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Screenshots and Video Thread

Hi everyone! I found a Paper Mario TTYD text hack today. I dont think the makers of this program have a demo out.

http://www.youtube.com/#/watch?v=Sz2v62pzWrU&desktop_uri=%2Fwatch%3Fv%3DSz2v62pzWrU http://www.youtube.com/#/watch?v=Sz2v62pzWrU&desktop_uri=%2Fwatch%3Fv%3DSz2v62pzWrU
My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
Key Kong Don: 1-1 ~ Zinger Zone (DKC Hack)
Nothing truly special, just a little level I created from the first level of the game. Also the cutoff is extreamly hard to fix due to the tiles in the editor spread all over the place.

Inspiration came from Sokobansolver's "Beat The Donkey", only a little bit different and not as hard.
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

(rip my other userbars momentarily)

Originally posted by Daizo Dee Von


I've never touched (or really looked at) DKC hacking before, but it looks like a good start. There's some cutoff graphics in the level, but I'm guessing it's because the tiles are all probably extremely difficult to assemble.

Now... New Super Mario Bros!?


I'm building a level for the NSMB level design contest. I'm probably going to end up cutting it REALLY close to the deadline, so if I don't make it in time, I'll always have this screenshot to remind me of the time I didn't make it. #ab{:[}
A mod a guy named Flotonic is working on
http://www.youtube.com/watch?v=4YMZZW6JbDo

I've waited nine years to be able to do this.

Context:
I'm experimenting with Pikmin 2 hacking. Not actually a serious project, but it may form the foundations for one!

- Not really much going on. Trying to decipher Mario Kart's tile writing data routine. Doesn't seem too complicated but I'm missing some data currently I think.

If I'm doing it right, here's what I have in general for bytes:

$EB - Start loading data (4 bytes in total) - Longest write. Supports up to 127 tile writes
$41-5F - Repeats last write (3 bytes in total)
$C1-DF - Sets X/Y coordinates of next write?

EB starts writing the most tiles that can be written (Unless I'm missing another byte above this). So EB xx1 xx2 xx3 would be the length.

xx1 = How many times to write. Goes up per 2 bytes. 01-FF (1 to 127 tiles)
xx2 = What tile to write. Values 00-FF
xx3 = What palette the tiles use

$41-5F is the quickest way to write a single tile. (1 to 16 tiles)

$C1-DF - Still experimenting but it may bump how many tiles ahead to start writing. (1 to 16 tiles)
I'm not too sure if I understand what's going on in that post. Are you trying to document like a compression scheme or something?

Give Mario some love?~
Trying to document how it assembles background layers on the character select screen so it can be redrawn however it's needed.

Though that's BG1 so not sure how it effects the other layers at the moment.
Bump.


Working on a background for Labyrinth Zone, a level in Sonic the Hedgehog.
Originally posted by Unknown
There are two kinds of people in this world: those who think there are two kinds of people in this world, and those who don't.



My work on Super Monkey Ball can be found here.
An update on my BG (that nobody will care about):

And here's what it looks like in-game (even though nobody cares):

Originally posted by Unknown
There are two kinds of people in this world: those who think there are two kinds of people in this world, and those who don't.


So, I started working with Reggie (The NSMBWii editor) last week and I managed to make a working level with it! Any tips/comments/critism?

Level 1-1

I might turn this into a full-sized mod if I can find the time. So far editing with this program has been really great.
So, I'm not really "hacking" Skyward Sword, but I've managed to somewhat get custom music to work in it.

Do notice that it's very buggy at this point, but some songs tend to work perfectly.
Seems like noone has done this before.
Originally posted by Hippo
So, I'm not really "hacking" Skyward Sword, but I've managed to somewhat get custom music to work in it.

Do notice that it's very buggy at this point, but some songs tend to work perfectly.
Seems like noone has done this before.


Is it just the standard BRSTM file in Skyward Sword?
I did a simple hack to Super Bomberman. I made it so when you go into sudden death mode, it puts an invincibility item in the middle of the screen (though it behaves a little glitchy sometimes) and it makes every one have full power, red, remote bombs.

Video

I finished making this yesterday:



I hope to put it in my upcoming Mega Man 2 hack, titled "Mega Man 2: Revenge of Samus Aran". What does everyone think?
Officially a Mega Man addict.
Major thanks to Giga and Erik557 for the layout.

Join the Super Mario Maker Forum
<TNTtimelord> Merve: xD
<TNTtimelord> you're a boss ass bitch
<TNTtimelord> see merve this is why you're so awesome xD
While on the topic of Pokémon.





The actual pointers are not set as of yet, it's just the world map tilemap and graphics themselves.
meh
I was bored so I did a thing:



You know I might make a sonic hack that crosses over with a ton of games. but idk yet.
Team CornersoftYoutube
Funny that the most recent post in this thread would be related to Sonic hacking as it's something I just started doing myself on Monday. I've been wanting to hack Sonic for a while, but the last time I made an attempt, I couldn't figure out any of the level editors. After hanging out in SSRG's Discord server for a couple days and hearing things about SonLVL being easy to use, I decided to try it out for myself. The hardest thing was probably the initial setup, which ended up not being all that hard. The split disassembly I needed for the target game was easy to find by following links on Sonic Retro's SonLVL setup tutorial. After 2 days, I managed to create a custom Green Hill Zone Act 1. Here's a video.
Quintesson Judge: Silence, or you will be held in contempt of this court!
Hot Rod: I have nothing but contempt for this court!
- Transformers the Movie (1986)