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World 7: Designers' Discussion

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I'd like the designers of world 7 to use this thread to collaborate on ideas and such (that way we prevent repeats of gimmicks, graphical usage, etc.)

Thanks.
Contents of my level

- Main theme is clouds that (greatly) obscure the player's sight;
- Main enemies are firebars, fire bro, bullet bills;
- Foreground GFX is a recolored version of the lava cave FG;
- Background GFX are not yet decided (layer 3 mist for outsides, though);
- The level also has a minor ON/OFF part, which is just a few screens in length

- Of course, since the level is supposed to be a Cave level, it features a cave.
I've been working on mine a bit. I was aiming to have it done by this upcoming weekend, but it likely won't be until the one after.

My design will likely vary quite a bit from the other world 6 levels, since it's a "ghost" house (it's honestly more of a temple-esque level). Like I said in my thread, I'm using Yoshi/the cape for the second half, and some time-alteration gimmicks in the first half (black + white, layer 2 trickery, etc).

If anyone else is using Yoshi or the cape in their level, let me know. We might want to collaborate a bit so they don't end up being identical.
My level will have 3 parts, to put it simply:
-Simple plataforming.
-Ruins and some cloud blocks with different palettes:
White Cloud - Normal Walkable Cloud.
Red Cloud - Mario can Jump High!
Yellow Cloud - Works as QuickSand.
Blue Cloud - You Can Swim in those clouds!
Green Cloud - It will fall after Mario touch it.
Black Cloud - When Mario jump on those, a Small dark cloud goes out of it, chase Mario and do some other things.
-Inside a floating castle with lot's of ghosts, and hopefully the Piano player ghost that i will ask someone to code.



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Why not just have the black cloud act like a muncher?
Is Mario supposed to land on the cloud and the dust(?) he kicks up turns on him? Does it disappear after a while? Where does it come out of?
It's too complicated. I'd rather you either explain the black cloud more to us and/or a potential coder, or else just have it act like something simple, like... a muncher block.
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Originally posted by Moose
Why not just have the black cloud act like a muncher?
Is Mario supposed to land on the cloud and the dust(?) he kicks up turns on him? Does it disappear after a while? Where does it come out of?


Because if a Silver P-Switch appears in the level, you're just asking for trouble. Of course, just don't add a Silver P-Switch in the level altogether.

But either way, I dislike the cloud idea because you're introducing too many different types of clouds to the player, which is just asking for something to get lost in the mix and causing some unnecessary scenarios. Just stick to only a few.

Originally posted by
But either way, I dislike the cloud idea because you're introducing too many different types of clouds to the player, which is just asking for something to get lost in the mix and causing some unnecessary scenarios. Just stick to only a few.

Kind of agree, i'm going to remove the green and black one, but i've got another idea for the clouds, add some wind generators, then after doing some tasks it starts to blow some wind and make the clouds to float to some other places, don't know how hard those wind things could be to code though.

Originally posted by
Is Mario supposed to land on the cloud and the dust(?) he kicks up turns on him? Does it disappear after a while? Where does it come out of?

I was thinking on it appearing from the black cloud, as if it got separated of it, it would blow strong winds at mario and try to push him out of the platform. Something like that.

Btw, i just got an idea for the castle part, something like 8 Bits to 16 Bits, when you press the On/OFF blocks, the castle turn into 8 bits, and to 16 bits, this will change the layout of the level and enemies. I know how to change the level layout and graphics without the use of asm, but the enemies not.

Ideas?



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I think Moose meant that black clouds should just hurt Mario outright instead of doing something so elaborate. Personally, I'm indifferent until I see exactly what the implementation is, but if it's really out there then yeah, it's a valid concern.

Originally posted by TheGamer
Kind of agree, i'm going to remove the green and black one,

I'm not sure I would do that until you test it out with something playable. It's a valid concern, but again, especially if you already have them coded and such, why not see if it works in practice? You should also check if other designers would like to make use of the cloud platforms- perhaps you could introduce them over the course of more than a single level. Perhaps somebody has an idea for a purple type or something.

Originally posted by TheGamer
Btw, i just got an idea for the castle part, something like 8 Bits to 16 Bits, when you press the On/OFF blocks, the castle turn into 8 bits, and to 16 bits, this will change the layout of the level and enemies.

I'm not sure I understand what you mean. Do you think you could explain it a bit more?
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1- I do not have them coded, that's why. I think that since it's not coded, it would be useless to ask someone to code it if you may not use it at all. But i'll see what i can do.

2- Something like this:



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From my point of view, that kind of change would transition better with a door rather than an on/off switch. And let's face it- on/off switches are in danger of becoming the new taboo anyway :b

Thanks for the reply.
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i guess an instant change would make an rather better effect, we'll see how it will look like.



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Based on the idea, a door might be a better choice, otherwise you're going to be utilizing a lot of ExAnimation, especially if you're looking to include sprites and BG as well.
well, just got my level, and I was wondering whos level come after mine/before?
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Well, I've started on my level. Thegamer, I'm planning on using a bouncy cloud in my level, so would it be a problem to sacrifice just one of the clouds?
woag.....

(previously superdragonyoshi1. sup yall.)
No problem, though i'll use them on my level as well, but just a few of them.



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So, I'm posting the gimmick xlk has in mind for our level.
Originally posted by xlk
I was thinking on making this level a storm level, with gimicks being cloud you sink through, lightning, wind tiles/generators which would have alterning wind.
The first part of the level would introduce the clouds and the wind, with some parts that you would need the wind to hurry acros a fall through cloud using the wind to get across fast enough, or using the steam vents someone else made to add to the dificulty. The second area would use all of that together to make a rather chalenging level.
As for the name, here are some ideas:
- Stormy Skies
- Chaotic Clouds
- Havoc Heavens
If anyone can think of any names, let me know.
Geez! whos level comes after mine?!?!
Your layout has been removed.

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Originally posted by xlk
Geez! whos level comes after mine?!?!


Normal Exit: Callous Cliffs - Ragey
Secret Exit: Cloudy Citadel - Yonowaaru

Ok, is anyone using any "wind" gimicks?Because I was planing on using wind gimmicks, and dont whant to have to levels with the same gimmick.
Also, what kinds of enemys should I use for my storm level???
Your layout has been removed.
I will be using something related to wind, though i doubt it's the same thing you have in mind.
And use the Sumo Bros, it's a good choice. Why don't you ask for a custom enemy on the request tread, like a cloud that chase Mario and make it rain over him, making he jump just a few tiles high.



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