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Most difficult SMW level you've ever made (yes, Kaizo counts too)
Forum Index - SMW Hacking - SMW Hacking Discussion - Most difficult SMW level you've ever made (yes, Kaizo counts too)
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If a thread like this exists, I couldn't find it. Anyway, what is the most difficult level you've ever made in Lunar Magic? It does not have to be one that is legitimately difficult, though it can be. If you can or need to, provide screenshots and/or a video. For me, either this Yoshi nightmare or this sadistic torturefest. Both of these are packed with artificial difficulty and glitch abuse, but I'm kinda leaning more toward the latter.

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Legacy custom music

My most difficult levels would be the levels in my Super Meat Boy inspired hack, Chomp. Most of these levels require precise jumping and skill with using a wall jump ability.
The first time I tried hacking the first thing I did after all the preliminary addmusic-type stuff was make three seemingly very difficult levels that I intended to have in a hidden special world-type area. I don't believe any screenshots of them exist, but I intend to remake them once I get everything figured out with the SpriteTool and BTSD and whatnot. When I do I'll post a few screenshots.
My first ever hack was called Mario ZX. The final castle was called 'Darkness Tower'. It caused many LPers pain and was what the hack became popular for. You can see the LP from Darkness Tower to the credits played by KnightRX84 (icrangirl's brother) here:

Part 9
Part 10

I encourage you to watch the entire LP to see what I was like pre-SMWC
SMWC's official dentist since 2011.

YouTube - Twitter - Twitch
The most difficult level I have ever made was in my first hack, and it was near the beginning. Yeah I was horrible at making the difficulty casually go up lol. It was a lava cement block maze. I will post here once I find it =)

EDIT: Yup I found it =D

Here it is!

The hardest level I designed? It's definitely Beanbean Cave in Mario's Strange Quest. Here are the details on this stage, for those of you that haven't played this level yet:

As soon as the level starts, you'll notice a red Yoshi to the left, that says he ate way too many cans of Eaty Petey's Meaty Beans. The Yoshi starts farting up a storm, so Mario must run away from the fart cloud for the entire level. What makes this level difficult is the fact that I used the very fast autoscroll for this level. At one point early in the level, the screen moves so fast, that Mario starts getting pushed to the left side of the screen, where the fart cloud is. Every time he touches the fart cloud, he gets hurt by it, so it's a battle to stay away from the left side of the screen as much as possible. The only way to survive is to use the arrow blocks, which launch Mario in the direction they are pointing. Also, in addition to the fart cloud, the other hazards are the spikes and the Beanies. Overall, the level isn't very long (it takes only about 20 seconds to beat), yet it is probably the hardest level I've made.

Ironically, I have an easy time with this level, yet everyone else who has played this level has a very difficult time trying to beat it, even with savestates and slowdown.

Here is a video of me playing through this level flawlessly.
(Note: This is a regular playthrough for me of this level, it's not a TAS).

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My Hacks:
Mario's Strange Quest V1.6
Yoshi's Strange Quest V1.3 / V1.3.1 Beta 4.6
Mario & Yoshi's Strange Quests (7/3/2021 Build)

Other stuff:
My SMW/SMAS/SMAS+W disassembly
Yoshifanatic's Discord Server: A place for fans of my stuff and/or Yoshi to chat with others.
SWEET JESUS! I would get so pissed off at that level!... I wanna try it now >=D lol

EDIT: Post 369 =D *INSERT SONG* 369, damn she fine, tell her to sock it to me one more time! Gettin' low... Gettin' low... Gettin' low, gettin' low, gettin' low! (forgot the songs name xD)

Originally posted by camoslash
The most difficult level I have ever made was in my first hack, and it was near the beginning. Yeah I was horrible at making the difficulty casually go up lol. It was a lava cement block maze. I will post here once I find it =)

EDIT: Yup I found it =D

Here it is!


Wow that was actually pretty hard lol but I pulled through :D

I was kind of waiting for the a thread like this. So far the most difficult level I made was one of the levels in the Special World of my hack. It's an Auto Scroll Medium Speed/Spikes Everywhere/A lot Of Single Block Jumps/Wall Jumps and Bullet Bill Spam

Here's a Video

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My Youtube Channel for Hacking and Gaming.
@EvilGuy: Wow are you superman or something? That level would make me go insane lol. But you are a damn ninja at it!

Originally posted by EvilGuy0613
I was kind of waiting for the a thread like this. So far the most difficult level I made was one of the levels in the Special World of my hack. It's an Auto Scroll Medium Speed/Spikes Everywhere/A lot Of Single Block Jumps/Wall Jumps and Bullet Bill Spam

Here's a Video

And I thought my levels were hard!
That made those three levels I made look like a CAKEWALK!
I consider this level to be the hardest one I made. Fortunately, I do have a video of it.

