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Super Bros. World - by 1xsonic
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Super Bros. World - by 1xsonic
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This hack still needs a lot of work. I really recommend you the followings:


The (only) screenshot you submitted wasn't proper, read this to learn how to make proper screenshots.



First of all, Mario's palette looks really ugly and weird...you definitely have to change that.
The Yoshi Coin is a bit odd as well, and the palette of the ground could be better.



- bad color contrast on the OW (too brown)
- the island on the left has perspective errors







- glitched graphics
- to be honest, I don't think these clashing SMB1 graphics would do it very well...but your decision.



Seriously, what kind of "Level 1" is this? This part is barely possible without savestates, and pretty annoying, too.



Traps like this aren't that good.





Two places where it's easy to get stuck: you can't jump that high (+ missing candle sprite from BG) and you can't pass the way unless you're small.



There is no layer 2 event after completing this level.



Bullet Bills come out of nowhere, use Bullet Machines and shooters instead.



This invisible note block was very hard to find, make it a bit more noticeable.





These levels really reminded me on some original SMW levels...design your levels from scratch, use Ctrl+Del to delete the objects and sprites of a level.
Hack Name: Super Bros. World
Length: 4 levels
Author: 1xsonic - Submitted by: 1xsonic
Description: I remade this hack from my old one that has too many glitches. So, here is the good one.



Reason

Much better than before judging from Hadron's log, but you're not quite there yet.

First of all, the screenshots you submitted still aren't quite right. Making screenshots isn't that hard: Press F1 in ZSNES, select "Save Snapshot" and press Enter. Make sure the "File Format" option at the bottom says PNG, though. (Other emulators will likely have a similar option in the "File" menu or something.)

...now for the issues with the hack itself:


One might consider the border tiles around the title cutoff in the corners. It's not too big a deal if you can't fix that, though.


It's weird how the brick's bounce sprite looks different from the block itself.


It's barely possible (if at all) to get through here when you're big. Especially unfair since you're given three powerups right before this.


The mushroom platforms are slightly cutoff as well.


Garbage in the castle intro BG.


Any reason why these blocks aren't solid?


It's highly recommended to have Bullet Bills comeout of shooters. That way they're more predictable and won't appear as surprisingly.


I'm not sure this is proper grammar... Might want to rephrase this.




so yeah.

 
Hack Name: Super Bros. World
Author: 1xsonic
Description: This hack is fixed and good. This is a short game.

No. Please read this to learn how to make proper screenshots.


*a lot
Also, extreme cutoff.


Minor cutoff, where the bush meets the pipe.
Also, the usage of NES-styled graphics with SMW sprites feels kinda... eh. In my honest opinion, it'd look better if everything had a matching style.


Any reason you need to be giving the player this many powerups together?


Hmmm... something seems familiar...


Oh yeah! The whole stage is a blatant level edit of Yoshi's Island 3. (I did not show off the whole stage, but all that was changed is the graphics and some object placements. I'm no fool.)


You did not fix this.


Grammatical issues and even a typo! You need to proofread your text better.

And that... is the entire hack. Really short.

Please read the Hack Submission Guidelines.

HoleNet.info

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Forum Index - Valley of Bowser - Moderation Questions - Hacks - Super Bros. World - by 1xsonic

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