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Screenshots & Videos Thread 6.5

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Good redrawn of NSMB graphics!!
When you'll release this?

EPIC WIN
Originally posted by Masterlink
A random level.

Graphics and music made by me.


Nice looking level, and the Sutte Hakkun music is great! Did you use MSU-1 for that?

Extras



I should have something witty to put here (even if it's just to update dated info), shouldn't I?

Advertising Space

Originally posted by Roberto zampari
Good redrawn of NSMB graphics!!
When you'll release this?

EPIC WIN


Nobody likes a leech, Robert.

Originally posted by Luigi-San
Nice looking level, and the Sutte Hakkun music is great! Did you use MSU-1 for that?


Heh, actually is fully sampled music, I'm in love with AMM :P (assuming you're talking about the OW music.)

Thanks guys, I really appreciate the comments!

Ninja'd!
^
Well, ducking under munchers is a little unfair, I suggest removing some munchers. Also, the castle tileset is a little weird, I also suggest using the original castle tileset. Also the lava where the platforms are on are cutoff, or they are meant to be layer 2 object?
They are not actually cutoff. They only look like that in lunar magic. In the game itself, you won't see any cutoff. Fyi how is ducking under munchers unfair? I tested it, and I seemed to have no problem. You don't need too much momentum to duck under munchers. Even a little bit of running speed is enough.
Edit: to be specific, 4 tiles of running space is all you need to duck under munchers.

Edit 2: The original castle tileset? That does not have diagonal lava in it, so it won't work.
don't click this link...
@Masterlink - I really like the graphics of that level, plus the layout is pretty awesome. Good job!

@mathelete Your level design is getting better. You should try making videos of them and uploading to YouTube!

I just finished another level called Boo-ville, which takes place in a haunted forest. Tips would be much appreciated!

Screenshots:






Video here
I will make a video once I finish the whole level.
don't click this link...
@twbrooks6: I have to say, I love that level there.

Everything is just beautifully creepy. I also like your background palette choices, as they gave a kind of surreal feel in addition to the scariness. Music choice is awesome as well, too!

There are only two things I can find that bother me:

-The reflecting boo beams have odd palettes. Just make them the same color as the other boos in the level. (The boo beams use palette F iirc)

-While the secret section is neat, I found it disappointing that it was just a shortcut to the midpoint. Maybe change that into a path to a secret exit?

Overall, though, I think you have an awesome, awesome level there. Great work. :>
Layout by Mirann <3

I'm probably retired tbh
Originally posted by AltheronX
good job, the ow looks awesome. is this your work?


'Course it is #w{=D} Thanks!

@ Dinomar: Now, that's a big compliment, thanks man! <3
I play different games on Twitch, currently I speedrun Pokemon Gold or play some other shit, can also include SMW hacks. Check out my twitch!

Exits done: 45, Overworld: 85%
Play through Taomb Demo 3
Taomb is alive again. For how long I don't know. But it's "only" four more levels to go.

I know it isn't the best tileset ever, but hey, it works.





i just lurk sometimes
Originally posted by ZMann
@twbrooks6: I have to say, I love that level there.

Everything is just beautifully creepy. I also like your background palette choices, as they gave a kind of surreal feel in addition to the scariness. Music choice is awesome as well, too!

There are only two things I can find that bother me:

-The reflecting boo beams have odd palettes. Just make them the same color as the other boos in the level. (The boo beams use palette F iirc)

-While the secret section is neat, I found it disappointing that it was just a shortcut to the midpoint. Maybe change that into a path to a secret exit?

Overall, though, I think you have an awesome, awesome level there. Great work. :>


Hey thanks! I appreciate your complements and tips!

For some reason I didn't think much of the palette of the Boo Streams, but they really were out of whack. I fixed them though, so it is much better now. As for the secret path, I will link it up to a Big Boo boss and make it a secret exit.

Also, @Neutron, good work on the level, it is looking interesting. I personally like the tileset myself :p
The boss room

Note that it does not look like Mario has enough space to jump around, but when you play it, you will realize that there is a lot of space.
don't click this link...
Oh hey. Remember when I said I wouldn't have time for this year's level design contest?

I changed my mind. Have a Video

Yeah, I just couldn't resist giving it another shot. Any feedback?
Layout by Mirann <3

I'm probably retired tbh
Originally posted by ZMann
Oh hey. Remember when I said I wouldn't have time for this year's level design contest?

I changed my mind. Have a Video

Yeah, I just couldn't resist giving it another shot. Any feedback?


I have seen enough: this level is really well done. Congrats!

Also, cutoff at 3:02.
My deviantART
My Youtube channel
My avatar
Watch, i made a Super Mario 64 level
@ZMann
That looks decorative for someone who says they didn't go all out with decoration and focused more on level design. I like the wooden spikes as well as the BG. Not sure how you made the X blocks.
Also, there is no cutoff at 3:02. In fact, there is no 3:02 because the video is only 3:00 long.
@mathelete I like that. Pretty creative, tho it might be better if you didn't spoil it (talking about the screenshot with the ending credits scene).
Legacy custom music
A site with a non-useless dislike button
SMW hacking channel

True, I will remove that post right now.
don't click this link...
aaand i'm done with another level

As always, open with suggestions
i just lurk sometimes
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