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No Sprite Tile Limits...
Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics - No Sprite Tile Limits...
Pages: « 1 »

I applyed the NoSpriteLimits patch to my ROM. Now, when I load it up, it shows the Nintendo, then the title screen music plays, but the screen itself is just black.

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Hey, I'm Riot. I used to use this website a lot but it has been quite a while since I've been a part of it. Help me out with any of the changes; it'd be much appreciated.
Are you sure you've inserted it into freespace? It works fine for me.

Oh crap, I had no idea it needed freespace (I couldn't find anything in the ASM the made it look like it needed freespace). Oh well, this should be an easy ROM port.

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Hey, I'm Riot. I used to use this website a lot but it has been quite a while since I've been a part of it. Help me out with any of the changes; it'd be much appreciated.

Ok, before I go and make another thread about this:

Where can I find the freespace in the NoSpriteLimits.asm? I can't seem to find a "org" or a "!Freespace".

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Hey, I'm Riot. I used to use this website a lot but it has been quite a while since I've been a part of it. Help me out with any of the changes; it'd be much appreciated.
It's actually well pointed out:

Code
org $168000	; POINT THIS TO SOME FREE SPACE!!!!!!!!!!!!! OR YOU MAY GET GLITCHES THAT CAUSE YOUR HACK TO SCREW UP AND LEVELS WILL NOT WORK AND YOU CAN'T EVEN GET TO THE TITLE SCREEN!!!!!!!!!


Line 59 to be exact. But if you're using the one with more cycles but less code, it's on line 8.

Alcaro edit: Removed table stretch.

Ah, there it is. How could I have missed that?

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Hey, I'm Riot. I used to use this website a lot but it has been quite a while since I've been a part of it. Help me out with any of the changes; it'd be much appreciated.
Pages: « 1 »
Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics - No Sprite Tile Limits...

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