Language…
18 users online: Alex No,  Anorakun, autisticsceptile1993, caioskii, Cracka, dativ, dobbsworks, Duraner Hawkeye, Easy Difficulty, Gordon JamCast, Green, GuleDuyeM, Hot Sauce, PopCorn181, simon.caio, spr0ches, TheSpreee333, twicepipes - Guests: 122 - Bots: 159
Users: 69,698 (2,537 active)
Latest user: Konamicode895271

Screenshots & Videos Thread 6.5

  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 439
  • 440
  • 441
  • 442
  • 443
  • 444
  • 445
  • 446
  • 447
  • 448
  • 449
  • 450
  • 451
  • 452
I'll think about it.

The start. This should be familiar. I re-did the switch palace blocks. I do want to have those for my hack.

Originally posted by Rykon-V73
@BlueToad & Julintendo: Thanks!
I'm showing 4 screens now with some changes:

Title screen. Mario doesn't move. Not sure what to call this hack.
I might change the text font below.


The first area. It will transition to a level seen in Mario and the Gem of Power. It will have updated GFX and different enemy placement.
Another change are those YI ? blocks. I drew those myself. There were suppose to be YI ? blocks in the AllGFX.bin file, but I couldn't find them. There's also a changed brown block.


Here's the piranha plant with the YI head and different stem.
I wished I knew how to change the stem palette.
You may notice a brown rock, trees and the stone above. My former rip never had those. I re-ripped the tileset and includes those, along with other features. It will be released at this year's C3.


Here's a YI coin. Not sure what to change it to.


Feedback appreciated.


Wow great screenshots! I love them! Very few of us dare to do YI-style hacks. That motivates me with my 2 YI hacks.
(Yes, I had a hack in progress before starting "Yoshi's Winter Quest". But I stopped them to focus on making "A Super Luigi Aventure!" Which I hope to demo soon, I just don't feel sure about it. release it yet, because I have to polish several things. It's hard for me to release it)
As for the title, I'm not good with it but I could give suggestions, if you give some details of what the history of the hack is about, I will help you recommend or suggest Titles. hope it helps you
Looks like I have to restart the hack again. I found some glitch that makes the enemies' interaction not work.

Now that my hack can continue, time to post 2 screens of the yellow switch palace, since it's complete. The OW ! blocks have been easily changed in YI versions. It wasn't much:

I had to remove the message above, since it conflicted with the message that shows when the palace button is pressed.


Here I had another change to do. Since the palace button used Message00 instead of Message03, I decided to swap it with Message00. It's quite the bug, but got it right now. Feedback appreciated.

Originally posted by Rykon-V73
@BlueToad & Julintendo: Thanks!
I'm showing 4 screens now with some changes:

Title screen. Mario doesn't move. Not sure what to call this hack.
I might change the text font below.


The first area. It will transition to a level seen in Mario and the Gem of Power. It will have updated GFX and different enemy placement.
Another change are those YI ? blocks. I drew those myself. There were suppose to be YI ? blocks in the AllGFX.bin file, but I couldn't find them. There's also a changed brown block.


Here's the piranha plant with the YI head and different stem.
I wished I knew how to change the stem palette.
You may notice a brown rock, trees and the stone above. My former rip never had those. I re-ripped the tileset and includes those, along with other features. It will be released at this year's C3.


Here's a YI coin. Not sure what to change it to.


Feedback appreciated.


That actually looks good! I like the message box and piranha plants graphics especially. (did you make them yourself or get it elsewhere? I might actually need them for my hack as well...) For the dragon coin, perhaps this will fit? Also, there exist unused prototype GFX for the YI-styled question blocks: https://bin.smwcentral.net/u/25222/yi_proto_question_blk.bin

As for the palette, you could perhaps load up a YI level savestate in YY-Chr and find the suitable palette and then adjust to your liking.

As for the piranha plant stem, use this.
My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!

Originally posted by Anas
As for the palette, you could perhaps load up a YI level savestate in YY-Chr and find the suitable palette and then adjust to your liking.

As for the savestate, you have to use either ZSNES or ZMZ (with ZSNES interface) because these are the emulators that have savestate extensions supported by YY-CHR.
I have a Discord server as well! (by joining, you agree to the rules)
-----
Basically, I believe in peace and bashing two bricks together.
-----
PFP by Tanzilla

Originally posted by 7 up
Originally posted by Anas
As for the palette, you could perhaps load up a YI level savestate in YY-Chr and find the suitable palette and then adjust to your liking.

