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Coding an Extended Sprite
Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics - Coding an Extended Sprite
Pages: « 1 »
How does coding an Extended Sprite (for MiOr's Extended SpriteTool) differ from coding a normal sprite? What should I keep in mind?

I've read the Readme, and looked at the example, and it's not making a whole lot of sense. The Extended Sprites seem to follow a much different set of ASM rules than normal sprites, and I can't find a pattern (probably 'cause I only have the one example). Think someone could help me out?

Thanks. Sorry for sounding like a noob. --Schwa

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It's me!!

High on life is the best high.
I'd like to know, too, for future reference.

BTW, Schwa, where can I acquire that tool?

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Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.
I forgot who gave it to me... It's MiOr's program, so if you find his site and get Google to translate it, you might find it that way.

Good luck using it, though... I decided not to use it after all 'cause it just gives me another main variable in my hack production to look after. @[email protected]

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It's me!!

High on life is the best high.
Pages: « 1 »
Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics - Coding an Extended Sprite

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