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Yoshi's Strange Quest (V1.4 in progress)

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O.K., so I finished the rest of World 6, which is everything after Yoshi Theater, or at least I completed what I CAN of World 6, because, if I go to Steam Cave, the music plays, but all I see is just a black screen. I can't jump, move Yoshi, or even pause the game. I have to reset the game and start from my last save.

Also, the detonator in Yoshi Fused Cliffs doesn't work properly. Instead of following the fuse, the flame just goes down, starts erasing a little of the ground, and goes off the bottom of the screen.

There are a few more issues with Ruined Castle. First of all, Rocko says he found an orange egg, but the egg didn't look orange to me. It was purple and red. Also while the message box said that you don't have to time anything while Spunky is off screen, you DO have to here, unless I'm missing something.



May I suggest another tip suggestion for the Spunky escort mission? "4) Spunky will always be loaded and won't disappear even if he goes off screen."

And one more thing. Where is the 4th Scenario Room and what is it about? I forgot.

Click the character on the right side of my layout to visit my Discord server and discuss and play and look at and get updates and sneak peeks of the games and other things I'm making.

The authors of these 2 My Little Pony fan games have removed their games from the Internet.
Rise of the Clockwork Stallions has been updated! Download My Little Pony: Rise of the Clockwork Stallions DX: Director's Cut and My Little Pony: Magic Shards now! Spread this link!

Happy Thanksgiving guys! :)

Originally posted by DPBOX
All right, so I finished the rest of World 5 and Yoshi Theater. I did NOT do www.level.com, yet.

In the normal exit area of Blackout Mansion, there are these strange white boxes around the apples. However, the apples in the secret exit area DON'T have this issue. They're completely normal.

Also, Rip Van castle is cut off before you enter it. Look at the extreme right of the image.



Those white boxes should be fixed in the latest build. I think they were caused by me reusing the palette in 114 for 1E7, but 1E7 used a different palette row for the berries.

As for the cutoff, that's due to the wavy HDMA. Most other levels get around this by extending the level a bit further to the right, which is what I'll likely do for this sublevel. Either that, or tweak the HDMA so this cutoff is less noticeable.

Originally posted by DPBOX
I finished www.level.com. There are some issues with this level.

At the very beginning of the level where you control the cursor, if you go to the left or right wall and press against it, you'll die for some reason. I don't know why that happens, and it seems unintentional.


That's odd. I'll have to give it a look.

Originally posted by DPBOX
In the castle section of the level, there is a locked door. There is a key in the title screen area that unlocks the door. It leads to Scenario Room 5. You get 50 coins if you pick the third option. You get nothing if you pick the first or second options.

The thing is, the key is very far from the locked door. You have to drag it through the entire level.

On a first play through, it's not obvious that this key unlocks a door. Considering that you're in the title screen level, players might assume that the key is just for Yoshi to play with in the title screen demo and doesn't unlock anything like the key in Yoshi's house. Players might assume that the key is to be used as a stepping stone in the cave area to get to the watery area. I sure did.

The key is so far from the door that players might assume it unlocks nothing, and they'll throw it way.

There's another issue. Considering how far you have to carry the key and due to the fact that the player will have to play the level a second time to unlock the door, the player is going to expect something VERY good behind the door.

All there is is just a Scenario Room, and the best thing you can get is 50 coins. Seriously?! 50 coins is NOT worth the effort! I should expect a moon or even 2 considering the effort it takes to get to the Scenario Room AND pick the correct option. I mean, you can get 70 coins in the Scenario Room in the first level, and all you need to do is simply go down a pipe. And if you go a little farther in www.level.com, you can get 40 coins by breaking a wall with an egg.

So PLEASE make it obvious to first time players that that key in the title screen area unlocks a door or put the key closer to the door or make it so that the player sees the door before the key.


Kind of ironic that a bonus room that is that hard to get to gives a pretty lousy reward, isn't it? XD

Either way, I'll likely improve the reward so that you get 70 coins plus a 3-up moon as well as make one of the other two options give 50 coins. I may also add a 1-up block to the lake area that requires using the key as a stepping stone in order to give more of an incentive to carry the key through the level.

