Lunar Magic completely, at least you have a base to work from, instead of doing it all from scratch.Not logged in.
opinions anyone? :D
Forum Index - SMW Hacking - Works in Progress - opinions anyone? :D
Pages: « 1 »

This is my new revamped hack I've been working on:



Here is the IPS: http://bin.smwcentral.net/44437/mario.ips

I clearly have a quite a lot of work to do, that comes with time.. for now, opinions? :D

I have decided to re-design my level when I scraped my old rom and I decided to include some new things, but also mostly re-work the stuff I had before (example - the spinny coins were re-placed to make it an everyone hack. Also, to be completely honest, I still havnt completely ported my old rom yet, though I'm ~85% there. I still need to (re-design) and insert my smb3 coin blocks I made, port the rest of my level, and port the overworld X_X. So that'll be fun.. Next thing I'm probably going to try to do is to is try to work on making my smb3 coon block look better, as right now it looks bad if you ask me.

Random side note: curses this itouch for lagging while typing :(



my project: (unnamed)
current status: writing asm..

Heeeey, it's that hack with the weird spinjump coins that got rejected for being too hard and was turned down by the Kaizo hackers for being too easy. I quite honestly wasn't expecting this!

Sooo, played the "level". (forced death=eh) Doesn't seem that much better then last time, but you might wanna avoid the blatant level edits that were all over the place after the first level. And fix the midway entrance.

Edit: Also, reword the message box at the beginning. It makes no sense.

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Good fucking bye.
There's not too much to comment on, since it's very unfinished... I guess the coin spin jump is an interesting concept.

I like the HDMA gradient, too!

*SIGH* I told you I had work to do, and the levels after that are untouched.. Anyhow, I placed the coins more closely together so it wouldn't be so difficult if you can tell...

Edit: it also got turned down for a normall hack for being too hard so I had no choice. Also, I stated in my first post if you read that, that I still had to port the overworld. This is a VERY early release, NOWHERE near final. Just opinions for now.



my project: (unnamed)
current status: writing asm..

... I meant that in the original version of this hack, you lazily edited every level besides the first one. Not complaining about the untouchedness of every level besides the first in this one. :/

--------------------
Good fucking bye.

oh got'cha. Yeah on that one I was just bsing it hoping noone recognized the old smw levels.. XD



my project: (unnamed)
current status: writing asm..

Fairly certain this would fit better in Works in Progress, so I'm just going to go ahead and move it there.

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My YouTube channel
Get the official ASMT resource pack here!


Cool beans, go right ahead.



my project: (unnamed)
current status: writing asm..

Pages: « 1 »
Forum Index - SMW Hacking - Works in Progress - opinions anyone? :D

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