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Tip: Try not to place secret exits at the very end of levels-- the player will basically have to go through the same level twice.Not logged in.
Special Secrets - by Hacktester
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Special Secrets - by Hacktester
Pages: « 1 »
Hack Name: Special Secrets - 27.5 KB - 21 downloads.
Length: 10 levels
Author: Hacktester - Submitted by: Hacktester
Description: Mario has been stuck in Special world for a while and he has discovered that a warp pipe has appeared. Has Mario found a way home?

I'll give you credit -- this is a fun CONCEPT for a hack. The way you're doing it just isn't very good.

First off, there are blatant level edits here. Some of that could be for a good reason (e.g. Mario finds a secret exit in one of the levels in Special World) -- but there's really no reason to have weird versions of Awesome and Groovy a forced run-through of Level 105. We've all played this game before, and unfortunately you're not improving it in any way.

^ not so "Awesome"... and why is that Keyhole there?

Apparently the way out of the Special World is through a strangely placed Keyhole in Groovy. Who knew?

Beating Groovy with the Key makes Blargg puke on the OW. (In other words, make your OW look nice and not cutoff).

And escaping Secret World leads to...Yoshi's Island 1 -- except this time, we have to run fast or we die.

Once again -- we've all played these levels before. Make something new and creative of your own. I think it would be fun to see you turn this hack into a "what's past Secret World?" sort of thing, where the player explores all-new worlds and levels. These are mostly all-old worlds and levels, unfortunately, and the ones that aren't...

This is where I quit. Stacked and floating Munchers aside, this level entry is hard to survive even with the Yellow ! Blocks filled in.

So, I think you have a lot of work to do here. This is nowhere near ready to be submitted to the site. Overall, this hack needs a lot of work before it will be up to SMWCentral's standard of quality. Please take the time to read over the Tips Of The Day. You should play through some of the site's Featured Hacks to get an idea of what you should be aiming for. Last but not least, replay some of the classic Super Mario games to get inspiration for good level design.

This hack does not meet the following Hack Submission Guidelines:

Originally posted by Hack Submission Guidelines
2. Minor edits of existing SMW levels will not be accepted.
Use Ctrl+Del to remove old SMW levels. (104, C5, C7, and 3 are exempt from this.)

4. Avoid major graphical glitches.

Errors such as garbled sprites/FGs/BGs, message box text screwing up layer 3 items, floating/stacked/cutoff tiles, and general graphical ugliness are frowned upon. Furthermore, don't forget about glitches which involve the sprite memory - the graphics of the sprite will 'disappear', but the sprite will still be there, and can unfairly hurt Mario.

9. Keep the hack at a fair difficulty.
Avoid issues such as death traps after the goal, blind jumps, forced damage, excessive enemies, places where you can get permanently stuck, excessive 3-UP moons, projectile sprites (e.g Bullet Bill) placed directly into a level instead of using the correct shooter/generator sprite, etc.

11. Have fellow users beta test your hack before submitting it.
Your hack should be as good as you can make it before you submit it to be featured in the hack database. A good way to make sure you have a quality hack is have it beta tested. Have your friends play it and give you feedback, or recruit some beta testers.

12. Quality level design
Your hack has a much higher chance of being accepted if the level design is fun. Conversely, if the level design is found to be lacking, then small graphical glitches may be enough to push the hack into deletion.


[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
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Forum Index - Valley of Bowser - Moderation Questions - Hacks - Special Secrets - by Hacktester

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