How does coding an Extended Sprite (for MiOr's Extended SpriteTool) differ from coding a normal sprite? What should I keep in mind?
I've read the Readme, and looked at the example, and it's not making a whole lot of sense. The Extended Sprites seem to follow a much different set of ASM rules than normal sprites, and I can't find a pattern (probably 'cause I only have the one example). Think someone could help me out?
Thanks. Sorry for sounding like a noob. --Schwa
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