Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.
It's looking pretty nice and has very nice colors. It doesn't seem like it uses a lot of colors and hence uses much palette space. It's probably possible to make this BG use one palette row only.
Good job on it though! Will you release it?
Edit: New screenshots thread by Hadron is awesome
-------------------- I play different games on Twitch, used to do Pokemon Red speedruns, lately I play different SMW hacks every now and then. Check out my twitch!
Exits done: 45, Overworld: 85% Play through Taomb Demo 3
Well, Taomb may have finally died. Thanks guys.
The dead fucking end.
Hmm... Let's post in the new thread. I'm still making OW for Magiluigi, and the main OW was finished a month ago. Now I'm making the submaps. I had a pretty long brake on making OWs, I hope I didn't get worse. Here's the ice submap:
What's so "worse" about this? That's actually a really good submap. You've made better ones, but "worse" sort of implies that this is of dubious quality. It's also nice to see that, even after all this time, people are still using Icegoom's graphics.
Anyway, using the ExGFX I have shown in the appropriate thread, I had made a revision to an old version.
Deeke: As i said on the ExGFX thread, i liked a lot the graphics. About the level itself, i liked the design, even if it seems a bit bland, it make the area look like a big cathedral, that i liked.
But i feel the palettes don't look that good, it would be wise to play a bit more with them.
I also made a submap for Falconpunch's Team Hack (if not his mass PMs, I wouldn't do it, but it's even good that I had to do it, I did a quick revision on how to make OWs as I didn't make them almost month). Anyway, if you want to see some changes from the OW style I have now and the OW style I had one month ago, I actually made the left part of this submap one month ago, and the right part was made several days ago, when I went back to OWMaking:
Teo17: Not sure, but i can notice some different from the ice submap, the shape of the cliffs, in the ice submap, all the layers of cliffs (in the left side) form like a single regular form, in this case, is randomized, the cliffs have more curves and you can't put many levels on those things i guess
not so NEW progress! (56.25% done) [18/32]
... Why the first level of like every hack has a shooting pipe.
Well, since I want to draw some attention to my hack, Yoshi's Mission (note that pretty much everything before the 8th page is no longer in the hack, but that's a good thing) I'll show a video that I posted there quite a while ago. Here you go. Since I know most of you will ask about the graphics, it was TheGamer (now Ludus) who drew them for me. Unfortunately, he had to step down from drawing GFX for me so my new artist is Zero-X, who is currently working on a lot of graphics for the hack. Hope you guys like it!
Not only the condition of the screenshot, but the name of this hack I'm working on as well. Comments would be appreciated. It's been a while since I actually started something new and I need to work the kinks out. Going for something really out there and artsy. I really want to stray as far away from the concept of this being a game as possible. I want it to be an experience. More info coming soon.