Originally posted by But either way, I dislike the cloud idea because you're introducing too many different types of clouds to the player, which is just asking for something to get lost in the mix and causing some unnecessary scenarios. Just stick to only a few.
Kind of agree, i'm going to remove the green and black one, but i've got another idea for the clouds, add some wind generators, then after doing some tasks it starts to blow some wind and make the clouds to float to some other places, don't know how hard those wind things could be to code though.
Originally posted by Is Mario supposed to land on the cloud and the dust(?) he kicks up turns on him? Does it disappear after a while? Where does it come out of?
I was thinking on it appearing from the black cloud, as if it got separated of it, it would blow strong winds at mario and try to push him out of the platform. Something like that.
Btw, i just got an idea for the castle part, something like 8 Bits to 16 Bits, when you press the On/OFF blocks, the castle turn into 8 bits, and to 16 bits, this will change the layout of the level and enemies. I know how to change the level layout and graphics without the use of asm, but the enemies not.
Ideas?