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Screenshots & Videos Thread 6.5

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Random stuff.




Grassland/Seaside level.



'Elite Chuck' boss. Need to add more decoration here!
JDC: Looks pretty cool, although in the first shot it bugs me how four of the same 8x8 of red grass are all in a row. Removing even one would look better IMO. The green grass does seem a bit too bright, and the background hill seems really odd because a few of the pixels on the outside edges seem to go in a bit, making the sides not completely straight. I like the berries in the dirt, I've always thought they were good for decoration (well obviously if Yoshi can't eat them).


This is going to be a little area in the first level of my hack, with this area being totally optional and really just to check what Switches you have pressed. I will be editing the block outline, and it is a little hard to see the blue and green outlines.


Up above the previous screen is a key, which you can get only by running and jumping, just to make it slightly harder to get.
Also, the status bar is pretty much finalized except for the palette, which will change every level, and part of the very bottom of the item box is missing, and I think Super Status Bar fixes that so yeah...
I wanted the status bar to take up as little space as possible but still be there. I might actually get rid of the item box border and possibly the actual item storage, and replace with the SMB3 powerdown instead.

Jukeboxes in the same cave. I was looking for custom blocks to insert and found these, which are pretty awesome. It can only play songs you have already heard in-game and the original SMW songs, so you can't just listen to the whole soundtrack initially.
The sign sucks, I'm going to add more shading later.


The first world is Bowser's Valley, and I switched the lightning to affect the whole map because I was having issues with the cliff tiles with the black background not flashing.


I edited some layer 1 tiles, but I think I over did it, since I want the graphics to be edited but not totally out of place, and my shading style on these layer 1 tiles doesn't exactly fit with the rest of the graphics. (I just noticed that I captured both overworld screenshots with the clouds, sparkles and Bowser sign in almost the same frames/positions)

edit:wait what why did my first image disappear from my tinypic account and why is it some weird dog
Originally posted by Super Mario's Untold Story Thread
Today I worked on a bit of Puzzle Palace, and a bit of a new level which I haven't showed off, so here's a little video showing off the aesthetics.

And a screenshot of course :>


The trees are 2bpp because they're on layer 3 so they can scroll faster than the foreground.


My YouTube Channel

MEA2 progress? In my REALITY?!
It's a boss battle!

EDIT: Fixed up a few things after uploading. Looks a lot better, now.
Check out my Youtube channel! 獣耳 Brony for life.
New video showcasing Mining Facility on the first completed part and what's done so far of the second part, using that gimmick I showed off:

Click here to see the video!
My ROM for The Cookie Crisis is finally back to a semi-playable state! Let's celebrate by getting to work on the new world 3 map!



The world will now have two more levels and be slightly more unlinear! Excitement!

Also this is still a work in progress; the events aren't finished, and I'm still considering moving the levels around a bit to make room for a second secret exit level.

Originally posted by Ddoomm19
screenshot

Oh wow. This looks really nice; good job creating something that looks like an entirely new tileset out of the SMW graphics. The moon in the background looks a bit too bright and shiny, though; you might want to make it a bit more dull.
My YouTube channel
Get the official ASMT resource pack here!

I'm just gonna show off my overworld screens, too...







So yeah. I don't have a name for this hack right now, but I do have a plan: Every level will have a gimmick of some kind. Either it will have some ASM shenangians, such as my idea for the first level, where you roll around on top of a ball, or perhaps the level will be based around a singular idea, such as line guides or something. This will be ambitious for sure... But I'll manage! Somehow.

(also it's mostly an excuse for me to use Zephyr Manor's wind gimmick again)

Also, ignore the level names- I'm gonna use Smallhacker's extended level names patch on the ROM, but I'm not doing that until I have names for every level. Incidentally, only two levels have been named, one of which is the sole reason I'm using that patch.
Those look great, Matt. I love your use of palettes in general, especially when you apply them to SMW.


The only quibble I have are these paths and cliffs. Something about the lime green and soft purple just clash to me, but it could be just me. I'm sure there are better colors, but I don't really know what to suggest, either.

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Originally posted by andy_k_250
Those look great, Matt. I love your use of palettes in general, especially when you apply them to SMW.

-beep-
The only quibble I have are these paths and cliffs. Something about the lime green and soft purple just clash to me, but it could be just me. I'm sure there are better colors, but I don't really know what to suggest, either.

Thanks, andy! I honestly think those colors fit together. It's supposed to be surreal-looking. Unnatural. If they clash, so be it; I want them to. ;P
<Adam> I feel like smwc is a prostitute now, because we put up a porn ad for money
It's not so much the colors than the paths itself, which look kinda cutoff on the sides. The desert seems very plain, but otherwise I like the Overworlds pretty much :3
Check out
my hack thread (Taomb)
my twitch (irregular schedule)


Exits done: >50, Overworld: 99.8%
Play through Taomb Demo 3
Taomb is almost finished. It will definitely be relased in 2025 after 17 years of work!

