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Weird brr sound
Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics - Weird brr sound
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I'm not sure what I did, but in the latest version of bsnes, you hear almost rare some kind of sound kind of like a buzz. Does this have to do with a patch related to music?
Edit: IPS here: http://bin.smwcentral.net/u/207/Te.ips
Use bsnes 1.80 to see what I mean. I want to remove this error.
BRRs work fine for me in bsnes' latest version.

Make sure you have added a 2 bytes header stating the loop point of the .brr or it won't play correctly!

You can do this with split700 as well. Here's a small .bat file I wrote to output ALL .brr files (since it sometimes skips valid ones thinking they're corrupt, while they are not.)

Code
split700 --force -M *.spc
pause


--force simply forces split700 to output all .brr files in the .spc file(s).
-M adds the 2 bytes with the loop point set already to be used with AddmusicM. :)

Don't forget to the set the PCM set + .brr files in your song though.


Edit: Also the song in level 105 plays perfectly fine for me in bsnes 0.80. o_O

On a side note, check your decay value for $F1 as well as the FIR filter.
I fixed it on my own, by repointing Rolloverfix.asm. Is was in an area with sound data. Layer3ExGFX patch still brings me an error, where the word End doesn't show up the first time. I'm not which xkas version should I use to insert the patch.
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