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Mario's Kool-Aid Acid Trip
Forum Index - SMW Hacking - Works in Progress - Mario's Kool-Aid Acid Trip
Pages: « 1 2 3 4 5 6 7 8 » Link
UPDATE! UPDATE! READ ALL ABOUT IT!


Vacay is over! I've made a lot of progress in the conceptual phase. My overworld is already about 70% done (the sketch, that is).

It will consist of the main overworld and two submaps. One contains about 6 secret levels and the other contains the final level--and possibly only that. The main overworld will be extremely nonlinear. There will be three possible routes that all meet up at a level called Raspberry Ruins. After beating that, you access the final submap.

I've planned out 13 main levels and will soon start designing the optional ones. One of the rejected flavors will be called...Tamarind Terror!

When I get enough done in Lunar Magic to make screenies, please let me know what you think!

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"(Z->)90° - (E-N²W)90°t=1"

Supporting:


Current project: Mario's Kool-Aid Acid Trip

Originally posted by Fine Green Koopa Troopa
It would be funny if you made the final boss into the Kool-Aid Man, heheheh


As silly as it may seem, that would be totally wicked.

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Hey, I'm Riot. I used to use this website a lot but it has been quite a while since I've been a part of it. Help me out with any of the changes; it'd be much appreciated.
Originally posted by Riot898

Originally posted by Fine Green Koopa Troopa
It would be funny if you made the final boss into the Kool-Aid Man, heheheh

As silly as it may seem, that would be totally wicked.


This is a VANILLA hack. And I'm not a good pixel artist at this point. But you guys read my mind--it IS a wicked idea!

Progress is coming along in Lunar Magic. Take a look at this!



This is supposed to be a layer 2 translucent level, but for some reason it doesn't look translucent in LM or the game. Don't mind the terrible palettes on the rocks; once I read up on where their palettes are I'll change them to a faded pinkish-red.

Don't worry, I'll have more screenies soon enough.


And here's the current list of level names, assembled for your reading pleasure. Some of these may be renamed or not used in the final game. Please give your advice!

Orange Oasis
Lemonade Desert
Key Lime Cavern
Soarin' Starfruit
Spearmint Serac (this one needs a tweak. But I really love the word "serac")
Grape Expectations
Tropical Shores
Blueberry Haunts
Cherry Cauldron
Pineapple Piedmont
Watermelon Citadel
Raspberry Ruins
Tamarind Terror
Dragonfruit Depths (tentative)
Durian Wastes
Tang Tower
Banana Bastion (tentative)
Guarana Graveyard (tentative)

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"(Z->)90° - (E-N²W)90°t=1"

Supporting:


Current project: Mario's Kool-Aid Acid Trip

It actually doesn't look have bad, here. Keep up the good work with the palettes and level names.

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Hey, I'm Riot. I used to use this website a lot but it has been quite a while since I've been a part of it. Help me out with any of the changes; it'd be much appreciated.
Work on this hack continues at my own (yes, rather slow) pace. Two more screenies of my freshly started level, Tropical Shores:



This level uses the cutscene BG after beating Ludwig. Yes, it's ExGFX. But it's vanilla, cause it's just original SMW graphics in an unusual place. Would you rather it be with or without mist? The BG is supposed to represent sunset. Maybe I should add some fake HDMA.



This one uses recolored Ghost House Entrance ledges ("Grassy Ledge 2"). I like this one better, but it makes it hard to create slopes without more ExGFX...

Next up: Key Lime Cavern and Strawberry Scramble in action, not just empty looking test screens. Keep checking back for more!

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"(Z->)90° - (E-N²W)90°t=1"

Supporting:


Current project: Mario's Kool-Aid Acid Trip
Your palletes look OK but I really like your level names! They're "Catchy" if you know what I mean. Anyway, that green grass is...kind of weird. I know what your going for but any way for you to make it blend a little better? Also, have you tried ExAnimating palettes? That would be really cool considering what your hack's story is and what it is based on. Overall it looks pretty good, keep it up!

I like the mist, looks pretty cool. Your BG would really benifet from fake HDMA. Also, since it doesn't look like the Ghost House Ledge can be used throughout the level, you could maybe mix tilesets?

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Hey, I'm Riot. I used to use this website a lot but it has been quite a while since I've been a part of it. Help me out with any of the changes; it'd be much appreciated.
Behold! Tropical Shores with fake HDMA!!!





From the ground. Note the standard ledges have returned.



Put on the cape and note the transition to dark sky!

Key Lime Cavern is almost playable (at least part of it). You'll be seeing it soon enough!

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"(Z->)90° - (E-N²W)90°t=1"

Supporting:


Current project: Mario's Kool-Aid Acid Trip
looking good, I'm liking the names too. Are you still doing the pit of rejected flavors? (didn't see it in the names.)

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My Current Hacking Project: "Static E"
Supporting:
Mario's Kool-Aid Acid Trip (maybe?)

Actually looks much better than expected.

