Originally posted by S.N.N.
For the first blind area in the level, if you don't want to put coincs there, then I would suggest shifting the Boo ring to the left a bit so that it is directly underneath the hole. At the very least, that will make things a little more obvious while hopefully alleviating some of the blindness too.
I'm not sure it will make it any more obvious/less blind, but ok. :/
The third SMWC coin is still entirely blind as well - please fix this, preferably by extending one of the lower platforms over a bit to cover the hole (or by having a trail of coins lead down to a safe platform below).
I figured it was obvious enough just from how you have to get up there (you'd end up seeing the platform to drop onto before you have to drop onto it; why is it a problem to basically expect people to understand "it's so simple, I just need to drop down directly at this little ledge"?), but ok, I'll extend the lower platform a bit.
I also found a major flaw in the Fishin' Boo part this time around. If you get up to the SMWC coin and jump back down, not only is it a potentially blind hit (you can't see him)...
This is intentional; I've stated a few times that you're actually supposed to let it leave the area by going to the end, then backtracking to the coin. Thus, I feel it's balanced out by being deceptively simple; looks like a forced hit if you just try to get it at the earliest possible moment, but if you keep it in mind until the end, it should become obvious!
Then again, not even I was sure when I made it if the generator that makes it leave would keep it from returning. Perhaps I can find some room in the message for the Fishin' Boo to somehow give a hint? (I'm really not sure how I could justify it leaving and staying gone, though...) Or, maybe I could do as you say: change the location of the coin. Perhaps right there at the end, requiring people to take the springboard with them? Not sure... Hmmm...
...but you can also land on him with a spin jump and manage to skip the remainder of the level. I would suggest shifting the location of the SMWC coin, or making low walls extending from the ceiling around that springboard.
I'll do that, if I keep the coin where it is.
Other than that, things are looking good. I won't be accepting the level until you fix these though, as they are pretty hefty design flaws.
Yeah, I know.