Yeah, the jump right before the Mega Mole on the second gif seems abnormally hard. Great job either way, I really like how you used the red/blue timed lifts (the vertical section in particular looks really fun).
Russianman in your first gif i think you need to find a way to make it clearer you have to land on the green platform first. usually with platforms liek that i instinctively jump on the ones closest to me first, and if that would make me trapped... well I guess it isnt really that big of a deal lol since there's a checkpoint right there. But something to mention i guess.
The other gif looks really good, but the death blocks should probably stand out more as a hazard (they look like a regular platform, especially in a platform intensive section where you dont have time to really look at/focus on the blocks themselves. A good way to check is to see if they look like a hazard out of your peripheral vision. Colour is the easiest way to make this indication, usually)
please excuse the terrible quality, and yeah I know the Nico Nico Nii is cut off, I fixed itIf you're questioning your gender or sexuality, if you need a place to vent, or if you simply need someone to talk to, feel free to PM me.
Recently i finished a level i made for the "Kochobo Dourado", a brazilian collab hack hosted by the Mario Hacks website.
It's an Ice Castle themed level designed around the use of Frozen Blocks (the ones we can melt with fireballs) and ice physics for sliding.
Also, @Fullcannon, that's a nice overworld you have there! I like the world themes!
However, i have a few suggestions for stuff that don't look quite good right now.
First, i'd say you could have a little more variety in paths. right now, almost every path is a straight line from one level to the other, it makes the worlds look a bit "square", and it looks a bit weird. I'd say you could try using some curves and diagonal paths to make each world's layout different.
Also, i'd recommend you use defined level graphics and paths for every world, the forest world looks really confusing right now as there's no clear indicator for what's a level and where we can move. The pipe world could use some paths as well.
Also, the bloody world has some weird palettes with the decorations and stuff. And speaking about palettes, the special world ones for the last world don't look pleasing, the yellow is too bright!