So the idea I have for this level is, for all intents and purposes, an airship level. However, instead of using a fleet of normal airships to protect his interests in the sky world, Norveg has been repurposing a chain of small floating islands, outfitting them with a variety of artillery weapons.
I'll be using the Girder Grasslands tileset for my level, although I'm going to need to add some tiles for cannons and for giving the islands proper bottoms. I'll also be coding some new artillery sprites; I've already come up with ideas for a bullet that splits in two and a laser cannon. I'm not entirely sure what to do with the secret exit yet, but I'm considering having the player find a Yoshi in a secret area and then keep him to a certain point in the level to access an alternate path. Also I'll most likely be using some form of autoscroll, since a) it's sort of traditional for airship levels and b) it's integral to the only way I can think off to pull off the laser cannon.
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