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Tip: Linear levels aren't necessarily a bad thing. After all, most official Mario levels are fairly linear.Not logged in.
(Do you want a) Hertz Donut?
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - (Do you want a) Hertz Donut?
Pages: « 1 2 3 4 5 6 »
Counterbreak is a patch that makes you lose all powerups and yoshi while on the overworld, preventing players from bringing things from one level to another. In this case you can just ignore the mushroom while in the level and it'll fix itself later, making the level a lot easier.

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Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
It also fixes walljumps (I know there is a seperate patch for that too), well, it somehow did in my hack anyways...

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REMOVED
It was a rhetorical question. And the version I use does not fix walljumps because I've seen TASes of hacks that used counterbreak be broken badly with walljump abuse. IMO, TASers are allowed to freely break my levels by walljumps. In fact, I might even give a 3-up reward for walljumping thru one of my levels.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
dont :P tasers will just ignore it because it can effect lag :P

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This -->Click!!<-- This



thefinalboss726.blogspot.com
http://www.youtube.com/TheFinalBoss726
Yes, and what use is a 3-up moon if you're using savestates? What would be better would be a message made out of blocks (a message block would obviously be ignored) saying something like 'congrats' or 'you cheater'...

World Community Grid: Thread | Team
 
I might put a message saying, 'Congrats, you cheater' instead of a moon. Moons are overrated.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Preview of the next level, Murderous. That door at the beginning is a test door that I forgot about, it isn't important. The green coins each give you 50 coins. Where are the Metroids I promised? A little later in the level. If you see any breaks, speak now or forever hold your peas.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
At 1:27, I think you can ignore the eating block altogether. If you collect 50 coins to make the glass boxes passable (which takes a while to activate so you won't fall to death) and then quickly jump down to that lone cement block, you can then jump to the second platform of glass boxes while collecting the green coin in the jump. I'm not sure if the glass boxes are passable if you have exactly 50 coins or if you have at least 50 coins (judging from the video I assume 'at least'), but if the latter is the case this would let you ignore the eating block (and the gimmick in that section with it).

This is the only break I found (apart from block duplication the turn block at 2:07 or the invisible note block at 0:53, which are so lame it's hardly worth mentioning)
Oh and also walljumping the gap before the pipe entry would probably work, allowing you to keep a mushroom or Yoshi.

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Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Originally posted by SadisticDesigner
I'm not sure if the glass boxes are passable if you have exactly 50 coins or if you have at least 50 coins (judging from the video I assume 'at least')

It's exactly 50 coins. While testing that part right after exiting the pipe, I would repeatedly accidentally get one of the rolling coins and fall to my doom since I had 49 coins and I should not get one more at that point. I forgot to mention this before, but I don't care about walljump breaks unless for some reason I were to make a pit hack. Not sure how duplicating the note block would break anything, but now that you mention it, cloning the turn block might allow one to bypass the skinny pipe.
Sorry TASers, but I'm actually considering applying block duplication fix in the full hack! I'm still haunted by that SPW3 TAS. I'm actually contemplating on if I should invite beta testers for this level once I'm finished (I'm going to for the very last level as well) since this one will have a somewhat complex gimmick and I really don't want any big skips (besides wall-jumping and corner clipping).

EDIT: I think I know what you're talking about. Just to be on the safe side, I'll have to change the eating block path so you can't skip it.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Since this is one of the later levels and a puzzle stage with a strange gimmick, I thought I'd offer beta testing. In that one part with the mushroom, I don't know if it's even possible to duplicate the turn block since I'm pretty sure you have to be somewhat below the block.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by Sokobansolver
Since this is one of the later levels and a puzzle stage with a strange gimmick, I thought I'd offer beta testing. In that one part with the mushroom, I don't know if it's even possible to duplicate the turn block since I'm pretty sure you have to be somewhat below the block.

I made it to the first blue blocks. As far as I can see, nothing breakable XD

Also, somehow I feel like I've heard that song a lot.
Really? Maybe you've been exposed to more hacks than I have.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by Sokobansolver
Really? Maybe you've been exposed to more hacks than I have.

It might have to do with the fact I pick a port I want to listen to from my "port selection" folder, and then over-listen to it for the next 3 days.
I somehow got both FuSoYa's pipes and the layer 2 on/off to work right. It's possible that all I had to do was pick non-consecutive freespaces from the list in Slogger. I ended up porting to a new ROM, and since I use LM 1.9 and before I was using 1.7 (I'm not sure if that is the culprit of the weird OW palettes), some of the OW palette got messed up. For example, on the main submap the pipe and the cliff face now share the same color.
I guess Hertz Donut is back on and I thought I'd celebrate with a screenshot of the last level:

Layer 2 shenanigans plus P-balloon. Part of the challenge is just trying to figure out how to navigate through there.
In case anyone's wondering, I thought I'd reveal the name of the last level: Omegalomaniac. Extra credit if you can guess what inspired the name. Also, at least one of the rooms will use the on/off layer 2, which was how I discovered the glitch in the first place.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Even the game with only a demo I like him do the videos play, look at my channel that I've posted some videos of your game!

Congratulations, this game is one of the best I've ever played.

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My channel on Youtube

Hell of Pain - My hack

Originally posted by FellipeUzumaki
Even the game with only a demo I like him do the videos play, look at my channel that I've posted some videos of your game!

Congratulations, this game is one of the best I've ever played.


GAME GAME GAME GAME GAME!

anyways I should give those post some real content but I can't think of anything to say so whatever

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Good fucking bye.
I'm glad that you solved the crippling ON/OFF block problem. I already knew that my solution would work, even if I haven't tested it on my hack. Also, I can't wait for the full version of this hack.

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Twitter
Broklyn Rage - Secret Exit = THIS IS HELL !!
IMPOSSIBLE !!
What you have to do when you pick the mushroom?

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My channel on Youtube

Hell of Pain - My hack

A boring level. YAWN! Since I don't want any room to be significantly harder than any others (or if there are any, there should be an even number of them) I'm thinking about letting people try it when I am done. I hope no one has any problems viewing the video because as of the time of this post, it's probably still processing.
@FellipeUzumaki, are you talking about in the room with the orange FG palette? If so, the next step is to take both shells with you and go to where the fireflower is. I do have a video with the solution, but you might not want to look at it unless you've given up hope. Can you believe that it was at one point actually going to be put on the main path? O.O
I may modify the way to get to the door surrounded by the skull blocks in the first part. The way people have been doing it just looks too easy, and it's not exactly what I had intended.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
You do know what kaizo players do when you give them a balloon, right?
Also it seems like the player is given quite a bit of spare time near the end of room I.

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Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Pages: « 1 2 3 4 5 6 »
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - (Do you want a) Hertz Donut?

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