Greetings, denizens of SMWCentral! As a longtime user, staff member, and resident cute alien thingie drawer of this site, it might seem kind of silly that I have not made any hacks yet in all my years here. Well, the fact of the matter is that almost three years ago I resolved to change that, and began a project known as "Saph and the Great Rebellion," in which the player character is a Buzzy Beetle general who along with an army of other disgruntled members of his kind is fighting for his job back after the entire Buzzy Beetle platoon was laid off due to funding cuts.
Over the years I occasionally released small playable tidbits of the game, showcasing its unique playstyle and level design - Saph doesn't jump like Mario does, but rather he instead can scale every wall and ceiling he comes across, and dispatches enemies via his shell spin ability.
Furthermore, the game can, strictly speaking, be controlled with only one hand - all of Saph's in-level actions make use only of the directional D-Pad buttons, while the A, B, X, Y, L, and R buttons are not needed at all during gameplay. However, it has now been a long time since I really did or publicly mentioned anything regarding the hack's progress or release. Well, the truth of the matter is...
...I have come here to inform you that a Two-World Demo of my hack is here and available for download! I've been working on this project the whole time whenever I had a chance between school and family obligations and the like, and this is what I have to show for it. I hope you enjoy!
Download Download Download!
The file includes the game, and also a readme explaining the controls in detail, which will certainly come in handy. Minor story details and credits are included as well.
And as a final word, I would like to express my utmost grattitude toward two very special users whose names both happen to start with the letter "A." Alcaro is the one who from the beginning ensured that the wall-climbing, shell-slamming goodness of this hack were functional at all through the use of his amazing coding skills. Meanwhile, Azure, who has always been very special to me, provided me with beta testing, support, love, and most importantly, she is the one responsible for coding the two completely unique custom bosses that are featured in this version of Saph, as well as some of the music, and a certain particular powerup! Thank you so much, both of you! I would like to request to the C3 judges that should any awards be handed out for this entry, that any trophies won be also given to the other two users I mentioned above, as they were arguably just as important to this project's creation as I was, if not more. ^_^;
Over the years I occasionally released small playable tidbits of the game, showcasing its unique playstyle and level design - Saph doesn't jump like Mario does, but rather he instead can scale every wall and ceiling he comes across, and dispatches enemies via his shell spin ability.
Furthermore, the game can, strictly speaking, be controlled with only one hand - all of Saph's in-level actions make use only of the directional D-Pad buttons, while the A, B, X, Y, L, and R buttons are not needed at all during gameplay. However, it has now been a long time since I really did or publicly mentioned anything regarding the hack's progress or release. Well, the truth of the matter is...
...I have come here to inform you that a Two-World Demo of my hack is here and available for download! I've been working on this project the whole time whenever I had a chance between school and family obligations and the like, and this is what I have to show for it. I hope you enjoy!
Download Download Download!
The file includes the game, and also a readme explaining the controls in detail, which will certainly come in handy. Minor story details and credits are included as well.
And as a final word, I would like to express my utmost grattitude toward two very special users whose names both happen to start with the letter "A." Alcaro is the one who from the beginning ensured that the wall-climbing, shell-slamming goodness of this hack were functional at all through the use of his amazing coding skills. Meanwhile, Azure, who has always been very special to me, provided me with beta testing, support, love, and most importantly, she is the one responsible for coding the two completely unique custom bosses that are featured in this version of Saph, as well as some of the music, and a certain particular powerup! Thank you so much, both of you! I would like to request to the C3 judges that should any awards be handed out for this entry, that any trophies won be also given to the other two users I mentioned above, as they were arguably just as important to this project's creation as I was, if not more. ^_^;