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Tip: The "No More Sprite Tile Limits" patch does NOT increase the limit for the amount of sprites onscreen at once.Not logged in.
Wut (yes, that's what)
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Wut (yes, that's what)
Pages: « 1 2 »
Complete Stages:
Stage 1 - Sky's Peril

Working on:
Stage 2

I'm working on a hack called "Wut" (Souljester, don't comment about working on to many hacks please).

So I had the thought on how I don't have any level ideas. However, if you guys have any level ideas, feel free to tell me them, and I'll create them. Even say the sprites/music/blocks you want me to use, and I'll use them. You're probably thinking "wut the heck is this guy doing" in your head. Here's a bonus - if you like what I made, you can use it as a level in your own hack! Claim it as your own, or from the "wut" project.

P.S.
Not water if possible please!

P.P.S
Also, I'll have a few levels of my own there.
I could help with sprites, if you'd like. Coding custom ones, I mean. An example of my work is in my sig. Feel free to use that, but I wouldn't advise it since it's an outdated version.

I'm uncreative as hell when it comes to level designing, so I can't help you there.

I *might* be able to help make some blocks, but I despise BTSD with a firey passion, so it might not work out that well.

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Warning: Opinions expressed by Lexie or others in this post do not necessarily reflect the views, opinions, or position of Lexie himself on the matter(s) being discussed therein.


Yoshi's Island Disassembly C3 Thread
SPASM - LevelASM for Yoshi's Island!
Yoshi's Island Disassembly Data Dump Wiki
Originally posted by Alexander
I could help with sprites, if you'd like. Coding custom ones, I mean. An example of my work is in my sig. Feel free to use that, but I wouldn't advise it since it's an outdated version.

I'm uncreative as hell when it comes to level designing, so I can't help you there.

I *might* be able to help make some blocks, but I despise BTSD with a firey passion, so it might not work out that well.

Thank-you very much. I would love to have your work inside Wut. Whenever I need some thing, I'll be sure to ask you #w{:>}


What I would like to see are some more levels based around the creating/eating blocks. There's so many creative things that can be done with the blocks (see this video for reference).

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Originally posted by Thomas
What I would like to see are some more levels based around the creating/eating blocks. There's so many creative things that can be done with the blocks (see this video for reference).

Cool. I've actually been working with the C/E blocks in Too Cruel X, but I'm sure I can do better. Any specific title/block/sprite/etc. you want in it?
if you make levels with those blocks try to come up with new awesome ideas like this level: http://www.youtube.com/watch?v=8Vzpr_pZLe8

dont use these ideas, but try and come up with some as awesome.

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This -->Click!!<-- This



thefinalboss726.blogspot.com
http://www.youtube.com/TheFinalBoss726
Maybe offtopic but dont link to my callab thread thats says someone I know *hint* *hint* to make me a loser.

anyway an idea
how about a level with lots of "note block" abuse and create blocksprite

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Are you an ASM coder and want to trade "resources"? Private Message me for details.
(I also offer SMW Custom Songs in exchange for ASM! I don't do ports though unless it's to remix.)

Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




Note block abuse is the worst kind of Kaizo levels out there.
Originally posted by mockingod
Note block abuse is the worst kind of Kaizo levels out there.

Definitely. Also, I've edited the OP to make you less of a loser.
Thanks

Another idea:
how about a level thats an castle and 2 create blocks are revealing a path of kaizo traps and munchers (they will be flouting until the create block reveal the path) the create blocks will be above and under mario (like the roof and the floor will be created) make it worse with eating blocks behind the create blocks!

--------------------
Are you an ASM coder and want to trade "resources"? Private Message me for details.
(I also offer SMW Custom Songs in exchange for ASM! I don't do ports though unless it's to remix.)

Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




Originally posted by Diddyboy100
Thanks

Another idea:
how about a level thats an castle and 2 create blocks are revealing a path of kaizo traps and munchers (they will be flouting until the create block reveal the path) the create blocks will be above and under mario (like the roof and the floor will be created) make it worse with eating blocks behind the create blocks!

I can't control the creating block. Also, mainly for Alex's sake, but for other people's sake, I'm staying fluncher-free.


Originally posted by Botcrazy
I can't control the creating block. Also, mainly for Alex's sake, but for other people's sake, I'm staying fluncher-free.

Actually, you can, by editing the disassembly of the creating sprite (its pretty easy, no knowledge of ASM required).

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Hex editing it is pretty easy, plus you have 50 bytes of changing directions.

I suggest Tom's if you need that extra one because you can have it only behave diferently twice, which is; having one on a level on the main OW and one on a submap level acting diferently.

(If you do use the Hex ones I suggest you plan your route alot more in advance since I tend to think Hex is a little more risky than
ASM, and more annoying to edit)

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REMOVED
Originally posted by Botcrazy
Also, mainly for Alex's sake, but for other people's sake, I'm staying fluncher-free.


:3

Also yeah, just use what Thomas linked and reinsert it.

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Warning: Opinions expressed by Lexie or others in this post do not necessarily reflect the views, opinions, or position of Lexie himself on the matter(s) being discussed therein.


Yoshi's Island Disassembly C3 Thread
SPASM - LevelASM for Yoshi's Island!
Yoshi's Island Disassembly Data Dump Wiki
Wut Stage 1
Enjoy :D
I'm working on the second stage. Worry not, it will be longer.
Looks pretty good. Hmm... at one part I saw Mario catching air like with the line-guide rope. Is it an invisible vine or it was a glitch?
Originally posted by Wormer21
Looks pretty good. Hmm... at one part I saw Mario catching air like with the line-guide rope. Is it an invisible vine or it was a glitch?

Invisi-vine. I'm working on custom GFX for them though.
Looks like Map16 trickery to me. Trial and error is generally not funny.

Well, aside from the map16 trickery...
...
.


I can't find anything else in the level?

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Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Originally posted by Sadistic Designer
Looks like Map16 trickery to me. Trial and error is generally not funny.


If you're referring to the invisi-vine thing, you did notice that he said he'll use custom graphics instead, right? #w{:s}

Anyways, nice to see a level. Actually looks kinda fun. :D

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Good fucking bye.
Looks pretty good so far (Although the eating block thing is in every-other thread now :/) I'd suggest making it a little longer? It seems to end far too abruptly to impact the player from the first level.

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REMOVED
Pages: « 1 2 »
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