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Hey, I'm Riot. I used to use this website a lot but it has been quite a while since I've been a part of it. Help me out with any of the changes; it'd be much appreciated.
Originally posted by Lost ECHO
looking good, I'm liking the names too. Are you still doing the pit of rejected flavors? (didn't see it in the names.)


Yes. Durian Wastes, Dragonfruit Depths, Tamarind Terror, and Guarana Graveyard are four of the levels there. I plan to have about 6 levels there in all.

Glad you liked Tropical Shores, Riot! I'm pretty proud of that one. Just wait till you see Watermelon Citadel. It's my favorite concept of them all!

It will be a 2-sided castle, one side red and the other green. In the exterior portions, the opposite side of the level can be seen in the background. This level is far from realization, but patience is a virtue! I might need another level designer to help me make it--puzzle levels aren't my forte yet.

Expect progress to slow over the next few weeks, cause college is fast approaching. I hate to say it, but I can't handle college and hacking at the same time. So expect about a 10-week hiatus starting mid-September.

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"(Z->)90° - (E-N²W)90°t=1"

Supporting:


Current project: Mario's Kool-Aid Acid Trip
You must really like Kool-aid, huh?

The Watermelon Citadel sounds like a very unique idea, even if the 2-sided level HAS been done before...

And i just learned fake HDMA, but your difinalty better then I will ever be#w{=)}

Good luck on this hack!

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Later.
And now, the moment you've all been waiting for! 8 new screenies of sweet, sweet progress! Level designs you see here are not finalized, and I have tons of bugs to fix. But now there's something to look at for a change.



Life is a beach. Climb nets and dodge fish!


More fish and nets. This time you've got the Fish Generator to contend with. This is a secret level early on so I won't make it too hard.


Pitchin' Chuck guards Lighthouse Rock. Monty Moles love the rolling seashore.


Quick, snag that red coin before you get toasted!


Entrance to Key Lime Cavern. The jagged topography (this screenie doesn't do it justice) took me hours to make, especially with my relative inexperience.


Dagger-toothed rocks and precarious platforms suspended above an offscreen pit of corrosive lime juice. I know it's empty--I haven't added sprites yet. Puntin' Chuck will feature in this level, by the way.


Watermelon Citadel on the red side...


...and on the green side!

Comments and constructive criticism, please! There's still lots of work to do, so I can make changes easily.

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"(Z->)90° - (E-N²W)90°t=1"

Supporting:


Current project: Mario's Kool-Aid Acid Trip
God, it's quiet here. I can hear the echo (echo...echo... *shot*)

Right now, I'm playing with palettes and brainstorming new levels. But while I'm at it, I can upload a second screenie of Strawberry Scramble:



Hope you're not prone to motion sickness! The background rises and falls as you ride the block train over the (offscreen) treetops. Watch out for Lakitu and Bullet Bills, and don't stop to admire the stars in the background!

Ignore the purple coins; I put them there as screen markers when testing the block train. And it's hard to get a good shot of what this area feels like.

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"(Z->)90° - (E-N²W)90°t=1"

Supporting:


Current project: Mario's Kool-Aid Acid Trip
Next on my agenda: Screenies of Spearmint Serac, Orange Oasis, and Blueberry Haunts.

Here's a sketch of my OW I designed 2-3 weeks ago. It's a bit outdated, but you get the idea I was going for: NONLINEARITY(tm)


Sorry if it's hard to read. I took this pic with my camera phone. #w{:s}

And here's another area I haven't shown yet:




You need Yoshi's Wings to get here. Medium Autoscroll combined with Bullet Bill dodging. This is actually needed to get to the goal in a certain level. But don't worry, I put reset pipes in there if you get hit.

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"(Z->)90° - (E-N²W)90°t=1"

Supporting:


Current project: Mario's Kool-Aid Acid Trip
I bring you...

Screenies!! Tons and tons of SCREENIES!!!


Mario slides the slippery slopes without a care in the world...


Oh crap, bullet wall!!


Ah! It's a secret exit. But how do I get under the cliff?


This is what passes for a chair lift on Spearmint Serac!


Mario always knew he was a star.


Duck into those little depressions or the layer 2 wall will kiiillll yooouuu!!!



Trivia: This level is based on one I made back in 2007 (!!) but never released. There are Eeries here; they've just moved offscreen.


Ooh, nonlinearity!



TSRP2's Banzai Corridor was my original inspiration for the ecto-ball corridor section. You run through narrow corridors, dodging to the one above or below when the balls come barreling through.


Ecto-ball bouncing is so fun.


Bouncy bouncy!


This is part of Soarin' Starfruit.
You better run! The autoscroll here starts medium, but gets fast at the very end.


How do you make those winged platforms swing in sync? They shouldn't be so chaotic...


Genre savvy gamers know: if you see Rexes, look out for...BANZAI!!



Quick reflexes are a must! Jump up through this temple-like construct before the autoscroll kills you! Those backward question blocks act like Munchers. Yes, Yoshi can walk on them. (Hint, hint...)


