This time I tried to make a serious thing - 32x32 boss for use in future project.
To implement such a grandiose plan I did lots of modifications to Giant Ninji sprite by RussianMan, so credit goes to him as well.
This is not the final version of boss, project it's intended for has not been started yet, comments, ideas and feedback are welcome!
Trying to decide between a normal palette and a silhouette level, thoughts?
The daylight palette is kind of bland, so it'd be great if you could pull off the silhouette idea! It's essential for those that you can still tell what everthing is, especially background from foreground. You'll probably want to make your sky color a lot brighter so it never blends in with the ground. It's also a good idea to give objects and sprites (and maybe the player) slightly different colors, too - no one says the silhouettes have to be pure black!
Originally posted by Mandagary
I haven't really messed with OWs for a while now, and I just noticed this is the first time I've actually made two decent-looking maps (?)
They really are looking nice! I like the fact that you're experimenting with shading on the cliffs, and if you do that to all cliffs consistently that's gonna look beautiful. Nice overall shapes, too! The only thing I'm not that fond of is having the world name at the bottom (or any other fixed text really; it just seems unnecessary) - if you think of some more interesting names it could work, though.
I do have some progress on my hack, but before I get there, I would also like to show something in progress. Look at the screen below:
Based on that screen along, I decided to make a layer 3 BG based on it. It's not perfect, but bettet than nothing. Here:
I aimed for an organ/intestinal look. Here's layer 2 as well:
This does resemble something that comes from Abadox for NES. Uses only 8 colors from palette 4. I also have a plan for layer 1. I couldn't post it on the GFX forum, since there isn't much attention there.
Feedback is appreciated and here's the hack in progress:
The beginning. This uses my newly made GFX.
Careful Mario! Plants!
Pressing Down might help.
The start of the next level.
Feedback is appreciated here as well.
-------------------- You can download my VLDC12 entry Here - final update
Hi, I am back to working my SMW hack after 3 months ago to pause this working SMW hack during finish the KLDC level
I have been made a custom waterfall and cliffs background layer 2, that really good quality
Wow, you managed to find a screenshot from 6 years ago in this thread. Congrats!
In all seriousness, I'd ask the author of the screenshots for these graphics. Since he's inactive, your best bet would be using Discord. If he doesn't seem to be active, maybe try to get contact on Steam. If neither of these works, try at any other time.I have a Discord server as well!
This is what I assume will be the first level in my hack. I actually took this from a similar SMM2 level I made and reimagined it a bit without any patches or what not. I'm going to be designing the levels and adding in all this other stuff as I go on so I won't get overwhelmed with having to add in the stuff as I make levels.
Wait, you straight up just revealed this?! ...Man, I'm hyped.
-------------------- Are you an ASM coder and want to trade "resources"? Private Message me for details. (I also offer SMW Custom Songs in exchange for ASM! I don't do ports though unless it's to remix.)
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.
Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.