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Screenshots & Videos Thread 6.5

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Got rid of the baby yoshi shaped island as it was kind of goofy looking, just made it more of a regular island. Might mess with it a bit later to add more curved paths.
Then again Valley of Bowser is just straight lines too, so I might leave it



Also I finally figured out how to make decent recordings, so here's gameplay, level design feedback appreciated
I'm aiming for design that feels close to the original game, like Return to Dinosaur Land.

Yoshi's Island 1

Yoshi's Island 2
Originally posted by yv64n
Got rid of the baby yoshi shaped island as it was kind of goofy looking, just made it more of a regular island. Might mess with it a bit later to add more curved paths.
Then again Valley of Bowser is just straight lines too, so I might leave it

...

Also I finally figured out how to make decent recordings, so here's gameplay, level design feedback appreciated
I'm aiming for design that feels close to the original game, like Return to Dinosaur Land.

Yoshi's Island 1

Yoshi's Island 2

Definite improvement over your previous efforts, the level design feels more like something you'd find on the original games, specially for world 1.

One thing to consider though is that, outside of bonus areas, the enemy selection seems to be rather conservative, featuring stuff that you can find on most spritesets in the game. By comparison, as early as YI1, SMW was already introducing unique enemies like Banzai Bills and Rexes that you wouldn't ever see again until much later (iirc), allowing an otherwise simple introductory level to stand out. Another thing to consider is that you can also keep the level design fresh by progressively introducing new mechanics into the game, whether it's a new item/powerup, layer 2/3 shenanigans, unique autoscrollers, sprite generators, rare enemy interactions, etc, even a combination of them can work out. You already did good by introducing tides on the second level, but its always good to keep this in mind in order to retain the player's interest, even later on in the game.

As for the overworld, I prefered the bigger pressence of non-linearity in the previous version, even though technically it was a carbon copy of how it was in the original game.

My hacks: Justice for Mario / Unnamed Kaizo Hack
^^^ Those graphics take me back. I seem to recall there were a lot of hacks in the early 2010s that had graphic style similar to this.
                                                                                                                  
                              
Coming Soon is Wave 2 for Overworld Booster Pass!!!
but progress is unfinished
World 3: Clawgrip Isle
Overworld
Submap
World 4: Freezie Fiesta
Overworld
Submap

C3 Stuff:
Music Request, Graphics, Ports, Mario Kart PC Custom Tracks, Overworld, Mario Kart Tour Fans Club, DT's Music, Clothes and Certificates, MIDI and Coverarts

Tonight.. tonight..

Join Discord server now: DT's SMW Hacking Server

My YouTube Channel: Dispace Troblex

Contact: DT Music and Gaming#8283
@Dispace: You're really fast at making OWs. You're like an OW-making machine.
Still, those do look nice!
I wanted to a post a YI BG, but decided to link it.
Click me
It's not quite Yoshi's Island, but it's close.
Feedback appreciated. It should be posted in the linked thread.
This is a new hack that I'm working on called "Super Mario's New Quest" and I'm an amateur ROM hacker and i'm new to this.

This is the first level of world 2 for my hack Yuki Mario, it is pretty much done now but there's a few small things I want to improve like the secret exit area and some enemy placement in a few spots.
This will be playable once world 1 has been finalized, which shouldn't be too long!
If you'd like to stay up to date on this project please check out my W.I.P. thread!

Might as well show my language support in Toad's World 2 that I was working on.
Current supported languages are English, German and Spanish.
Will translate the game properly once it's finished.

Language Select:


Course Clear:




Intro Text:






At this moment Spanish is translated via DeepL. No guarantee it is correct yet.
Just showing off what I did.

EDIT: Updated the Course Clear images.
Originally posted by Ice Man
Might as well show my language support in Toad's World 2 that I was working on.
Current supported languages are English, German and Spanish.
Will translate the game properly once it's finished.

Language Select:


Course Clear:




Intro Text:






At this moment Spanish is translated via DeepL. No guarantee it is correct yet.
Just showing off what I did.

Wow an German Translation Thats Awesome Thanks for doing one :D
Mein Youtube Kanal
http://www.youtube.com/user/Lordkronos100?feature=mhum


My Youtube Channel
http://www.youtube.com/user/Lordkronos100?feature=mhum


Originally posted by Ice Man
Might as well show my language support in Toad's World 2 that I was working on.
Current supported languages are English, German and Spanish.
Will translate the game properly once it's finished.

Language Select:


Course Clear:




Intro Text:






At this moment Spanish is translated via DeepL. No guarantee it is correct yet.
Just showing off what I did.

That's a great title screen. I suppose there's no option to translate into Romanian language.
Adding a 4th language is possible, but I don't have any intention for that.
Sorry. I didn't know. When you do change your mind, PM me.
Originally posted by Ice Man
Might as well show my language support in Toad's World 2 that I was working on.
Current supported languages are English, German and Spanish.
Will translate the game properly once it's finished.

Language Select:


Course Clear:




Intro Text:






At this moment Spanish is translated via DeepL. No guarantee it is correct yet.
Just showing off what I did.

EDIT: Updated the Course Clear images.

Hmmm I could help with the translation into Spanish, after all it is my language xd
Originally posted by lordkronos100
Originally posted by Ice Man
Might as well show my language support in Toad's World 2 that I was working on.
Current supported languages are English, German and Spanish.
Will translate the game properly once it's finished.

Language Select:


Course Clear:




Intro Text:






At this moment Spanish is translated via DeepL. No guarantee it is correct yet.
Just showing off what I did.

Wow an German Translation Thats Awesome Thanks for doing one :D


This looks incredible! Seeing the New Super Mario Bros. graphics in Super Mario World is quite impressive, the style still holds up pretty well despite color limitations!
I recently started work on my first hack, and I just wanted to share two levels that I intend to include in it.

#lm{owlevel} Greedy Ghouling
A more polished take on my OLDC2023 entry. It was working on this stage that reignited my interest in developing my own hack, and I intend to include this stage in it. Given its focus on coins, I will be placing this stage early on (likely World 1).


#lm{owlevel} Chuckwood Marsh
Inspired by MercuryPenny's VLDC9 level Riverbed Canopy. I wanted to try and make a good level focused on solely the Chucks. The stage is a bit rough, but I do like the idea of having the player move quickly across breaking platforms and guiding Chucks to open secrets. I intend to refine this level later on.
Tiny OW. Want this to be a bonus world, but not sure if it'll even work lol.
Too big for a submap and still takes up too much space on main OW.
Maybe I can condense even further
Originally posted by yv64n
Tiny OW. Want this to be a bonus world, but not sure if it'll even work lol.
Too big for a submap and still takes up too much space on main OW.
Maybe I can condense even further

I am sure it could be compressed a bit for a submap. I love this idea for a bonus world, and I am surprised that no one has yet to do this. I can imagine Mario coming from a pipe and playing a stage based on where you are on the overworld. As for compressing the map for a bonus submap, you could cut off the topmost part of the map (Butter Bridge & Cookie Mountain) and place a stage at about where Soda Lake is.

I don't mean to pull away attention from your work, but I wanted to take this moment to share an update I made to the Chuckwood Marsh stage I showcased some time back. I adjusted the layout of the stage (most of the changes being in the second room) and fixed the bonus room's camara bleeding past the stage boundaries.
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