Lets begin, shall we?
Title Screen:
Not much to say, with the basic title screen text. The floating munchers and holes in the background look bad, though (not to mention foreground tiles being on the background).
Intro:
Again, not much to say. The glitched lava and intro message bewaring of glitches is not a good sign.
Overworld:
Oh, dear. The checkerboard tiles don't actually look THAT bad, but they blend too much with the clouds and kind of hurts my eyes looking at it (may just be because I'm tired, though). The red border definitly does look bad, though...
Training Area:
Okay, instadeath lightning bolt that glitches through the wall. After that, right off the bat we have floating munchers and a shelljump, as well as an invisible coin block (I noticed the munchers do have snake tongues now, though, so you can't just call them plants). Soon after, we have some message boxes with spelling mistakes (can't blame you, though, since English doesn't seem to be your primary language). They should read:
1. P-jumps are very hard to do! 2. Bushes are NOT a good sign. 3. After you complete a level... |
...you can not exit the level by using START+SELECT. 4. Bosses are NOT the easiest thing in the game! |
After that, the sign shows us its right by leading us to fake cement blocks beneath a bush, leading us to our firery doom. Next, some muncher jumps, and then a not very dangerous rope climbing part, since we can avoid the bullet bills just by sticking to the top of the rope. Then we have a pointless Pokey jump and a P-jump to top it all off. Next, we have a long running scene through cement blocks, and then some 3-tile-high jumps with rather strange death blocks (glass squares? really?). Afterwards, we find a semi-blind jump through munchers and some under-the-level ground. Finally, we have some simple jumps, and are given a 3-up moon in return for all that. Then its just a side exit, no goal point.
New Boss 1:
I don't have time to get to this yet, but to be honest, this is a rather sad start to the hack... ^^;
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