Originally posted by DPBOX
O.K., so I finished the rest of World 6, which is everything after Yoshi Theater, or at least I completed what I CAN of World 6, because, if I go to Steam Cave, the music plays, but all I see is just a black screen. I can't jump, move Yoshi, or even pause the game. I have to reset the game and start from my last save.

Also, the detonator in Yoshi Fused Cliffs doesn't work properly. Instead of following the fuse, the flame just goes down, starts erasing a little of the ground, and goes off the bottom of the screen.

There are a few more issues with Ruined Castle. First of all, Rocko says he found an orange egg, but the egg didn't look orange to me. It was purple and red. Also while the message box said that you don't have to time anything while Spunky is off screen, you DO have to here, unless I'm missing something.

*Insert picture here*

May I suggest another tip suggestion for the Spunky escort mission? "4) Spunky will always be loaded and won't disappear even if he goes off screen."

And one more thing. Where is the 4th Scenario Room and what is it about? I forgot.


For the first two bugs, I've already fixed them in the latest build I posted a while ago.

As for needing to time things while Spunky is off screen, you don't in that spot:



If Spunky is between these two red blocks (which he is supposed to be before you head to the spot in your screenshot), then Spunky will always come to you because of this wall of blue blocks forcing him to move left. I've set this level up in a way where Spunky will always make his way over to the next set of obstacles once you've freed him from one of the safe spots where he can be temporarily trapped.

Fun fact: Did you know that someone actually tried to get Spunky past the obstacle shown in your screenshot using the ON/OFF switch in my screenshot? That's the reason I added that tip in the first place. Why he thought it was a good idea to do that section that way is beyond me.


As for the egg, that's another case of reused palettes. I'll fix that once I improve the NPC sprites.

As for the tip, I think that's kind of obvious considering that the level is set up in a way where having Spunky on screen constantly is impossible, but I'll add it anyway.
My Hacks:
Mario's Strange Quest V1.6
Yoshi's Strange Quest V1.3 / V1.3.1 Beta 4.6
Mario & Yoshi's Strange Quests (7/8/2022 Build)

Other stuff:
My SMW/SMAS/SMAS+W disassembly
Yoshifanatic's Discord Server: A place for fans of my stuff and/or Yoshi to chat with others.
Well, I officially can't get past Steam Cave without cheats. It's definitely BY FAR the hardest level I've been to. What you have to do is the level is just obnoxious and borderline Kaizo!

See this Bullet Bill cannon?



You have to run several screens with the Bullet Bill ON THE SCREEN and jump on it to get past this segment.



This is just absurd and borderline Kaizo, because your time is so tight that if the Bullet Bill doesn't start in the right position and if you lose even the SLIGHTEST bit of speed, and I mean EVEN THE SLIGHEST BIT OF SPEED, you'll be too late, and you won't be able to jump on the Bullet Bill and get past the segment. I used the Alt. Swim Physics, and, although, I was able to get past the segment on one of my first tries after switching to the Alt. Swim Physics, I haven't been able to get past it again even after another hour.

But even if you get past this segment, you have to run with a Bullet Bill on the screen and jump on it AGAIN! At this point, I'm just calling it quits. I haven't been able to practice on this second segment at all!

This segment in the images above really IS impossible without the Alt. Swim Physics or if you have the difficulty set up so that you die in one hit.

I mean, why can't there just be a ledge over the lava in the second image? (sobs)

Click the character on the right side of my layout to visit my Discord server and discuss and play and look at and get updates and sneak peeks of the games and other things I'm making.

The authors of these 2 My Little Pony fan games have removed their games from the Internet.
Rise of the Clockwork Stallions has been updated! Download My Little Pony: Rise of the Clockwork Stallions DX: Director's Cut and My Little Pony: Magic Shards now! Spread this link!

This is what that second screen looks like in Lunar Magic:



There is supposed to be a platform floating in the lava on this screen. I'm guessing that when I updated the lava map16, I forgot that the cave lava behaves differently than the castle lava, and so the platform won't float on that lava. I've updated the patch again to fix this.

