Tip: If you place a moon, midpoint, or dragon coin through Map16, it will always respawn whenever you reenter that sublevel. It will not respawn if you add it through the Add Objects/Extended Objects window.
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Something else 100% done (currently in beta-testing)
Underwater levels are, in fact, very strict to design. We don't usually have the same wide possibilities of patterns and such as we do when designing a regular level, but I don't think that banishing water levels (like Ghettoyouth and Ice Man used to do in their oldest hacks, and Grate/Arctic Avenger did in Drama Mistery 2) from a hack is a good thing (unless the hack has an extremely different approach - which's not the case of the hacks I've mentioned).
Water levels might be a pain in the ass - I pretty much agree on that - , but anyways, it doesn't hurt to accept the challenge and put your effort on something, uh, "unusual"...
As for your showoff, I see no problems. It looks nice, but I can't really judge the design itself. I've seen your previous screenies, too, and yeah, they're cool. I expect something nice to play, as well.
I've been re-watching Raocow's Let's Play of the original "Something", it's definitely been fun to watch! (I'm stuck in bed, so I can't really play it for myself)
I'm looking forward to this sequel (hope I can play, but if not, will hope Raocow might LP it too)! Really happy to see it being worked on! The original was already great, so I know this one will be great too. Good luck!
Something else is still being worked on but slowly. So let's take a look at what is left to do:
-Finish the final level
-Make the final boss (and create is design)
-Make the boss of world 3
-Make the secret boss of world 5
-Make the overworld of the secret world
-Make all the levels of the secret world
-Make a plot and create all the cutscenes
-Make people test the game
-Translate the game in english / french
So that's a lot. I would say that the game will be released at the end of the big holidays at best or at the end of the year 2013 at worst.
So no C3 release. I will still do something for C3, like a big final trailer.
Update time: I haven't made a lot of progress recently. In fact the last two months I haven't done anything (blame Pokemon X for that). But for the holidays my motivation came back again and I've finished almost everything. Basically there's only the ending cutscene to make, a bonus level and the beta testing.
I said that my hack will be released before the end of the year, but I don't think it will. It will probably be released in January or later depending of how fast the beta testing will be. Sorry for that.
About beta testing, if you want to beta test the hack, be ready, once I finished it I will make a post here asking for beta tester (maybe also in the Test thread).
Yes the game is over. All is left is beta-testing. So I'm asking in this thread (and may ask in the testing thread later) if you want to beta-test this game.
If you want, here's what you need to know:
-Ask me by PM or directly in this thread
-Of course you need to find glitches, but also problems in level design and difficulty curve and if you can proofread (english is not my first language).
-If you tell me you found a glitch, that's great, but the best would be if you can tell me how to fix it if you know it.
-Try to not be too slow (ideal would be under 3 weeks)
-In case you don't want to play and only proofreaders, all the text are in the level names and message boxes text, just open the game in lunar magic and look (if you want to play, don't do it because spoiler).
I'm willing to offer my services as well, if you still require testers. I've wrote more detailed stuff about what I'll do in the testers thread, but in short, you will get a review of each level's strength and weaknesses (in level design and gameplay) plus a list of any bugs and glitches if there are some.