It comes from one of my canned projects on which I had worked years before joining SMWC. That level features stupidly-hard sections that require difficult spinjumps on Koopa shells that were edited so that the player is hurt upon performing a normal jump, as well as a room that begins with Mario behind a foreground detail... on top of a falling platform. Also, entering the boss room requires quick reaction to avoid taking a hit. Awful level design, but this was a few years ago, and I have learned better.

Of course, my 2010 Vanilla Level Contest entry comes in a close second. This level was also adapted from the same canned hack. As I found out, this idea also made for poor level design. Today I view it as an experimental level concept that no one exactly liked.

You hear dice being thrown...
My SMW ROMhack: Super Market Roll Drums is active once again!
Second 2014 C3 Demo Here ([thread] [demo])
Lunatic Lolo, an Adventures of Lolo 2 hack: 20/54 Levels ([C3 thread] [demo])
The level called "Let's have a Seizure" in my hack. It was almost Kaizo, so I am currently updating it to where you dont have to have a powerup to beat...

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I do art commissions cheap! PM here or DM via Discord for more details.

**Layout by Erik557


In Aether: TPO, every world has a palace (with the exact purpose of a switch palace) that is the hardest stage in that world. By far the hardest is "Acs, Palace of Heat," which features falling down chasms to avoid lavafalls, hopping on crystals that sink into lava, and avoiding huge waves of lava that nearly engulf the entire stage while it scrolls quickly to the right.

Yeah, it has a lot of lava in it.

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Currently working on Æther: The Infinite Library!

Other Submissions of mine!
Does kaizo level count?
If not, I think the hardest level I have made is a level in world 4 in my hack Something (who is still waiting to be moderated) called Perilious Snow (I know it's Perilous not Perilious but I forgot to fix that mistake when I released my game).
This level is a slippery level, it have a medium autoscroll, single donut block jumps, a superkoopa generator at the middle of the level and a jumping fish generator at the end, pokeys, and for the secret exit you have to keep Yoshi until screen 17 (and you can't take the midpoint because Yoshi is only at the beginning of the level).
When I tested my level savestateless for the secret exit, the first time it only took me few tries because I was lucky. But when I tested it the second time, it took me more than half an hour.
Then I decided to add a invisible mushroom at the start and add a Yoshi block a little before the midpoint. But it still a very hard level.
I had a Kaizo Hack that I made that had a lot of precise jumps, shelljumps, p-switch jumps etc. I had also a level with fast auto-scroll too. It was pretty kaizo because there were a lot of hurt blocks and sometimes you needed to shelljump because Mario was unable to jump normally.
@camoslash: Haha, well it took a lot of tries to be able to get through it like that.

@Death Eye: Haha well this is the final level before you reach the special world so I guess the difficulty is reasonable but I'm still think I'm going to have to tone it down.

@Best Video Gamer: Holy Crap, that looked very hard but I really do like the spin jumps you have to make XD

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My Youtube Channel for Hacking and Gaming.
Originally posted by yogui
Does kaizo level count?

Yes. In fact, that's kinda what I meant by 'artificial difficuty.' But if you made a level similar to the swimming level in Kusottare world, I don't think that should count, since it's pretty much broken and mean rather than being a clever challenge.

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Legacy custom music

Originally posted by EvilGuy0613
@Death Eye: Haha well this is the final level before you reach the special world so I guess the difficulty is reasonable but I'm still think I'm going to have to tone it down.

Personally, I believe that the harder a level is, the better it is when you finally beat it. That, however, is probably beyond my abilities. But it's an optional level (right?), and I also believe that optional levels with brutal difficulty aren't a problem.
Basically, what I'm saying is NO DON'T TONE IT DOWN IT'S TOO EPIC TO BE TONED DOWN!
Originally posted by Death Eye

Personally, I believe that the harder a level is, the better it is when you finally beat it. That, however, is probably beyond my abilities. But it's an optional level (right?), and I also believe that optional levels with brutal difficulty aren't a problem.
Basically, what I'm saying is NO DON'T TONE IT DOWN IT'S TOO EPIC TO BE TONED DOWN!


Ah I see what your saying XD. I just hope this level isn't considered too unfair to people (Mainly the Average Skilled Player); then again this level couldn't be any worse then the levels beyond this point #w{>=)}

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My Youtube Channel for Hacking and Gaming.
I haven't really got that many levels to choose from, as I'm still working on my first hack, but from all the levels I've done so far, I'm pretty sure this one is the hardest. The Porcu-Puffer is a custom sprite, so you cannot kill it and it doesn't despawn.

This recording is kind of tool-assisted as I made a few savestates. Not because the level is too hard or something, I'm can pretty easily beat it on ZSNES without savestates, but jumping out of water is really a pain for me on snes9x (which I used for recording) because you can't hold left or right while doing so.
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