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Screenshots and Video Thread
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Originally posted by Sokobansolver
Dang, uploaded on the 10th and already over 11,000 views #w{O.O}

LOL Bronies

Originally posted by Sokobansolver
Your hack is lookin good, too, but I'm disappointed at the lack of ponies. I guess custom graphics in a 3D game are pretty difficult, huh?

Well I could make a bunch of Pony sprites, but it would have to be within 32*32 pixels. I can make a pixelated pony, but that would look pretty crummy with the space I'm given.

I actually have a Spike model sitting on my Desktop for awhile now. Skelux (the one who made that Star Road hack) has been working on a specialised OBJ importer that allows people to import body parts (e.g. a head for another head).

Once he releases that, I'm planning on making a short 60 "Star" Pony hack based on the large variety of locations featured on the show (Cloudsdale, Appaloosa, Canterlot, the Evergreen Forest) and set Spike on a wild goose chase to find all of Twilights Friendship reports. Along with that, I also got plans on creating 3D pony models.
I was looking at your videos and content. Man both of you guys are doing amazing on your hacks. Also, a Pony themed hack would be awesome. Admittedly a bit odd, but awesome. Hope you guys keep doing more awesome stuff in the future!
So it turns out I've been dabbling in the mysterious art of Mario Kart Wii hacking instead of working on Mirror World Mayhem like I should. So here's some screenshots of a track model I whipped up.

Among other things, it will have Thwomps, and yes, they'll have the creepy Mirror World Mayhem faces.

It loks nice, but too bad Sketch up doesn't allow more various enviroments and it's open only in architecture. I would like to do that too: i think i would come up with something of awesome.

My deviantART
My Youtube channel
My avatar
Watch, i made a Super Mario 64 level
Originally posted by Insectduel

Looks like a really nice and challenging level, well, except for the 3 boom-booms, they act sort of glitchy together. Oh, and please remove the floating munchers, I'm sure we all know by now that floating munchers are frowned upon...


Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
The project I was making YEARS ago before I've started SMW Hacking.

Image 1
Image 2

As you can see, I wasn't so good in hacking Sonic 2 but the idea of my (Sonic) hacking was to recreate lost levels and include (some) levels presents in Sonic 1.

However, thanks to the Sonic community, I've given up on my project but thanks to the knowledge of Sonic hacking, I learned ASM much faster.
These are pics from my new zelda 3 rom hack, A Link to the Present.

All critisism is welcome. The current version is demo 0.1 and there are still many bugs.

Nixon's the one.
LemmyKoopa: From what I'm seeing, everything looks great, I like it. Keep it up!
Here's the second level of my SML2 hack: Jungle Zone 1-1 (Ignore any cutoff, I plan to change the corners and walls to match the ground GFX from the original Tree Zone, assuming the graphics aren't compressed.

Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
The graphics are not compressed, but the space is kinda limited. Looks really nice!
Well, this is the boss I've developed for SMRPG, she's a bit though and she's the midboss of world 4.

So bring a lot of mushrooms, you will NEED it.
Poison Mushroom, under testing!

The coding itself have problems so I'll probably create a new AI coding from scratch and putting them in an empty bank so it wouldn't affect the suits while popping up from ? blocks.
@ Insectduel:
I've seen many of your SMB3 hacking videos before and I like most of them. Your "future SMB3-SMAS custom level" looks really nice, it's an interesting idea.
As SMB3 is one of my favorite games, it's nice to see some custom levels of it.

The poison mushroom is interesting, too. But it looks strange when it "jumps" out of the question blocks instead of just coming out like the other mushrooms.

I started with SMB1, here's my latest ASM creations. I may do the same for underground levels.
New video!

I'm not using those graphics or current palettes for the new 2.0 version. I may finished inserting levels now all I need to fix the bugs. I may need graphic designers needed, then insert Cheetah Mario Bros. BGM onto the final piece of my project.

Unchanged graphics and music also available when it releases on my anniversary date.

Here's a little something I'm working on for the Castlevania III re-translation.


Current version:

Mockup of Final Product:

EDIT: I'm planning to attempt to add a blood dripping animation, but no promises.

Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.
I stopped working on this a while ago, but I figured I'd show a couple screenshots. I didn't find a whole lot of decoration, but I figured I'd go the Lynnes way of having a lot of moving parts so the level would feel more lively.


Might pick this up later.

aran - Graces of Heaven
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