By the way, you wouldn't have gotten much further if you did manage to get past this obstacle using the bullet bill, because there are more floating platforms in lava beyond this screen, and the way it's set up would have prevented you from continuing. I'm sorry if this oversight caused frustration, though. :(
My Hacks:
Mario's Strange Quest V1.6
Yoshi's Strange Quest V1.3 / V1.3.1 Beta 4.6
Mario & Yoshi's Strange Quests (7/8/2022 Build)

Other stuff:
My SMW/SMAS/SMAS+W disassembly
Yoshifanatic's Discord Server: A place for fans of my stuff and/or Yoshi to chat with others.
Uh...
Now, besides the fact that parts of the mirror Yoshi periodically disappear in Mirror Ghost House 2, I think I managed to find another... small mistake...



I'm pretty sure this pipe is supposed to be enterable, as there were used blocks in front of it.

Now, if I'm not mistaken, this makes the level unbeatable, which could be an issue. Possibly.

asm coding time
My current(?) hack (outdated, possibly)
Originally posted by Mr. Pixelator
Uh...
Now, besides the fact that parts of the mirror Yoshi periodically disappear in Mirror Ghost House 2, I think I managed to find another... small mistake...

*insert .gif here*

I'm pretty sure this pipe is supposed to be enterable, as there were used blocks in front of it.

Now, if I'm not mistaken, this makes the level unbeatable, which could be an issue. Possibly.


I just updated the patch again, mainly to fix the latter issue (though I did fix the other thing).

The pipe not being enter-able was caused by me accidentally using the wrong pipe tiles when I made this level use the flip screen ASM to reduce the size of this level.

As for the reflection glitching (as well as the phantom health counter), that was caused by me making Yoshi use OAM index 3 ($020C) instead of 0 ($0200) so that the health counter is drawn in front of Yoshi. However, I forgot to update the reflection sprite so that it would read from OAM index 3, which caused it to not display all of Yoshi's tiles and draw a phantom status bar.


Also, I didn't mention it in the last post, but I fixed the cursor death that DPBOX reported in the previous patch. That was due to the cursor warping Yoshi to it every frame and the cursor was fast enough to clip into the invisible walls on the edges of the screen. I fixed it by slowing down the speed the cursor moves at so that it doesn't have enough speed to clip into the edges of the screen. I wanted to fix this a different way that didn't require me to slow the sprite down, but I encountered some really bizarre bugs trying to do so.
My Hacks:
Mario's Strange Quest V1.6
Yoshi's Strange Quest V1.3 / V1.3.1 Beta 4.6
Mario & Yoshi's Strange Quests (7/8/2022 Build)

Other stuff:
My SMW/SMAS/SMAS+W disassembly
Yoshifanatic's Discord Server: A place for fans of my stuff and/or Yoshi to chat with others.
Originally posted by yoshifanatic
There is supposed to be a platform floating in the lava on this screen. I'm guessing that when I updated the lava map16, I forgot that the cave lava behaves differently than the castle lava, and so the platform won't float on that lava. I've updated the patch again to fix this.

Oh, wow! I thought that segment seemed to be a lot harder than it should have been. I'll DEFINITELY be able to get past the level, now. Thank you!#fim{^_^}

Click the character on the right side of my layout to visit my Discord server and discuss and play and look at and get updates and sneak peeks of the games and other things I'm making.

The authors of these 2 My Little Pony fan games have removed their games from the Internet.
Rise of the Clockwork Stallions has been updated! Download My Little Pony: Rise of the Clockwork Stallions DX: Director's Cut and My Little Pony: Magic Shards now! Spread this link!

All right, so I finished all of World 7 except for Stone Tower Temple and wherever Mirror Ghost House 2's secret exit takes you because I can't find that secret exit.

In Scenario Room 8's first option, there's a "your" that should be "you're", I believe. Double check, please, I could be wrong.

And I can't find the second Dragon Coin in Oh god Brambles and Mirror Ghost House 2.

I liked Elite Koopa Zone. I really liked the enemies. They were so awesome and did awesome things. Those enemies are one of the more unique things about the hack. There's good music, too.

My player character in my hack is a bit overpowered, so it would be great if I could get the Koopas into my hack. With some modifications, of course, because they'll have to be 32x32 and killable with fireballs, and more than 1 of them, and they won't be Koopas and won't have shells. They'll be the Unicorn and Pegasus soldiers of the bad guys.