Gaaah, the whole right wall is made of Bizarro Blocks! Jump, Mario! Jump for your life!



Yoshi's House gives you a few pointers. It's called "Crossroads" now.


Finally, some of the intricate terrain of Strawberry Scramble. I'm asking you, viewers: What kind of sprites should go here? I've got a bit of hacker's block on this one.

Coming up, same time, same channel:

ExAnimated, palettey goodness!

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"(Z->)90° - (E-N²W)90°t=1"

Supporting:


Current project: Mario's Kool-Aid Acid Trip
Strawberry scramble should involve bouncing koopa/paratroopas.

My opinion#w{=)}

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Later.
I've got some questions for you, fellow hackers! I don't consider this hack "vanilla" anymore. Namely, I've used ExAnimation 4 times so far, I'm gonna do some minor sprite rearrangement in YY-CHR, and I may apply some patches just to fix glitches and allow me to put my logo in the "Nintendo Presents" screen. And since custom music is allowed in vanilla contests, I might as well call this a "chocolate sprinkles" hack and add some custom music.

I'm using HuFlungDu's version, so sorry, I can't do .brr files. They have to be either ports or original compositions with SMW samples. But each level should have its own music if all goes according to plan.

Here are my ideas. Please, viewers, if you have any suggestions, post them! Oh, and if you can, find something more obscure.

Strawberry Scramble (mountains): FFV's "To the North Mountain", or "Kyoto" from Mystical Ninja for a more laid back feel.

Blueberry Haunts (ghost house): "Ghost Valley", Super Mario Kart.

Key Lime Cavern (cave, natch): Hook, Level 5 (caves). That one's a bit too dark though. Yoshi's Island "Crystal Cave" is overused but fits it better.

Spearmint Serac (mountain/ice): Icecap Zone Act 1 (Sonic 3) for slope section.

Soarin' Starfruit (athletic, difficult): Maybe some Kirby music in most of the level, but something fast-paced for the autoscrolling sublevel. "Clash on the Big Bridge" comes to mind.

Cherry Cauldron (volcano): This one has a rather dark and menacing atmosphere, so: Lower Norfair; "Crucible of Flame" from Super Ghouls 'n Ghosts; or

Lemonade Desert (take a wild guess!): These are very obscure for SMW hacks, but..."Dindom Dries" from Quest 64 or "Forgotten City" from Castlevania: Portrait of Ruin.

Tamarind Terror: I haven't got screenies of this one yet, but it's a haunted grassland/cave. I'm thinking "Red Brinstar" from Super Metroid.

Grape Expectations (half-flooded castle): Lufia 2, "Parcelyte Castle". That might be a bit too regal, but I like it.

Watermelon Citadel (two-sided fortress): Mega Man music sounds appropriate here, for some reason. NOT the Dr. Wily one, please!

More to come. Stay tuned for Cherry Cauldron and more!

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"(Z->)90° - (E-N²W)90°t=1"

Supporting:


Current project: Mario's Kool-Aid Acid Trip
Wow your really coming along on this hack. I'm liking the song choices. (well for the ones I know anyways) You concept and level design are great.

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My Current Hacking Project: "Static E"
Supporting:
Mario's Kool-Aid Acid Trip (maybe?)
Thanks a ton, Echo! Glad to hear I'm not the n00b I used to be :P

I'm really, REALLY liking how Cherry Cauldron is turning out. The BG is ExAnimated to create an ominous lava glow. It looks awesome. And it might be the most complex level I've made to date. Only Watermelon Citadel is anywhere near as huge and loaded with sublevels.

Here's a sneak peek of the first few screens, straight from LM:

Cherry Cauldron

It's the third or fourth level on the hard route, so you know it has to be demanding. And this dinky screenshot doesn't do it justice. Not even close.

NEW Level names revealed!

Grindin' Groselha (groselha is redcurrant)
Rhubarb Ridge
Dragonfruit Depths may get the axe. I've also added Horchata Hijinx.

These are all "rejected flavor" levels. The Pit of Rejected Flavors is bigger than before--maybe 7 or 8 levels instead of 6.

A final word: Anyone here consider themselves an excellent level designer, and can prove it? I'm giving away a level to design that I haven't started yet. The first to accept is allowed to design it!

The following levels are already in progress:
Orange Oasis, Strawberry Scramble, Grape Expectations, Cherry Cauldron, Tropical Shores, Soarin' Starfruit, Spearmint Serac, Blueberry Haunts, Key Lime Cavern.

Any of the others are fair game! Come all and place your order (by PM) for one of my sweet, tasty fruit-flavored levels! Available only while supplies last.

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"(Z->)90° - (E-N²W)90°t=1"

Supporting:


Current project: Mario's Kool-Aid Acid Trip
Pages: « 1 2 3 4 5 6 7 8 » Link
Forum Index - SMW Hacking - Works in Progress - Mario's Kool-Aid Acid Trip

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