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Super Mario World Millenium Quest - by Spreggatendo
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Super Mario World Millenium Quest - by Spreggatendo
Pages: « 1 »
Unfortunately, this hack has a lot of errors, and most of these errors are global, which means you'll have to go through every level again and fix all of the listed (and non-listed errors).
(level design was fine most of the time, although a bit too hard or confusing sometimes)

Entrance errors







The entrance FG/BG positions were bad a lot of times. These are just three examples, but I've found about 20 or more. This picture may help when fixing them.

Palette errors



The title screen's text.



Have you inserted the Fade Fix patch? That will fix the bad colors at the level ends.



Bad status bar colors, and also, give Mario more space to finish the ending sequence (this happened a lot of times too).





It's weird, but Mario's mouth gets wacky in this flying pose.



It seems you forgot the corner tile on the right side.



As stated before, stacked Bullet Machines don't look that good.



Not sure if this was intended, but here a P-switch appears when Mario hits it from the side.



If I carry a Buzzy Beetle into this room, it gets glitchy.

Other



When I hit a message box, the HDMA gradient disappears.





When I go into a pipe, I should come out from a pipe.



I see what you wanted to do here, but it's not really the best way to block Mario's path.



Any reason why these spikes don't hurt?



Bullet Bills should come out of Bullet Machines.



Slowdown (have you patched the FastROM patch?).



This Moon was way too easy to get.



If I don't have the P-Switch here, I get stuck. Hurray.



No offense, but this submap looks really bland, you should put some decoration or something there.



Yay, that's a trap! (don't do that)

And it goes on. Please fix all the errors before submitting again. Thanks.
Good to see some improvement on this hack, but unfortunately, it seems you didn't pay enough attention last time.

Quote
Unfortunately, this hack has a lot of errors, and most of these errors are global, which means you'll have to go through every level again and fix all of the listed (and non-listed) errors.


Which means, a lot of errors are still present in this hack. I could list all of the mistakes one by one, but moderators aren't beta testers (you can get beta testers here). Yes, you'll actually have to find the errors by yourself, especially if it's a long hack like this.



This weird red statue kills me apparently...



Thus, the Time Up! screen appears. Use the Time Up fix patch (from the patches section) to prevent this.



Bullet Bill coming out of nowhere. Use shooters and Bullet Machines instead.



Badly colored Bullet Machines.







Still, a lot of entrance camera position problems. Have you looked at this picture?



Candle sprite is missing from the background.



For some reason, the disco sphere is glitched in this room (probably bad sprite graphics).



And yeah, no offense, but ugly rocks and Bullet Machines, bad status bar colors.

Good luck, hope you can find and fix all the errors.
NAME: Super Mario World Millenium Quest (2nd fix)
AUTHOR: Spreggatendo
DESCRIPTION: He subido otra vez este hack porque seria el primer hack que estuviese aqui.

ahora estoy seguro queno hay mas errores que haya visto.
que lo disfruten.


DENIED!


Very minor but the top part (on the edges) is somewhat cutoff here.


I am stuck here (and accidentally made a savestate)...


The climbing Koopas suddenly turn around somewhere in the net. Also, if I wait long enough, all climbing Koopas climb their way down into the lava..


This bush seems verry out of place here.


Unfitting yellow color in the background


Sprite memory issues. Use the correct sprite tileset and never place to 64x64 sprites in one screen.


Due to lack of reset pipes in this fortress I can be screwed.


Stuck. Couldn't escape anymore. Use the correct tileset (underground) in order to make all tiles behave correctly.


The time limit is very low here. How am I supposed to take the P back to the beginning and beat the level in time?


Hard to see and minor, but the used blocks leave cutoffness in the leaves. These levels often suffer from sprite lagg, too.


Glitched animation which Hadron has already pointed out (in another level though).
I've stopped playing here.



There are still too many errors which should get fixed, so look for them. Make sure the player cannot be trapped anywhere!

--------------------
I play Pokemon Red glitchless speedruns occasionally. Check out my twitch!

Exits done: 45, Overworld: 85%
Play through Taomb Demo 3
Well, Taomb may have finally died. Thanks guys. Staff should revamp the whole rating system and start modding the comments again. It's an absolute calamity and has never been this bad before.

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Forum Index - Valley of Bowser - Moderation Questions - Hacks - Super Mario World Millenium Quest - by Spreggatendo

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