i started making a hake
this is all i have so far.
currently coding a venus, later will do ptooie then try to come up with variants as that is the main theme of the stage. i'm better at thinking about setups while making the level so level design progress will probably fluctuate while im making the sprites. idea is to have two exits.
first it'll introduce the standard variants in a safe-ish environment, then use them for real whilst introducing some occasional variants, then the variants will take over, ending in a goal point. alternately, mario can find a pipe near the midpoint (where the variant barrage begins) to find a much harder secret exit route that is guarded by special, much harder variants, possibly some unique enemies mixed in such as hammer bros and the like.
i expect a difficulty spike but i'll try to not have it too excessive. i want a difficulty of like 3 on the normal route, 4 on the secret route, going by vip rules. should make it as hard as 敏感スイッチ
on main, 星空のアスレチック
so far i've thought out
venus fire trap
normal venus and ptooie
a few lost levels piranhas
a few fire shower variants for ptooie and venus
tll piranhas and fire shower only
temporarily homing fire variants for both
mixed with lost levels
possibly hammer bros and chucks
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