Also, please note that, when I played Version 1.3.1 Beta 4.6, I couldn't get past Rainbow Road and Oh god Brambles. I'm now playing levels I've never seen before, so keep that in mind.

Click the character on the right side of my layout to visit my Discord server and discuss and play and look at and get updates and sneak peeks of the games and other things I'm making.

The authors of these 2 My Little Pony fan games have removed their games from the Internet.
Rise of the Clockwork Stallions has been updated! Download My Little Pony: Rise of the Clockwork Stallions DX: Director's Cut and My Little Pony: Magic Shards now! Spread this link!

Originally posted by DPBOX
Oh, wow! I thought that segment seemed to be a lot harder than it should have been. I'll DEFINITELY be able to get past the level, now. Thank you!#fim{^_^}


You're welcome. :)

Again, sorry about that. If you encounter another section like that again that seems impossible or very kaizo -esque, then it's most likely a bug causing problems.


Originally posted by DPBOX
All right, so I finished all of World 7 except for Stone Tower Temple and wherever Mirror Ghost House 2's secret exit takes you because I can't find that secret exit.

In Scenario Room 8's first option, there's a "your" that should be "you're", I believe. Double check, please, I could be wrong.


I checked that option and yes, that typo was present and it is now fixed. Your welcome. :P

Also, I'm a bit surprised that you didn't say anything about the text in that option. Then again, it's arguably one of the more tame instances of toilet humor in YSQ.


Originally posted by DPBOX
And I can't find the second Dragon Coin in Oh god Brambles and Mirror Ghost House 2.


That doesn't surprise me. Both of those coins are pretty well hidden. If you need a hint:
Ahhh! Brambles!:
That one chuck high on a ledge may think he is safe, but he is definitely not.

Mirror Ghost House 2:
There is more than meets the eye when it comes to P-switches.


By the way, Oh god Brambles is the name of an SMWCP level. YSQ's bramble level is called "Ahhh! Brambles!", which was intended to be a reference to that SMWCP's level name. :P

Originally posted by DPBOX
I liked Elite Koopa Zone. I really liked the enemies. They were so awesome and did awesome things. Those enemies are one of the more unique things about the hack. There's good music, too.

My player character in my hack is a bit overpowered, so it would be great if I could get the Koopas into my hack. With some modifications, of course, because they'll have to be 32x32 and killable with fireballs, and more than 1 of them, and they won't be Koopas and won't have shells. They'll be the Unicorn and Pegasus soldiers of the bad guys.


Yeah, they're pretty cool sprites, although YSQ is not the only hack to use them. You can find the pink one in the sprites section (It's either the Divine or Fallen Koopa. The other one spews fireballs instead of blowing you around), but the others are from a Japanese hack called SMW Yeah! and I don't remember exactly where I got them. They are hosted somewhere though, although you won't be able to use them in PIXI, because they're TRASM sprites.

Incidentally, while YSQ is not the first hack to use these sprites, it could be the first to use them in a level that's not just "Hold right and occasionally jump". I'm not exaggerating when I say that virtually every single time I see these sprites being used, it's always in a really bland level that you could probably breeze through if it weren't for the elite koopas. Elite Koopa Zone at least forces the player to go in directions other than right and also punishes you if you try to blindly rush through it with no effort. I designed it in a way where the level slows you down enough that it can give the koopas enough time to attack or converge on you.

Also, the music in this stage is an original song known as Frozen Volcano.

Originally posted by DPBOX
Also, please note that, when I played Version 1.3.1 Beta 4.6, I couldn't get past Rainbow Road and Oh god Brambles. I'm now playing levels I've never seen before, so keep that in mind.


Ok. That's good that you're now seeing levels you haven't seen yet. :)
My Hacks:
Mario's Strange Quest V1.6
Yoshi's Strange Quest V1.3 / V1.3.1 Beta 4.6
Mario & Yoshi's Strange Quests (7/8/2022 Build)

Other stuff:
My SMW/SMAS/SMAS+W disassembly
Yoshifanatic's Discord Server: A place for fans of my stuff and/or Yoshi to chat with others.
Well, apparently the Emerald Switch has no second Yoshi Coin, and instead has two fourth Yoshi Coins. :)
I believe this is the Yoshi Coin that should be #2.

