Im looking to make my mario hack have a very unique and modern feel when it comes to gameplay, not the enemies or FG or BG, just the way you play levels, maybe just some of the levels. Any ideas? a list would be great.
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Well without some good ASM knowledge it'd be slightly hard to give a 20 old game year a good modern feel but a few ideas are giving Luigi his own graphics and playstyle as in newer games he runs slower and jumps higher.
Another thing would be more power ups like SMB3 or SMG/2.
Maybe even NPCs of some type.
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Try playing New Super Mario Bros (Wii) or the galaxy games. Maybe Super Paper Mario since there's a lot of platforming in that game as well.
If not, try other modern platformers like Cave Story, Mega Man 9 or 10, etc. You could also look online for some flash platformer games.
-Autosave after every level, without human interation
-fireballl ammo from coins
-yoshi flutter jump
-left or right goal direction
-no yoshi rollover
-play as only yoshi
-raccoon mario instead of cape
-single player only, no luigi at all
-smb2 health patch, start with 1 heart container, every so often when i deem the player worthy, i give them a new container, kind of like zelda games, mushrooms refill heart containers
-Super mario bros 3 koopas. THey stay inside the shell instead of popping out.
-wallslide and wall jump
-hurt yoshi, you stay on yoshi.
-SMB2 high jump, crouch to charge
-long jump and U jump
Well, if you weren't using the SMB2 health patch, I'd suggest SMB3's health system, as thats the one that's been used in all the new Mario platformers. Also, If you know ASM, a quick way to give a modern feel is achievements and collectables. You seem to be going more of an RPGish feel, kind of like Super Paper Mario, so why not try coding itwms to heal more health, and maybe an inventory screen. Pretty much what I'm saying is that the best way to make a hack seem more modern is to pay attention to what Nintendo is doing.
-------------------- Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
I'm thinking mainly the SMB3 health system, SMB3 koopas, a pause menu (which admittedly would be very hard to code), achievements (as stated in the last post, and also very hard to code), and perhaps make better use of 4bpp graphics than Nintendo did.
I think that bosses like Bowser Jr. can fit...
Collectable Stars can replace the Yoshi/Dragon Coins...
Winged/Metal/Vanish Caps can fit... Especially when there are ! blocks and Switch Palaces...
And what about correct palletes for the Koopalings?
And new enemies like Whomp, and etc.?
And classic enemies like classic Hammer Bro. (SMB and NSMB version, not the SMB3 version) and Shy Guys (not the SMB2 version) and etc.?
And Ice flower/Penguin Suit/Mini Mushroom and more power ups?
And Wario as the main villain! I'm tired of Bowser!!!!!!!!!!!!!!!
I'll think about more ideas and post later...
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I would guess so because it isn't using any other External programs. Then again Vanilla is a sort of broad term that can be said as:
No custom sprites
No custom GFX
No custom music
Any of the above in combinations. I find that to make it vanilla it just can't have custom music/graphics/sprites.
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