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Screenshots & Videos Thread 6.5
Forum Index - SMW Hacking - Works in Progress - Screenshots & Videos Thread 6.5
Pages: « 1 2306 307 308 309 310442 443 »
Originally posted by B.B.Link


How about this one?

Quoting myself here, basing on this post:

I don't think the intense green surface goes much well with the intense red dirt and BG. I think both the dirt and BG could use a bit of desaturation, as the intense red is too loud for ground or mountains graphics. (...) If you really want to stick with green and red, I suggest "mixing" them a bit: make your green more "redish" and your red more "greenish". Like this.
We'll be like diamond: brilliant and persistent. ~
Originally posted by Rykon-V73
*Tileset*

The whole look of the tileset looks really nice and the shading seems to be really good too. Nice job with it!

Originally posted by Skoda
*Tileset*
Hopefully I'll submit this things to SMWCP 1.5.

Pretty sweet! I'm digging the style you have going on for it.

On (my) the topic of hand made graphics, here's a background I did. It's a mix of the NSMBWii canyon background I drew up and a mix of SMB3 clouds and SMW stars. Also, some lave flowing from the mountain.



Sample use


How's it look?
Lose the black outline around the lava, fluids, especially glowing ones, shouldn't have outlines like that, especially in a background.

I mean just look at those lava bubbles.

Other than that, nice.

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Your layout has been removed.
Looking at the palettes used here, removing the black outline around that lava would make the lava blend in with the red background, thus making it worse. Anyway, the level looks good so far. Would love to see a video of it in action.


Working on an office for Dr. Mario.

Extras



I should have something witty to put here (even if it's just to update dated info), shouldn't I?

Advertising Space

Originally posted by G.n.k.
Looking at the palettes used here, removing the black outline around that lava would make the lava blend in with the red background, thus making it worse. Anyway, the level looks good so far. Would love to see a video of it in action.


The red BG can be easily changed without any meaningful loss.

now, for something a bit different from me:



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Currently: Starting college!
BBLink: hey, I've heard of you. Welcome back!
I believe I've played that hack long ago, never got too far, but what I played felt pretty interesting. Those are some nice graphics for a doctor's office. I like how the style is simplistic and yet it looks pretty decently drawn and consistent.

M&L: pretty fancy stuff! The map looks pretty cool, and so do your palettes. I like the Mario's head transition, even if it's been being used a lot more often lately. I see that you're using HDMA in the "Nintendo presents" screen - I think you should experiment using gradients in your levels too.
Really hope to see more of this!
M&L: That looks a lot better than a lot of the stuff I've seen from you so far. The levels look great and I like how you're starting to use patches and whatnot. Are you using any custom music? One more thing; the overworld is sorta blocky in a way. It looks nice but something about it just bugs me. Anyways, I can't wait to see more!
Originally posted by HackerOfTheLegend
Are you using any custom music?


yes, i've inserted the super mario all-stars music patch. and i understand your overworld comment; i'll work on it and make it less blocky.

Originally posted by Koopster
M&L: pretty fancy stuff! The map looks pretty cool, and so do your palettes. I like the Mario's head transition, even if it's been being used a lot more often lately. I see that you're using HDMA in the "Nintendo presents" screen - I think you should experiment using gradients in your levels too.
Really hope to see more of this!


thanks, Koopster! i'll try to see if i can add gradients to some of the levels.

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Currently: Starting college!
That sunset palette. I like it.



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Originally posted by Gregor

I think it's decent. If there was a sun in there somewhere, it would truly scream "sunset" for me.

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Remember the time I showed off the X-switch Void in the P-switch demo? It in development now. This is the second room, and the concept is to run away from the saws that is going the same speed as your running. Oh is it easily avoided by going to the other side? Let's just say you need these saws the whole way through, or something terrible will happen...

(Ignore the status bar, I had to port roms for AMK)

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Are you an ASM coder and want a boost on your Steam, Switch, PS4, or Xbox One accounts? Private Message me for details.
(I also offer SMW Custom Songs in exchange for ASM! I don't do ports though unless it's to remix.)

Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading or boosting in exchange. 4 more left.


Originally posted by G.n.k.
Looking at the palettes used here, removing the black outline around that lava would make the lava blend in with the red background, thus making it worse. Anyway, the level looks good so far. Would love to see a video of it in action.

Eh, I just feel removing the black outline just looks weird period, it doesn't seem fitting IMO; I did it anyways though


Originally posted by MrDeePay
Originally posted by G.n.k.
Looking at the palettes used here, removing the black outline around that lava would make the lava blend in with the red background, thus making it worse. Anyway, the level looks good so far. Would love to see a video of it in action.


The red BG can be easily changed without any meaningful loss.

Other than it would destroy the entire atmosphere and theme of the level.
This indeed doesn't look fitting. I'm not sure if this would work, but instead of having a black outline, maybe a red darker than the lava would work? Worth a shot maybe.
Yeah nobody said you can't have an outline at all.

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Your layout has been removed.
Originally posted by reghrhre
Eh, I just feel removing the black outline just looks weird period, it doesn't seem fitting IMO; I did it anyways though

I agree. Removing the outline wouldn't fit your style of art.
The black line looked worse.

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A bright yellow outline perhaps?

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Originally posted by reghrhre


Eh, I just feel removing the black outline just looks weird period, it doesn't seem fitting IMO; I did it anyways though



It looks much better with the red outline. As for improving it further maybe you could try a dark orange outline and add in some shading like this:



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Dr Mario's House



Dr Mario's Lab

Big props to whoever made these tables, flowers, and sink GFXs.
Pages: « 1 2306 307 308 309 310442 443 »
Forum Index - SMW Hacking - Works in Progress - Screenshots & Videos Thread 6.5

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