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130: Myrkky Mainline - MrDeePay
Forum Index - Events - Super Mario World Central Production 2 Completion Project - World 9 - 130: Myrkky Mainline - MrDeePay
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I should have something witty to put here (even if it's just to update dated info), shouldn't I?

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You can PM it to me if you want (that's still open) and I might join the Discord, but I still won't be touching any other level until I am finished with SC; any changes it receives will not be as extensive as that level. I will say that the water surface is actually from Yoshi's Island and will need to be replaced with something original while still looking grungy. It was actually just something left over in an ancient baserom that I mostly used as a placeholder.

Aesthetically it looks good, though I would use some clever ex-animation to have the waterfall in the BG for the underwater segment to be the exact same color as the background so more files don't need to be made for something that will only appear in one level.






Revisions completed. Currrent Patch with this inevitably showing up on SMWDB eventually.
Level is to the right of the Hub on the OW. I have made a couple of minor changes since this patch, however. There's also a full version for Shivering Cinders but that's not important right now.

➡️ Overall readjusted difficulty to be harder, as I feel the previous revisions made the level too easy relative to where it is in the game.
➡️ Redesigned parts in to help provide more fairness. I'm sure I missed a few places that can be improved, just tell me.
➡️ Redesigned Section 1 a little bit to account for the behavior of the current version of the Venus Fire Trap being used. Also changed a bit of the end of this section to be more forgiving.
➡️ Starting part of Section 2 has On/Off blocks to block out the player from trying to do a quick reset of the room if they're running low on air while trying to get the first SMWC Coin.
➡️ Moved a Question Block in Section 4 (contained a flower) to be earlier on and changed it to a Yellow Switch block.
➡️ Both variations of the air meter used in this level drain slower.
➡️ Redesigned the beginning part in Section 3 to have some required swimming while avoiding Cheep-Cheeps and to illustrate that the purple poisonous water drains the air meter faster. Removed the Parakoopa it had no use and a number of issues that don't really feel like going into detail over.
➡️ Changed a Question block (contained a Feather) to have a Flower in it instead, since that would be more useful for this level.
➡️ Redesigned parts in sections 3-4 to have no short-hopping Dolphins (they weren't re-inserted in the base I used anyway). Conveyor belts are mostly used in their place.
➡️ Made much greater use of Fishbones, which only appear in Briar Mire in a non-threatening manner. Their current miscolorization will be accounted for in the (hopefully) next base ROM update.
➡️ Changed level music to 37 (Massive Layoffs), since its updated versions sounds like a better fit here.
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Forum Index - Events - Super Mario World Central Production 2 Completion Project - World 9 - 130: Myrkky Mainline - MrDeePay

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