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Screenshots & Videos Thread 6.5

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Well, it looks nice, apart from those really weird treetops. I'm guessing you're aware of that though.
Masterlink have done a similar tileset, found here.
Not like I'm saying this to stop you from ripping this one, but it's a bit pointless to do if you're going to submit it to the Graphics section.


Rip of Kopejo's Grasslands. Man, this was hard to rip, but it finally is done, and it was worth it.



Custom Font Graphics I made, took 3 days due to my lazyness.



Custom Bonus GFX, I think it turned out pretty well.

Please give some feedback #w{=3}
Going over each of your screenshots:
  • Impressive rip you have there. I am quite pleased with how it is presented and it can definitely be used in a lot of situations without awful clashing. Good job there!
  • The custom font seems a bit hard to read (especially for the lowercase letters) in my opinion but that is probably just me.
  • Perfect tileset there. I am glad to see you can make such good looking tilesets and I can imagine that they will look good in the majority of hacks (that is... if it is released) when contrasted with any other graphics present in them.
Thank you so much Everest. By the way, there are more of that grassland set, I wasn't able to shot them all, and I will release all of my graphics in this C3. (If I can finish them all. If I can't, well.. I have a plan B.)

Anyway, here is the ULTIMATE COIN PACK! (There MAY be more.)






Rip again, and compatible with the original palettes.
What do you guys think?
@SRH wow. Love them! The moon is especially well done :)
Nice work on this pack!
The light outline of that moon doesn't look that good. And the font doesn't look that readable, and the coin looks like it's animated strangely. Other than that it looks good. I would add a bonus background to that FG though.
@lolyoshi: I simply LOLed. Well done.

@S.R.H.: I like the bonus GFX you've made earlier, and it could actually work with the switch palace background from the original game.

The coins and moon however look strange, though that's maybe because I haven't seen them in action and I'm just seeing frames. Also, I'm wondering why you bothered rotating the coin to spin on a different angle for screen 2, because I've never seen anyone try that before.

Meanwhile, I started world 7 in my own hack, Colossus (link for those who are interested):


I'm now attempting a mesa world, though I've only gotten one level of it established.
So I made, like, a dark something~
@Macky: It gave me the impression that it is a dark ghost cave, am I right? It kind of looks like a sublevel of a foggy level. The palettes are very good, you did a very well job in my opinion ^_^

@levelengine: Looks nice, but I don't get how some grass are grey/brown and some are green. Well.. I can't say much from just these screenshots, but I think it looks nice from now, the palettes are good, the level design doesn't look boring too.

Edit: Well, I said that I didn't like the old snowy tileset, and said I will redraw it. And so I did! There isn't much of it, but it is enough.



What do you think? ^_^
@levelengine: I love the idea of a mesa world.
Kinda in hibernation for a while. I hope to be back in full swing soon.
that snowman looks lethargic. maybe remove the top tinyhead and only make it 2 heads tall. or just fix the tinyhead and the rest of the body so that it doesnt look unbalanced

rest of tileset looks fine
@levelengine The palette and tile choice is good yeah. It looks nicely contrasting with the grey-blue and the bright orange. Just make sure that those pitching chucks don't get too unfair, but that's your bet.

@Macky There's not much going on in that screenshot, but it looks nice. I suggest that you make the background and foreground different colors and that you put some lighting around some torches. Aside from that not much to complain about.

@S.R.H. You might wanna change the dirt pattern around a bit, or make multiple dirt patterns since the pattern right now is very obvious and doesn't really look natural or good. And yeah, the snowman.
@Macky: Nice job with the dark atmosphere and HDMA (I'm a fan of building dark atmospheres myself), though there's not much else to say since level wise there hardly is anything to speak of.

For comparison's sake, I updated the mesa and recently changed the palette from this:


To this:


After having looked at a bunch of mesas through Google Images, I decided to draw inspiration from that. Because of that, I also added cactuses/cacti as pieces of decoration; not just old Pokey, but I also drew some of my own tall and not round cacti that I saw in these mesas.

Extras



I should have something witty to put here (even if it's just to update dated info), shouldn't I?

Advertising Space




@MrDeePay:
Are you ever going to release this project? I'm sure a lot of people would want to play it, myself included.
Originally posted by MrDeePay
*Screens*

I must say that while the level design seems to be pretty typical of what I usually see in good hacks (design that is generic), the graphics seemed to be implemented well. Perhaps I should keep an eye on this project of yours more.
MrDeepay: Reminds me a a lot of DKCR World Cliff, which isn't bad at all. Nice screens!
Originally posted by MrDeePay

omg rabid rex from smw yeah

While most hacks completely mess up use of the redrawn graphics, you've pulled them off quite well. No complaints about the level design.
Even though it looks nice, I feel like there's something wrong with that background color. It's like it's about to turn night but the background itself is pretty bright.
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