...I ALSO found out while trying to take this screenshot that when going through a switch palace after the first time you clear it, if you hit the midpoint there's no way to start from the beginning again other than to reset the game, since you're forced to leave through the side exit at the end. Nice.

...On an unrelated note, I can't seem to find the "Frozen Volcano" music on SMWC.

EDIT: Oh, I forgot, there's also a minor text error here.


asm coding time
My current(?) hack (outdated, possibly)
Ugh, beta testing a game is long, hard work. I had to go through the flipped section of Stone Tower Temple FOUR TIMES to see all of the options during the Red Yoshi conversations. (Well, I probably would have done that even if I wasn't beta testing.) It was worth it though. Those options, especially the "Fart" one was HILARIOUS with 4th wall breaking everywhere. I just LOVE it when characters break the 4th wall.

Hey yoshifanatic, since you're so good at making 4th wall jokes, I'm going to PM you again later. It's about my hack.

Is part of the background supposed to be blue in Mirror Ghost House 2's vertical secret area?

In Scenario Room 8's second option, shouldn't you make the player ACTUALLY lose 1 coin and maybe display a different message when you have 0 coins? Currently, although the message says you lose a coin, you don't actually lose a coin. Your coin count stays the same.

And in the Error Room in the first level in World 8, does the music actually change?

Click the character on the right side of my layout to visit my Discord server and discuss and play and look at and get updates and sneak peeks of the games and other things I'm making.

The authors of these 2 My Little Pony fan games have removed their games from the Internet.
Rise of the Clockwork Stallions has been updated! Download My Little Pony: Rise of the Clockwork Stallions DX: Director's Cut and My Little Pony: Magic Shards now! Spread this link!

All right, I'm almost done with this game.

In Wacky Land's secret area, I can't climb up here when I should be able to. http://bin.smwcentral.net/u/20977/ysqwacky.png

In the cave section in the Emerald Switch Palace, there seems to be a blue P-Switch that comes back even after you step on it. That's not intended, right?

Mysterious Plain's secret exit flagpole is green, not red. The secret exit still activates when you go through this flagpole, though.

And since I got all 4 switches, I went back to Space Voyage 2 to clear it. Except after the switches, I'm greeted by a message block saying that I need to activate 96 exits to pass. At that point, I got really mad. Seriously?! Come on! That's a really hard level! I got all of the switches, what more do you want?! Why couldn't the game have told me beforehand that I needed all of the switches and 96 exits?! That level is HARD, and now I have to do the secret section a THIRD time!

Click the character on the right side of my layout to visit my Discord server and discuss and play and look at and get updates and sneak peeks of the games and other things I'm making.

The authors of these 2 My Little Pony fan games have removed their games from the Internet.
Rise of the Clockwork Stallions has been updated! Download My Little Pony: Rise of the Clockwork Stallions DX: Director's Cut and My Little Pony: Magic Shards now! Spread this link!

Originally posted by Mr. Pixelator
Well, apparently the Emerald Switch has no second Yoshi Coin, and instead has two fourth Yoshi Coins. :)
I believe this is the Yoshi Coin that should be #2.


Hmm, I must have been doing pretty good with the Yoshi coin replacement if this is the first time I'm hearing about levels with duplicate Yoshi coin IDs. XD Anyway, I've fixed this.

Originally posted by Mr. Pixelator
...I ALSO found out while trying to take this screenshot that when going through a switch palace after the first time you clear it, if you hit the midpoint there's no way to start from the beginning again other than to reset the game, since you're forced to leave through the side exit at the end. Nice.


I think that's been a bug since V1.3 seeing as how this level has had a midpoint since the beginning. Anyway, to fix this, I've removed the midpoint from this level since it's not very likely the player will die in this level in the first place.

Originally posted by Mr. Pixelator
...On an unrelated note, I can't seem to find the "Frozen Volcano" music on SMWC.


If I remember correctly, I think that song was removed from the music section during the re-moderation that happened years ago, probably due to it not working right in Addmusic 4.05 or something. However, the moderators did compile all the removed songs into a single .zip folder that you can find somewhere. Alternatively, I could send you my copy of it if you'd like to use it.

