Banner
Views: 895,913,180
Time:
11 users online: Dr.Moe, Gregor,  JamesD28, k0nk4r4,  KevinM,  Meirdent, Minish Yoshi, MissHanaki, NerDose, orka-bln, phalanx - Guests: 42 - Bots: 167 Users: 50,251 (2,287 active)
Latest: Space Sandwich
Tip: After editing your overworld, make sure to use an EMPTY save file, as save files with progress may load Mario's position based on previous versions of the overworld.
Not logged in.
wiiqwertyuiop's C3 realease
Forum Index - Sunken Ghost Ship - C3 Museum - Spring 2011 - wiiqwertyuiop's C3 realease
Pages: « 1 2 » Link
Good idea! I've never heard of anything like this being implemented into SMW before. Was it hard to code?Free counters!
This is a pretty great idea. Unfortunately my recent hack is probably hard enough as it is so it won't benefit me much on this project.

However I'll defiantly use this for my next projects. I like making hard hacks so yeah #w{>=)}

--------------------
My Youtube Channel for Hacking and Gaming.
GvS @smwcentral.net ~ u:11380
Heh, that is actually really amazing. Clever idea, wiiqwertyuiop!
Very original patch. Must be good, knowing that the game gets different, so probably results in more than only one hack.

--------------------
Now I need to change my old avatar. Or not.
Does Easy Mode disable all of the sprites? How do you configure the sprites to stay, if it doesn't?
So basically you removed the two players mode and used the luigi's lives RAM as hard mode flag? It was a pretty smart idea, although it isn't very customisable without having to redo everything that would have hard mode...
Yes, I know, but you need to redo every sprite (use a disassembly I mean) that acts differently depending on the mode.
This is a pretty neat idea.
This patch can be used for hacks based on megaman or any games that have difficulty levels.
I think I'm going to be using that patch for my short IWBTG-based hacks :P

Good work, wiiqwertyuiop! :>
Now that's some interesting idea you have there. Keep up the good work and stuff.
also, there should be a lunatic mode next. *shot*
I actually had a similar idea I was going to use in my hack, except I was going to slowly add new effects as the player beat worlds. Since my overall world layout is extremely non-linear, I figured it would be a good way to introduce a difficulty curve. I never got around to implementing it though.

Anyway, did you use LM's conditional map16 or object tool? I was planning on using conditional map16 myself, but I never got around to it.

I think I will have some fun fiddling with it, if you don't mind. :3

--------------------
Your layout has been removed.
Ahaha, I love this. Much nicer than how SMB1 pulled it off.


For the whole easy/hard mode sprite dissapearing magic, what about using extra bit 1?… Wait, is that possible? Well, something to consider.

--------------------
There was a signature here.


It's gone now.
Interesting. I thought of doing something like this for my hack, except that I'd have three difficulty settings instead of just two. I guess you beat me to it (although it's probably been done before).
Pages: « 1 2 » Link
Forum Index - Sunken Ghost Ship - C3 Museum - Spring 2011 - wiiqwertyuiop's C3 realease

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks