Originally posted by AxemJinx
If possible, could I get some feedback from a few people who've never played my level before (or anyone, really)?
It's fully built, so I'm also curious to know whether the secrets are hidden fairly.
OK, that level plays out greatly for the most part and the sprite placement looks fairly clever, expecially in the beginning when you're introduced to the various enemies. I really like how you did that.
However, maybe it's me, but seems like there are too many 1-up mushrooms for the player to get, and some of them aren't even that hard to get. Yeah, actually I'm kinda OK with the difficulty, but maybe replacing some of them with coins or something else could be more reasonalble, at least for me.
I'll use some screenshot for convenience
Here I'm rewarded with: 1)an extra life, 2)a super feather and 3)the possibility to skip a small part of the level.
Not sure about having a 1-up there, honestly.
As I saw that littel yellow platform, I immediately realized that there must have been something there... oh yeah, why not replacing that with a squared rock platform, rearranging the blocks around a bit, like this:
It's less obvious, and requires some more thinking from the player, but it's still noticeable.
Also, I didn't take a screenshot (how lazy!), but there is a SMWC coin hidden on the left from there, and its placement seems kinda... meh, I don't know...
... all I could suggest is adding a non-prioritized column going up from there, near the priotized one... (if that doesn't make sense, I'll explain it better)
Though, you can just leave it as it is, if you prefer.
Well, I just want to say it, the fire flower hidden near the midway point is somewhat really useful if you find it, good placement.
ah, I'm sorry, I don't really want to be harsh complaining about all of your 1-up placements, but this one seems kinda obvious to me... maybe you can keep that putting it into a vase (like you did with some other ones), or replace it with something else, dunno.
Notice the top of the rope... it doesn't really make much sense as it is. I would rather see it going under those prioritized blocks.
Some slowdown can occour there (even without yoshi), it would be nice if you could avoid that.
Well, that should be all. Great level anyway.
Oh, and I had actually played it before... (it was a really early version, though)