Originally posted by Mr. Pixelator
EDIT: Oh, I forgot, there's also a minor text error here.


Fixed.

Originally posted by DPBOX
Ugh, beta testing a game is long, hard work. I had to go through the flipped section of Stone Tower Temple FOUR TIMES to see all of the options during the Red Yoshi conversations. (Well, I probably would have done that even if I wasn't beta testing.) It was worth it though. Those options, especially the "Fart" one was HILARIOUS with 4th wall breaking everywhere. I just LOVE it when characters break the 4th wall.


In my opinion, I wouldn't have minded if you used savestates/rewinds to test out the different choices. But, at the same time, you playing through half that level 4 times did give you a chance to find issues that you may have missed, so there is that. I do appreciate your dedication to helping beta test YSQ! :)

Also, I'm happy to hear that you found that cutscene funny. ^_^ That cutscene is among my favorites in YSQ, particularly because of the fart option. I really like the dialogue I wrote between Yoshi and Red Yoshi in that option, particularly the smaller details like how Red Yoshi literally can't see the text box from his perspective because it's above the ceiling.

Originally posted by DPBOX
Is part of the background supposed to be blue in Mirror Ghost House 2's vertical secret area?


No. It seems the BG used in level 1DD wasn't using the full tilemap area for its BG, so every other level that used its BG would also have the BG cutoff like that. Although, I think the secret exit path of Mirror Ghost House 2 would be the only place where one could see that. Anyway, I've fixed it.

Originally posted by DPBOX
In Scenario Room 8's second option, shouldn't you make the player ACTUALLY lose 1 coin and maybe display a different message when you have 0 coins? Currently, although the message says you lose a coin, you don't actually lose a coin. Your coin count stays the same.

And in the Error Room in the first level in World 8, does the music actually change?


When it comes to the Scenario Rooms, none of them have any special effects. Maybe if I'm up to it, I might add what you suggested for this one, though.

As for the error message room, the music never changes.

Originally posted by DPBOX
All right, I'm almost done with this game.

In Wacky Land's secret area, I can't climb up here when I should be able to. http://bin.smwcentral.net/u/20977/ysqwacky.png


Fixed.

Originally posted by DPBOX
In the cave section in the Emerald Switch Palace, there seems to be a blue P-Switch that comes back even after you step on it. That's not intended, right?


Yeah, that's not intended. I looked into it, and it turns out that it's because the egg plant doesn't initialize the table at $7E161A to $FF when spawning an egg. This means that when an egg spawns, the game may incorrectly think that the egg sprite has an index in the table at $7E1938, which determines if a sprite in the level's sprite list should load or not when scrolled on screen. Depending on how the table at $7E161A is set up, this can cause sprites that should be gone from the level to respawn again because the egg sprite will clear a byte from the table at $7E1938 based on whatever it's uninitialized index byte is.

I wonder if this bug has been around since the egg plants have been in YSQ? I tend to have 6 eggs with me at almost all times, so that would explain why I've never encountered this bug. Anyway, I attempted to fix this by initializing the index inside the egg plant's code.

Originally posted by DPBOX
Mysterious Plain's secret exit flagpole is green, not red. The secret exit still activates when you go through this flagpole, though.


Another instance of me reusing a palette between two sublevels, but forgetting that the two sublevels' original palettes were slightly different. I've fixed it.

Originally posted by DPBOX
And since I got all 4 switches, I went back to Space Voyage 2 to clear it. Except after the switches, I'm greeted by a message block saying that I need to activate 96 exits to pass. At that point, I got really mad. Seriously?! Come on! That's a really hard level! I got all of the switches, what more do you want?! Why couldn't the game have told me beforehand that I needed all of the switches and 96 exits?! That level is HARD, and now I have to do the secret section a THIRD time!


Sorry about that. When I decided to re-implement the former second half of Space Voyage 2 as another part of the level, I overlooked the fact that the player might decide to return to this level after getting all the switches, but before also getting all 96 exits.

