"Hi, and welcome to Zeldara's Glitch City! This hack is full of blatant level edits and graphical glitches! Yay!!!"
Most SMW hacks are designed to feel like new games that just happen to be based off of SMW. This hack is just the opposite.
Zeldara's Glitch City is intended to be a very strange, unconventional, and otherwise confusingly random hack, that deliberately exploits unusual aspects of the SMW engine (as well as the fact that most SMW hack players are quite familiar with the original SMW's levels) to its advantage. (It also intends to showcase various little-used edits that are possible in SMW hacks.)
It is also an entirely different take on the concept of SMW hacking, in an attempt to prove that the popular expectations of a "well-designed" hack are not necessarily a requirement at all.
I hope you enjoy it.
Demo 147 contains 7 worlds (plus a minor preview of world 8) and 64 total exits, and ends with a level titled "403 FORBIDDEN". (If you believe you have reached the end of the demo but have not yet encountered this level, keep searching... there's more.)
Feel free to state anything you like or don't like about my hack, but please try to avoid strong opinionated statements (especially directly responding to someone else's opinion with a differing opinion of your own), all right?
By the way (for those of you who haven't played this hack), this hack is not intended to resemble a typical hack at all. (And I mean this in any way, whether it's a typical good/bad hack, a typical joke hack... even breaking patterns within the hack itself.)
-- this post might contain spoilers or some other kind of hints --
Yay (imply 109 there or something)! I beaten that hack. Wow, Reznorland 5 confused me a lot... and the ending... is just silly (wait, wasn't similar ending in AASMWCP beta 1?). Also, final world is just epic, even if you (or maybe it was Cirno, I don't remember) said me what it was previously... Weren't those tiles in final FORBIDDEN level used in some blatant level modification of Morton's Castle tower in previous demo (which was only accessible using LM).
Also, the message hidden in ROM is... wut?
-------------------- Legacy ports zip (now that those went down because Dropbox)
I'm surprised that so many people are having trouble with the secret exit of Reznorland 1. (I found it fairly simple myself... I guess re-entering a pipe you came from isn't used as often as I'd thought.)
Anyway, any other feedback about the new-in-demo-147 ZGC levels (or any other aspects of the hack for that matter) would be appreciated. (I spent 5-10 hours each on the world 7 levels' level design, far more than on many of the earlier-world levels.)