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A few questions

I need help with a few things.

1) The level from Brutal Mario (in original unknown) where you are in a verticle level slowly moving down and you have to avoid spikes and stuff, how do I do that?

2) How do I edit the overworld animations? (ex: paths becoming yellow, hills/terrain changing shape)

3) Can you copy a custom pallet from another level like you can with backgrounds?

Thanks in advance!
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1) The level from Brutal Mario (in original unknown) where you are in a verticle level slowly moving down and you have to avoid spikes and stuff, how do I do that?

Don't really know what you're talking about, never beat Brutal Mario, sorry

2) How do I edit the overworld animations? (ex: paths becoming yellow, hills/terrain changing shape)

That has to do with events. They were confusing for me at first. Feel free to PM me asking questions. But you have to use the 8x8 event editor (the hill with the star covering it)

3) Can you copy a custom pallet from another level like you can with backgrounds?

Yes, you have to export the palette. Go to the level with the palette you want, then go to File > Palettes > Export level palette to file...

Then, once you've saved the palette as a file, go to the level where you want to put the palette, then go to File > Palettes > Import level palette from file...

Find your palette, import it, and there you have it. :)
fuck yeah meowingtons
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I can't help you too much with your last question, but, luckily I can help with your first one.

To make a vertical auto-scroll level that goes downward, you need to set up a vertical level so that it has layer 2 enabled (level mode 08). Then, you have to set the number of screens to just one, and make sure there is no layer 1 horizontal or vertical scroll. Next, you need to have Mario/Luigi's X and Y positions to be set up good enough (the X and Y positions I used for the downward one of the two vertical areas in my frozen ghost house were E and 9 respectively, on the left side, making Mario/Luigi close to the center). After that, you need to put the floor of the area (the one that would be moving "down" all the time) on layer 1, and put everything else (e.g. Munchers, spikes, etc) on layer 2, and put a layer 2 falls command in the top middle of the first screen.

But from here, most enemies won't work too well with this kind of area, but you can use enemies that are unaffected by gravity (like Boo Buddies), and you can even use a generator if you so wish. I made a generator of Eeries in wave formation based on mikeyk's sprite generators, and the area worked just fine for me, so good luck there.

Hope I was able to help.

Oh, I believe Bio can help you with your second question.
Suddenly I can't place layer 2. When I have layer 2 selected and i place a tile, its not there. I can resize it, but I can't see it.
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