Just to say that I've lost my internet. This means no activity on SMWC for an undetermined amount of time. I'll try to be here once per week (when I'm at a friend's house) to make showoffs and updates. That's it. I'll still be working in the hack.
Whoa! It's becoming a very nice and creative tileset!
As for the tides, there's no way to configure its height with Vanilla resources. Or you can use the "high and low" config for them, so they'll work like in "Mondo", up, down... you know, but I think you're not supposed to use the high and low config though.
Anyways, clever. Looking forward to see the complete level!
I'm midway in Arid Alley 1, but I can't show screenshots now because I'm on other computer that don't have SMW Hacking-related stuff. Soon I will show more progrss. And I'm still planning Arid Castle. Can it be a Ghost House-like, wooden castle?
@MoriaRebirth: If you want to join, give it a try. I can help you if you think it's necessary.
@Mario's Hat: About Arid Castle, it can be wooden-styled, since my Ghost House (Arid Haunt) is currently being made with stone and cave-styled tilesets. It includes some default Ghost House things, too.
People: I'll be back to music porting this week, but still working on the hack (a bit slower, but not freezing it). Just to let you guys know.
I've worked A LOT in those 2 weeks. I've made ports, things for my band, and the relevant one: three new levels for this hack!
Here are the links of the videos I've made (yeah I had to produce them, which was also tough work):
If you notice the Cold Canyon submap in the videos, they appear with the new Special World Passed palette I've reedited. The last screenshot I provided shows it with a bright yellow (?)... pretty strange color. Now it's a bright red.
And for the level designers/people wanting to play some of the finished levels:
And here's the newest Base ROM. Don't use LM 1.90 to open it! Please wait until the next update (because only today was the day I could download it).
I have patched the "No Sprite Tile Limits" and "Tide Fix" to the ROM. I was having troubles while doing the Blue Switch level and currently with Jewel Jungle Secret, so I had to apply them.
I've also applied the relatively simple "1-player patch" just because Luigi's palette on the OW appears bad when the Special World Passed palettes are activated.
About the title:
The hack name won't change. Vanilla Failure will be kept on, even the hack not fitting into that category.
I won't insert custom music just because it doesn't affect in level design. I hope these patches were the last external resources I have to apply.
This project, even being done successfully, will be a failure anyways, for being not an authentic vanilla hack.
> And I didn't get time to update the tables today, sorry.
Good work! I liked all the levels you lately made, they are full of nature! I like the graphics mix of the ghost house level and the BG of the ice cave is a great touch! =) I imagine the Cold Canyon 4 level, it looks very fun to play! Being too busy to join this now, but I will be watching the progress. Also, opening the base ROM with LM 1.90 shouldn't break anything, many people just switched their versions to 1.90 and everything was ok. (together with me, and I additionally coded a sprite and made an OW map in it, everything was fine)