I've decided to add a message right at the start of the autoscroll section to warn the player about this. How is this:

Originally posted by Message Box
Houston, we have another problem. There is a weird barrier up ahead with a flag and a 96 on it. We have to abort the mission because we have no idea how to get past it!
-Anonymous


I've also made it possible to re-enter the pipe you come out of to enter this area so that you can turn back if you don't have 96 exits and all the switch palace blocks active. That's more in case the player decides to attempt the secret path before doing the Whoa Zone, since doing things that way would essentially be a waste of time.



Also, I've fixed a small sequence break in the Emerald Switch, where you could skip hitting on of the ON/OFF blocks in the second room by entering a reset door. I've also fixed the glitchy scanline that can appear on the status bar in some cases. It turns out that it was because the game was turning the screen back on a scanline too early sometimes after uploading the status bar tilemap. It happened most often in ZSNES, but I had it happen in BSNES earlier.
My Hacks:
Mario's Strange Quest V1.6
Yoshi's Strange Quest V1.3 / V1.3.1 Beta 4.6
Mario & Yoshi's Strange Quests (7/8/2022 Build)

Other stuff:
My SMW/SMAS/SMAS+W disassembly
Yoshifanatic's Discord Server: A place for fans of my stuff and/or Yoshi to chat with others.
i have found a graphic glitch on the race level the yoshi that you race has problems here a snap shot on zsnes this was taken on V1.4 C3 Test Build

need help im a new smw hacker please forgive me for so many questions
Hello and welcome to SMWCentral.

I reported that issue a long time ago. If you just started playing the game, chances are, every issue you'll see has already been reported.

Click the character on the right side of my layout to visit my Discord server and discuss and play and look at and get updates and sneak peeks of the games and other things I'm making.

The authors of these 2 My Little Pony fan games have removed their games from the Internet.
Rise of the Clockwork Stallions has been updated! Download My Little Pony: Rise of the Clockwork Stallions DX: Director's Cut and My Little Pony: Magic Shards now! Spread this link!

Originally posted by spyro
i have found a graphic glitch on the race level the yoshi that you race has problems here a snap shot on zsnes this was taken on V1.4 C3 Test Build


That's been reported a while ago. However, since it might be a while before I decide to remove sublevel 1F3 and integrate it into 126, I'll temporarily fix this by making this level have its own palette. While I'm at it, I might as well also do this for that one World 6 cutscene that had a similar issue.

Also, welcome to SMWCentral!

Originally posted by DPBOX
Hello and welcome to SMWCentral.

I reported that issue a long time ago. If you just started playing the game, chances are, every issue you'll see has already been reported.


Even if most of the bugs have been reported/fixed, YSQ V1.4 is constantly changing and there is always a chance that something I did caused a new bug or two to appear somewhere you may not notice. I think YSQ V1.4 is mostly stable at this point, but it's hard to say with 100% certainty.

By the way, I made a bit of progress with YSQ. I finally got around to working on the in game credits, and I've added you and Mr. Pixelator to the list of playtesters. I've made a few small changes to it as well, such as updating Rykon's name and adding a section for Writing, which credits myself, you, and Tyrex_Kyuris. I also updated my level inserting macros to use the updated code I wrote for my manual level inserting patch, which will hopefully speed up YSQ's compile time.
My Hacks:
Mario's Strange Quest V1.6
Yoshi's Strange Quest V1.3 / V1.3.1 Beta 4.6
Mario & Yoshi's Strange Quests (7/8/2022 Build)

Other stuff:
My SMW/SMAS/SMAS+W disassembly
Yoshifanatic's Discord Server: A place for fans of my stuff and/or Yoshi to chat with others.
Originally posted by yoshifanatic
Originally posted by Mr. Pixelator
Well, apparently the Emerald Switch has no second Yoshi Coin, and instead has two fourth Yoshi Coins. I believe this is the Yoshi Coin that should be #2..
Hmm, I must have been doing pretty good with the Yoshi coin replacement if this is the first time I'm hearing about levels with duplicate Yoshi coin IDs. XD Anyway, I've fixed this.

Originally posted by Mr. Pixelator
...I ALSO found out while trying to take this screenshot that when going through a switch palace after the first time you clear it, if you hit the midpoint there's no way to start from the beginning again other than to reset the game, since you're forced to leave through the side exit at the end. Nice.


