ShadowFire, I played Astral Forest. There were some errors.
Why is the message box empty? Also, the palette of the wooden platform seems a little weird. Maybe change the darkest purple in it to a purple lighter than most of the platform?
Why did this block kill me? Are the cement blocks just placeholder graphics?
Ehm, layout priority is iffy here. You go behind the trees, but in front of the canopy, which causes some really awkward moments. I'd say it may be best to put the trees in front of all of the leaves on the bottom.
Move the goal post down a tile (the object, not the sprite). Also, change the palette of the goal post object from blues to purples, because the blue looks weird.
Use a generator to stop the autoscrolling, because the autoscrolling killed me after beating the level. (It didn't push me off the ledge. It just killed me).
One final thing. Isn't this supposed to be for the last world or close to the last? You may want to make it a little more difficult, as it felt easy. Maybe add in a lakitu (that may push it, but test it out with lakitu)
EDIT: I played another level.
When you go in a door...
Why do you come out of a pipe?
Maybe make this area wider, since you don't need the gray platform to make it across.
Feathers should be pretty rare. I just got one a few screens back. Can this second box contain a fire flower instead?
Move the goal post down one tile.
EDIT2: I played the other level.
I couldn't get passed here without taking a hit. And although I didn't take a picture of it, the Yoshi coin had a bad palette.
Why is everything green, but the podobos are red?
Why can the bottoms of the spikes hurt me? They don't look like they hurt. Use directional hurt blocks.
Why can the tops of the spikes hurt me? They don't look like they hurt. Use directional hurt blocks.
Why can the bottoms of the spikes hurt me? They don't look like they hurt.
Why is the magic thing there? It seemed pointless.
This level felt like it should have the difficulty Astral Forest had, and Astral Forest should have the difficulty this level had. This level seemed too hard for world 2.
Just back here to browse a bit.