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Sample recommendations and lists

This thread is for listing various custom samples that might be notably useful, if you happen to be making a custom composition of porting something not from a SNES game and want some good samples for it. If anyone has any to add, feel free.

Note: All tuning values are assumed to start with @0 $E5 $XX $04. Other values might work (particularly those within an octave of the given values), but these are the ones I used.

Strings:
Mickey's Magical Quest strings, sample 01 in the Dark Forest theme (mq-05.spc), C8D bytes. Tuning: $ED $81 $FB
YI strings, sample 1B in the castle theme (yi-10.spc), D9B bytes. Tuning: $ED $81 $??
DKC3 low strings, sample 20 in the boss theme (dkdt-10.spc), C7B bytes. Tuning: $ED $81 $??
Live-A-Live cello, sample 27 in The Birds Fly in the Sky, the Fish Swim in the River (lal-17.spc), 678 bytes. Tuning: $ED $81 $02

Plucked/strummed strings:
YI bass, sample 04 in most of the main level music, 17A bytes. Tuning: $ED $81 $04
Terranigma bass, sample 0C in the Beruga's Lab theme (ts-48.spc), A2 bytes. Tuning: $ED $81 $??
YI distortion guitar, sample 1A/1B in the final boss theme (yi-23.spc), 4EC bytes. Tuning: $ED $81 $FE
DKC3 overdriven guitar, sample 1A in Rockface Rumble (dkdt-18.spc), 117 bytes. Tuning: None necessary

Brass:
YI trumpet, sample 1B in the athletic theme (yi-13a.spc), 426 bytes. Tuning: $ED $81 $07
Mickey's Magical Quest trumpet, sample 05 in the Dark Forest theme (mq-05.spc), 4BF bytes. Tuning: $ED $81 $??
SMAS trumpet, sample 18, 201 bytes. Tuning: $ED $81 $??

Woodwinds:
SMRPG bass clarinet, sample 0D in Fight Against an Armed Boss (smr-119.spc), 546 bytes. Tuning: $ED $81 $0E
YI pan flute, sample 05 in the first credits theme (yi-26a.spc), 465 bytes. Tuning: $ED $81 $0
DKC3 saxophone, sample 20 in the bonus theme, 627 bytes. Tuning: $ED $81 $??

Keyboards:
DKC2 piano, sample 1C in Hot-Head Bop (dkq-14.spc), 4F5 bytes. Tuning: $ED $81 $00
YI rock organ, sample 06 in the main level music, 63 bytes. Tuning: $ED $81 $07
SMRPG organ, sample 0A in the first Smithy battle theme (smr-218.spc), 384 bytes. Tuning: $ED $81 $??

Percussion:
SMRPG crash cymbal, sample 12 in the Culex battle music (smr-207.spc), 7CE bytes. Tuning: $ED $81 $06
SMRPG marimba, sample 0A in Barrel Volcano (smr-214.spc), 8C1 bytes. Tuning: $ED $81 $02
MMX melodic tom, sample 22 in the first Sigma stage theme (mmx-24.spc), 7B3 bytes. Tuning: $ED $81 $08

Misc.:
MM7 sawtooth, sample 09 (as far as I know, it never changes), 3F bytes. Tuning: None necessary
MM7 square, sample 0F (as far as I know, it never changes), 3F bytes. Tuning: None necessary
DKC2 pitch enveloping samples, samples 15-34 in Disco Train (dkq-19.spc), 2D bytes each/5A0 bytes total. Tuning: $ED $81 $F8