I think that's been a bug since V1.3 seeing as how this level has had a midpoint since the beginning. Anyway, to fix this, I've removed the midpoint from this level since it's not very likely the player will die in this level in the first place.


Did you update the patch? I believe I downloaded the latest version a few days ago, and the Emerald Switch still has a checkpoint.

Click the character on the right side of my layout to visit my Discord server and discuss and play and look at and get updates and sneak peeks of the games and other things I'm making.

The authors of these 2 My Little Pony fan games have removed their games from the Internet.
Rise of the Clockwork Stallions has been updated! Download My Little Pony: Rise of the Clockwork Stallions DX: Director's Cut and My Little Pony: Magic Shards now! Spread this link!

Originally posted by DPBOX
Did you update the patch? I believe I downloaded the latest version a few days ago, and the Emerald Switch still has a checkpoint.


At the time you posted, no. I've updated it now though. In addition to fixing the bugs mentioned, I also made it so that the Yoshi Presents logo uses mode 7 and I've also finally revealed what the super secret thing was in my C3 thread (although by the time you read this, you may have already seen it). But if not, well, the super secret thing was that I integrated Mario's Strange Quest into YSQ similar to Super Mario All-Stars. I've explained this in more detail in the C3 thread though.

Regarding beta testing, you can test out MSQ if you want, although unlike YSQ, I actually played through MSQ in order to fix most of the bigger bugs that prevented 100% completion. MSQ still has a lot of issues that I have yet to fix, particularly graphics/palette issues. MSQ is also missing quite a few stage gimmicks, Yoshi himself breaks many of the levels in half due to his abilities (and a couple levels have some quick fixes to make them beatable or are blocked for the time being), and MSQ is simply less polished than YSQ currently is (though it's still in a better state than YSQ was back when V1.4 was first released). Although, if you do decide to test out MSQ, perhaps you could give me some ideas to help improve MSQ. MSQ V1.6, while decent, does have its flaws, and since I'm working on it again, I'll be able to improve it and bring it up to YSQ's level of quality.
My Hacks:
Mario's Strange Quest V1.6
Yoshi's Strange Quest V1.3 / V1.3.1 Beta 4.6
Mario & Yoshi's Strange Quests (7/8/2022 Build)

Other stuff:
My SMW/SMAS/SMAS+W disassembly
Yoshifanatic's Discord Server: A place for fans of my stuff and/or Yoshi to chat with others.
Apparently more test builds have been made since I last beta-tested the game. I might need to grab the latest one and try to beat the game again. A game of this size and complexity is bound to still have some hard-to-reach and rather obscure bugs that will thwart all but the most determined team of beta-testers (and Yoshifanatic himself).

However, I can say this unequivocally: this game is already head-and-shoulders above what Nintendo could possibly have dreamed off in a "complete" version of Super Mario World (it's fairly well-known that SMW was rushed out before being fully completed, so it has a lot of glitches, bugs and exploits that can be used in lots of ways).
The meaning of life is 42 because potato.

I don't feed trolls. I feed THEM to Cthulhu. He finds them DELICIOUS.
All right, so I resumed my beta test of Yoshi's Strange Quest.

Is that brown stuff in Chucks' Locker Room supposed to be POOP?! Ugh, that is disgusting! Unfortunately, I can't figure out how to censor that.

Also in Chucks' Locker Room, I got the Dragon Coin behind the 4 block Turn Block barrier that you have to make a Chargin' Chuck break through, but the third Dragon Coin wasn't marked, and I can't get all of the Dragon Coins in the level.

Originally posted by yoshifanatic
about the "Houston, we have another problem..." message box

Where is that? Is it at the beginning of the level or the beginning of the secret section?

I'm not going to beta test Mario's Strange Quest yet. It's obvious you're still working on it.

Click the character on the right side of my layout to visit my Discord server and discuss and play and look at and get updates and sneak peeks of the games and other things I'm making.

The authors of these 2 My Little Pony fan games have removed their games from the Internet.
Rise of the Clockwork Stallions has been updated! Download My Little Pony: Rise of the Clockwork Stallions DX: Director's Cut and My Little Pony: Magic Shards now! Spread this link!

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