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Tip: Bad things to do in the title demo: Enter a door or a pipe, activate a P-switch or a star, complete the level, hit a message block, or die. These will either glitch the music, or force the player into an endlessly looping title level until they reset the game.Not logged in.
Possible sprite conflict
Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics - Possible sprite conflict
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During marioVSshadow's beta test of my hack, he ran into a problem where the game would freeze if you fired a torpedo from Riolu180's Marine Pop sprite. Suspecting the problem to be related to my second variation of Iceguy's Ultimate n00b Boss, I removed the boss. This fixed the problem with the firing, but now my secret world's fortress won't have a boss unless I just use something I already have.

Here is the ASM file for the offending sprite. Can someone figure out what might be conflicting with the Marine Pop's firing routine so I can use this boss in my hack and finally get it submitted?

UPDATE: After posting this, I suspected that the conflict was with the custom sprite spawning routine, so I edited it to spawn a normal sprite and reinserted. The problem with the Marine Pop was solved by doing this. I still would prefer for the sprite to drop the custom bombs. How can I fix the conflict?

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"Fortunately, I have a delicate lock-picking technique" *blasts doors open*
-Optimus Prime - G1 - Day of the Machines
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Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics - Possible sprite conflict

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