Reasons why these are on the list (my opinion):
Strings from Mickey's Magical Quest, Yoshi's Island, Donkey Kong Country 3: These are all pretty good string samples, and they're not terribly huge (still rather large, but it could be worse).
YI bass and Terranigma bass: Both good bass samples that are quite small. I personally prefer the YI one, though, because the Terranigma one seems to have an odd bass-drum-ish extra noise that plays with every note. SMW's bass sample (@8/sample 05) is WAY too quiet, so you could swap this one out globally if you wanted to.
YI distortion guitar, DKC3 overdriven guitar: They're both pretty decent guitar samples that are a heck of a lot smaller than the ones in, say, Mega Man X. I actually included them both in my sample repository.
Trumpets from YI, MMQ, Super Mario All-Stars: They're all fairly decent brass samples, although I haven't compared them with ones from Final Fantasy or anything like that. If I had to pick one, I'd probably go with the one from Yoshi's Island. (The SMAS one is surprisingly good when you consider that most of its samples are the same as SMW's, though...why couldn't SMW have had that sample?)
Super Mario RPG bass clarinet: Low woodwinds are awesome. SMRPG has some pretty sweet samples in general, and this one is no exception. The one problem with it is that it has to be at a pretty high octave not to sound weird, which gives it a rather small range.
YI pan flute: I was looking for a pan flute sample, and I found this one...and I was satisfied. It's not too large, but it's not bad quality at all, the best pan flute sample I've found.
DKC3 saxophone: Okay, in all my time working with SNES music, this is the only saxophone sample I've found. It's notable just because of that, although I'm not sure where it would fit in the average SMW hack.
DKC2 piano: A surprisingly good piano sample for its relatively small size.
YI rock organ: This sample sounds cool, it could fit in a variety of areas, and it takes up very little space. It has a pretty distinctive sound to it, which could be a good or bad thing.
SMRPG organ: How dramatic! This is another sample whose small size does not prevent it from having good quality.
SMRPG crash cymbal: This is about the smallest crash cymbal sample you're likely to find. (Believe me, I've tried.) As long as it has the right ADSR (the original settings, $ED $7F $F3, work well), it should work fine in any piece with a crash cymbal.
SMRPG marimba: This is a good marimba sample. @3 makes a passable marimba at a low octave, but that also makes it too quiet. This sample is a bit on the large side for mallet percussion, though. (If that is a concern, consider using DKC3's xylophone sample—sample 16 in Mill Fever—instead; it is only 426 bytes.)
Mega Man X melodic tom: This is probably the best 16-bit melodic tom I've found. It seems oddly quiet next to certain other instruments, though.
Mega Man 7 sawtooth and square: If you want a 16-bit sawtooth or square, look no further. These (or their equivalents in Mega Man & Bass) should do. They're also both very tiny, which tends to be the case with sawtooth and square samples.
DKC2 pitch enveloping: Can create an interesting sound, and the entire set of 32 samples is smaller than a lot of single samples. (There are several sets of pitch enveloping samples in Donkey Kong Country 2 and 3; I chose this particular set because it seems to be the largest.) The big drawback with these is that you have to use a buttload of $E5 (or $F3) commands because you'll be changing them so often. You might want to avoid making any complex, hard-to-loop patterns with these.

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Good thread idea, and thanks for all of these suggestions, imamelia. This may be really useful in the future (also, do you happen to know the "correct" tuning of these? that would be even more useful).

I don't really have recommendations like these, but I think 757 wouldn't mind if I link his brr and wav sample library, which also look pretty useful (I haven't tried it though, but all of them -knowing 757's works- look pretty well optimized).
Now that looks interesting. It's too bad Sample Tool can't insert .brr samples, though (and apparently can't insert .wav samples correctly).

As for tuning...no, I don't. I can at least put tuning values down for the ones I've used, though.

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I'm working on a hack! Check it out here. Progress: 64/95 levels.
Whoops, looks like I forgot about this one too.

Moved!

Also stickied.
I think a post layout goes here somewhere...
It would also be nice if when you suggest instruments, you have an SPC to preview an example of usage so we don't have to decide after inserting the sample/ADSR.
Originally posted by imamelia
Now that looks interesting. It's too bad Sample Tool can't insert .brr samples, though (and apparently can't insert .wav samples correctly).


Well, you could always create sample SPC files out of those BRRs, then insert that with Sample Tool. I'll probably end up doing that later, what a luck that 757 included the tuning (I kinda suck at it).
But who knows, even those wav files could work, inserting wav files with Sample Tool worked for me sometimes.

Also, just a quick question: does the $F3 tuning equals the $E5 tuning (e.g. $F3 $04 = $E5 $04)?
Originally posted by Hadron
Originally posted by imamelia
Now that looks interesting. It's too bad Sample Tool can't insert .brr samples, though (and apparently can't insert .wav samples correctly).


Well, you could always create sample SPC files out of those BRRs, then insert that with Sample Tool. I'll probably end up doing that later, what a luck that 757 included the tuning (I kinda suck at it).
But who knows, even those wav files could work, inserting wav files with Sample Tool worked for me sometimes.