Man, does it feel good to finally be designing levels for this thing again.







This is the start of a level on the secret path of world 3. It's called Claustrophobia Corridor, and as the name might suggest it'll be focused mostly on dodging enemies in tight quarters. Although since this is only world 3 I'll have to try to restrain myself a bit with the difficulty. :V
My YouTube channel
Get the official ASMT resource pack here!

Originally posted by exit1337
It's not so much the colors than the paths itself, which look kinda cutoff on the sides. The desert seems very plain, but otherwise I like the Overworlds pretty much :3

If the paths on that submap look cutoff, then so does every single path tile ever. :P Nintendo's done setups similar to this, y'know. As for the desert, it's plain because when I think of a sandy desert, I don't think of rocks and palm trees everywhere. :P I just think of boring sand. Everywhere. That's why it's so plain.
<Adam> I feel like smwc is a prostitute now, because we put up a porn ad for money
Originally posted by wiiqwertyuiop
Status bar for my hack, hows it look?

I like it, but the lives/coins for Player 2 kind of bother me how they are flipped. If it were me, I would make it the same as for Player 1. But that's just me. This is fine, too. It's nice and simple and very easy to figure out.

Originally posted by RaindropDry
Well, my turn now:

These ghost house screenshots look great. What is that moon from? It gives it a nice spooky atmosphere.

Originally posted by JDC
Random stuff.

I really like the multicolored grass. I don't think I've seen that done before.

Originally posted by Jayfeather
Jukeboxes in the same cave. I was looking for custom blocks to insert and found these, which are pretty awesome. It can only play songs you have already heard in-game and the original SMW songs, so you can't just listen to the whole soundtrack initially.
The sign sucks, I'm going to add more shading later.

The jukeblocks sound like a great idea. Are those publicly available?

I love the gold Mario in the status bar too -- cool idea.

Originally posted by yoshicookiezeus
Man, does it feel good to finally be designing levels for this thing again.

This is GREAT NEWS! I'm glad you're back to it. Can't wait to see what's next!

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
New screenshot of a level I'm working on, and it's one I'm pretty impressed with so far. May I present to you, On The Line!

@YCZ Wow, looks really neat, and I love how you're working on Cookie Crisis again, especially since SirRonLionHeart's LP of the last demo is what got me to start hacking. Although, I did notice that the new submap doesn't quite fit most of what I've seen in the latest version (I noticed it had a very predominant "Vanilla" feel to it for the most part). Then again, how many hacks have a consistent GFX style to them anyway (As long as it looks good, which it does, I like it all the same)? Keep up the good work! ...and get it done by Christmas*shot*

@Lotica Its not too much to look at now, one screenshot doesn't give a good idea of the level. I do, however, like the style and vibe I'm getting from it. A level made entirely of only lines/line guides is very interesting to say the least. I'd like to see more of this.

FAKEEDIT: You know what I think would be cool (if you haven't done so already) is make all the enemies outlines. It would be cool if you used the Mario ExGFX patch to do the same to Mario, but that's probably pushing it. Just a suggestion though...
Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Originally posted by DarkBones
@Lotica Its not too much to look at now, one screenshot doesn't give a good idea of the level. I do, however, like the style and vibe I'm getting from it. A level made entirely of only lines/line guides is very interesting to say the least. I'd like to see more of this.

FAKEEDIT: You know what I think would be cool (if you haven't done so already) is make all the enemies outlines. It would be cool if you used the Mario ExGFX patch to do the same to Mario, but that's probably pushing it. Just a suggestion though...


I'm actually doing that as we speak. I will have to experiment with how they look though, the Koopas are kind of odd without the orange on them lol.
YCZ-Oh, hellz yeah. Nice to finally freaking see a new level from your hack. :3

Lotica-I freaking love outline levels. <3
Good fucking bye.
The final boss battle, from The Lost Land 2.

Originally posted by me in my other thread
'bout time for an update.
The Lost Land 2 - Final Boss Fight - Not Fully Finalised


This is the final boss, it uses the same sprite as the half way boss. But this feels a lot different to play... I'll say more about the half way boss soon.

What do you think?


I quoted it to here.
Slow progress still counts as progress, right?





Originally posted by DarkBones
Although, I did notice that the new submap doesn't quite fit most of what I've seen in the latest version (I noticed it had a very predominant "Vanilla" feel to it for the most part).

...ah yes. The version hosted on the site is rather outdated; I've since redrawn a few tilesets, including the overworld.
My YouTube channel
Get the official ASMT resource pack here!

Originally posted by GoldenSonic15
Lotica-I freaking love outline levels. <3


Yes, I know! They're simple, but fun to make and will really test your SMW hacking knowledge if you're doing it all vanilla, like I am.
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