As for the savestate, you have to use either ZSNES or ZMZ (with ZSNES interface) because these are the emulators that have savestate extensions supported by YY-CHR.


I forgot to mention that. Good point.
My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!

Thanks, but I did manage to draw my own YI Coin. For the piranha plants, I just looked at the 32x32 version and made it 16x16 as best as I could.
Here are 2 small screens:

Thanks Anas for the patch. It works.


This is the new coin. I did respect the theme as best I could.

Sorry for 2x posting, but I have 2 screens showing power-up revamps:

The star was simple, as well as the fire flower. I made the fire flower use palette C via Tweaker.
The mushroom respects the theme.


For the feather, I used the one from Mario wiki as reference and corrected it to use the YI style.

For the 1st level to be done, I need to draw the Whimp. Unfortunately, it ends up being hard to do it in YI style and there's like little reference to it. Any help will do.
Feedback appreciated.
Edit: I'm starting to draw the whimp YI style. Progress is really good. When done, I'll release it on the site, since there are no GFX for such sprite, except 1.
Edit2: The YI Whimp is done. Instead of seeing it, you can check it out here.

Originally posted by Rykon-V73
Edit2: The YI Whimp is done. Instead of seeing it, you can check it out here.


You are doing an amazing job with the graphics Rykon, recreating the Yoshi's Island style is not an easy task. Everything looks super nice so far! #smrpg{mlem}
Originally posted by Rykon-V73
@BlueToad & Julintendo: Thanks!
I'm showing 4 screens now with some changes:

Title screen. Mario doesn't move. Not sure what to call this hack.
I might change the text font below.


The first area. It will transition to a level seen in Mario and the Gem of Power. It will have updated GFX and different enemy placement.
Another change are those YI ? blocks. I drew those myself. There were suppose to be YI ? blocks in the AllGFX.bin file, but I couldn't find them. There's also a changed brown block.


Here's the piranha plant with the YI head and different stem.
I wished I knew how to change the stem palette.
You may notice a brown rock, trees and the stone above. My former rip never had those. I re-ripped the tileset and includes those, along with other features. It will be released at this year's C3.


Here's a YI coin. Not sure what to change it to.


Feedback appreciated.

You can find the ? Block sprite on Spriter's Resource and TCRF pages of Yoshi's Island. Though it only has one frame and no hit frame.
https://tcrf.net/Super_Mario_World_2:_Yoshi%27s_Island/Unused_Object_Graphics
You also can find: Spotted Nipper/Muncher, Dragon Coin (needs to be shrunk), a 16x16 rock (good for the Digging Bandit Chucks), a bubble design, early Sluggy (good for Blurp, Cheep Cheep, or Eerie), and a 32x32 ? crate (good for giant ? block).
Also, are those YI breakable mud in this hack?


YY-CHR > Photoshop.
Not sure what's that.
Edit: You mean sand blocks? No. I didn't have GFX for those.

looks great Mr rykon your still interested in making hacks
Made W1 look a bit better. Will make more tweaks probably in the future, but I'm happy with it for now.

Originally posted by yv64n
Made W1 look a bit better. Will make more tweaks probably in the future, but I'm happy with it for now.

The perspective on the path between the starting point and the level avobe seems odd to me, otherwise the map looks fine. I like that mountain/starry bg you showed a page earlier, I had done a similar thing some time ago, but it wasn't as fancy.

My hacks: Justice for Mario / Unnamed Kaizo Hack
Hello people! Well, for those who are not in the discord of the site, here is something I am working on for this C3...https://youtu.be/2IjBbqPWwdk
Hello people of SMW Central! (Sorry for the double publication) As I have already mentioned, I will soon start with a SMW project with a YI style. And I'm already working on its first level...
https://bin.smwcentral.net/u/49975/Level105.png
Although, at the moment it won't have a fast-forward like Luigi's Adventure! (since this is the highest priority project I have), I will show some screenshots and clips from the game.
I'm pretty sure some players would have trouble distinguishing the foreground from the background. I'd give the latter darker or more pale colors. Problems like this shouldn't discourage you from making any further progress in your hack, so good luck!
I have a Discord server as well! (by joining, you agree to the rules)
-----
Basically, I believe in peace and bashing two bricks together.
-----
PFP by Tanzilla

I don't think anyone is confused. It would be very silly. Although I can change the palette a little
  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 439
  • 440
  • 441
  • 442
  • 443
  • 444
  • 445
  • 446
  • 447
  • 448
  • 449
  • 450
  • 451
  • 452