Yeah, if I could just get AddmusicM working completely, I could do that.

Originally posted by Hadron
Also, just a quick question: does the $F3 tuning equals the $E5 tuning (e.g. $F3 $04 = $E5 $04)?

Actually, no. $F3 tuning goes by half-steps, and $E5 tuning goes by, I think, minor thirds (I'm not sure of the exact interval). That's why $ED $81 usually has to be used in conjunction with $E5; if $E5 tuning were more precise, the half-tuning wouldn't be necessary.

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I'm working on a hack! Check it out here. Progress: 64/95 levels.
From my experience $F3 and $E5 use the same pitch value. I have ported some of my sampled songs to AddmusicM using the same values and they sound the same, yup.
Is there any acordion sample? I need one.
The only accordion sample I know of is sample 0B in Docaty Mountain Railroad from Super Mario RPG (smr-134.spc), and it's pretty huge: 15A8 bytes.

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I'm working on a hack! Check it out here. Progress: 64/95 levels.
any good cello samples or anything sounding like it?
Originally posted by omegazeroINFI
any good cello samples or anything sounding like it?

How about the one from Live-A-Live? Link

Sample 27 in that SPC, example of usage is channel 2.

ADSR: $ED $4F $40

(I would like to strangle myself for not discovering this sample until after my Melancholy Heart port.)
Wow, that is a nice sample. It's not even all that large, too. I should add it to the list in the first post. The timpani from that same SPC isn't bad either; it's slightly smaller, but better quality, than the ones in SMAS and YI. Now if I could just find a good bassoon sample....

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I'm working on a hack! Check it out here. Progress: 64/95 levels.
Originally posted by imamelia
Wow, that is a nice sample. It's not even all that large, too. I should add it to the list in the first post. The timpani from that same SPC isn't bad either; it's slightly smaller, but better quality, than the ones in SMAS and YI. Now if I could just find a good bassoon sample....

What about the one that's used throughout Hello, Happy Kingdom from Super Mario RPG?
ADSR is $ED $7F $E0.
The DKC2 Hot-Head Bop Harpsichord is actually fairly useful imo too. It can sound like both String and Harpsichord.

Sample $17

String ADSR: $ED $01 $C4
Harpsichord ADSR: $ED $0F $EB
I think a post layout goes here somewhere...
Originally posted by CrispyYoshi
What about the one that's used throughout Hello, Happy Kingdom from Super Mario RPG?
ADSR is $ED $7F $E0.

Sample 0B, you mean?

Originally posted by Slash Man
The DKC2 Hot-Head Bop Harpsichord is actually fairly useful imo too. It can sound like both String and Harpsichord.

Sample $17

String ADSR: $ED $01 $C4
Harpsichord ADSR: $ED $0F $EB

I don't see how any sample that's 1614 bytes could be useful....

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I'm working on a hack! Check it out here. Progress: 64/95 levels.
Any sample can be useful, it's not most people's intentions to fill up a sample bank completely or to make a song use nothing but samples all the time.
I think a post layout goes here somewhere...
I managed to find the SPCs online, but it was a lot of work, and many disappointing false leads. Only one site had them, and I can't even remember what it was for future reference!

Since you obviously managed to find them to compile your list, could you provide a link either to the site you used, or just straight to the individual files?

Another idea I had was to provide a patch with the different samples already inserted, but I don't know how well that would work.
Current Projects: "Legend of Zelda: Balance of Power" (A Zelda Classic quest)
I use SNESMusic for my SPCs.

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I'm working on a hack! Check it out here. Progress: 64/95 levels.
out of curiosity, does anyone know if theres an available sample of these midi instruments. ive always wondered what could be used in its place as well if they arent really around.

lead 3 calliope
lead 4 chiff
lead 5 chrang
lead 6 voice
lead 7 fifths
lead 8 bass+lead

pad 1 new age
pad 2 warm
pad 3 polysynth
pad 4 choir
pad 5 bowed
pad 6 metallic
pad 7 halo
pad 8 sweep

FX 1 rain
FX 2 soundtrack
FX 3 crystal
FX 4 atmosphere
FX 5 brightness
FX 6 goblins
FX 7 echos
FX 8 sci-fi