Hack Name: Super Mario Bros Classics - 1 MB - 45 downloads.
Length: 8 levels
Author: Vierzbanator - Submitted by: Vierzbanator
Description: A collection of remakes of 6 classic NES levels, including SMB, SMB2, and SMB3. plus one bonus challange. beat this bonus challange you'll get a reward...
CAUTION: Only save with Save States, saving normaly will put you in an empty ocean and possibly an endless bonus game!
This hack is unacceptable for a number of reasons.
First of all, but not necessarily most importantly, this hack was submitted as a ROM. Sorry, but renaming your hack form "SuperMarioClassics.smc" to "SuperMarioClassics.zip" does not make it an actual zip file. It also completely ignores the fact that we require IPS patches and not sfc/smc files.
Second, you yourself state in your hack description that there is a major problem with saving (somehow). We don't allow broken hacks. That is something that needs to be fixed before you submit anything.
Third, all this hack is is a bunch of level remakes from older SMB games. We frown on level remakes in general, and remake collections apart from the ones we already have in our database. That said, there is also the problem that these are not the best of remakes -- they are not "block-for-block identical" which is a big problem, plus your levels were full of cutoffness since you used edgeless ground ledges for most things. These are badly made levels in general, apart from the fact they are remakes.
All that said, I really don't think you should resubmit this. Spend some more time learning basic SMW hacking and make your OWN hack. Please take the time to read over the Tips Of The Day
. You should play through some of the site's Featured Hacks
to get an idea of what you should be aiming for. Last but not least, replay some of the classic Super Mario games to get inspiration for
(but not copying of) good level design.
This hack does not meet the following Hack Submission Guidelines
Originally posted by Hack Submission Guidelines 1. You must submit an IPS file, not a ROM.
Use Lunar IPS
to create your IPS file
, and put the patch in a ZIP.
5. Your hack should be of a reasonable length.
Unless you intend to make your hack contain very long and very high quality levels, demos which are too short to provide any feedback on or be enjoyable will be subject to removal. A general rule of thumb is that the hack should feature at least one complete world with about five levels, or should feature around at least 15 minutes of game time.
7. The player should not be able to enter Level 0 or 100 from the Overworld.
Level 0 and 100 are the Bonus Game levels, which are handled in a special manner that makes them "endless" if you enter one from the overworld. This causes the player to be trapped forever. To prevent this, check and test your overworld events and levels to make sure that they lead where you want them to.
10. Test your hack on all major emulators.
This will ensure that all players, no matter which emulator they are using, can play it without experiencing slowdown, crashes, or audio glitches. Major emulators include but are not limited to: ZSNES, Snes9x, and bsnes.
11. Have fellow users beta test your hack before submitting it.
Your hack should be as good as you can make it before you submit it to be featured in the hack database. A good way to make sure you have a quality hack is have it beta tested. Have your friends play it and give you feedback, or recruit some beta testers
12. Quality level design
Your hack has a much higher chance of being accepted if the level design is fun. Conversely, if the level design is found to be lacking, then small graphical glitches may be enough to push the hack into deletion.
[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.