VLDC #13 ends in
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138: Honeydew Hills - Magi
Forum Index - Events - Super Mario World Central Production 2 - World 10 - 138: Honeydew Hills - Magi
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Well, fixed some slowdown points, but I left some because I think they'll get fixed with the FastROM patch, also fixed the used block animation (thanks leod) and removed one of the spike tops (you hear Henix?), I also made the stationary Hammer Bro platform more convincent by making the sprite turn block (the one that appears when you hit it) grey instead of brown. I also fixed the cutoffy corners on the cave walls (wich no one did mention, wich is strange). I think this is it.

EDIT: Forgot to add the link:
Here is the map! err... I mean, link!

Yep, this looks pretty much done to me, also:

Dang that's some HDMA.

In case you are wondering why it didn't work for you, you simply inserted the tables without the accompanying code for them, which basically crashes the game, your code for level138 should look like this:
LDA #$00
STA $4330
LDA #$02
STA $4340

LDA #$32
STA $4331
STA $4341

REP #$20
LDA.w #.138Table2
STA $4332
LDA.w #.138Table1
STA $4342

SEP #$20

LDA.b #.138Table2>>16
STA $4334
LDA.b #.138Table1>>16
STA $4344

LDA #$18


db $01,$3E,$57
db $04,$3E,$58
db $04,$3E,$59
db $03,$3E,$5A
db $03,$3E,$5B
db $04,$3E,$5C
db $04,$3E,$5D
db $04,$3E,$5E
db $09,$3E,$5F
db $08,$3D,$5F
db $05,$3C,$5F
db $08,$3B,$5F
db $32,$3A,$5F
db $05,$3A,$5E
db $02,$3A,$5D
db $03,$39,$5D
db $04,$39,$5C
db $04,$39,$5B
db $04,$39,$5A
db $06,$39,$59
db $0C,$39,$58
db $05,$3A,$58
db $04,$3B,$58
db $06,$3C,$58
db $05,$3D,$58
db $07,$3E,$58
db $19,$3F,$58
db $0A,$3F,$57
db $00

db $25,$96
db $0B,$97
db $07,$98
db $09,$99
db $08,$9A
db $06,$9B
db $05,$9C
db $08,$9D
db $08,$9E
db $50,$9F
db $05,$9E
db $03,$9D
db $04,$9C
db $03,$9B
db $04,$9A
db $04,$99
db $05,$98
db $02,$97
db $00

Then, to make it work in the goal sublevel (and the levelinit), put this line of code into levelinit138, level1C9 and levelinit1C9:
JSR level138

If anything breaks, well fuck me!
Also I got someone to code those blocks, gonna post here or edit this post when they're done (if they ever get done, you never know with Ixtab).

Your layout has been removed.
Originally posted by leod

Better find someone else to code them.

I'm satisfied with the level. It's adorable, and the rainbow HDMA really adds to the already amazing atmosphere. Once you get those blocks, feel free to send your resources my way.
Could you give me the IPS with the HDMA inserted leod, please? Xkas GUI is a bitch.

Originally posted by Magiluigi
Xkas GUI is a bitch.

Command-line xkas is less buggy than xkas GUI. I can send you a .bat to easily run it if you want.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
leod + send IPS to me = easier.

But you can send me the .bat file if you want to

You don't really need it for your level, SNN will have to reinsert it anyway when he gets the level.

Your layout has been removed.
Yeah I know, but I want design stars that fit better the BG since they're looking odd as they are, and the gradient would help a little.

That makes sense indeed.
Here you go.
If the patch doesn't work, tell me, I'm really not good at this and half of my patches usually break everything.
e: my dropbox seems to be acting up and refuses to upload anything, changing link to file bin I guess.

Your layout has been removed.
Thanks leod! I'm designing the new stars for now.

Have some Bells, courtesy of MarioE.
If they don't work for whatever mystical reason, I'm going to cry at him until he fixes them, though they did work for me, so there shouldn't be any problems.

Your layout has been removed.
Well, this can be closed now. I finished everything and will send S.N.N. the resources.


Block glitch whatever.

Is this supposed to do this.

Vomit palette.
Pages: « 1 2 3 4 » Link
Forum Index - Events - Super Mario World Central Production 2 - World 10 - 138: Honeydew Hills - Magi

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